Player Matchup

Ix Chel
Ix Chel
GoodOleDom
Ix Chel
Level 64
God Stats
1W - 3L
1,435 SR
Queue Stats
30W - 28L
1,439 Elo+
Solo
Izanami
Izanami
Midnight_Siren_
Izanami
Level 104
God Stats
66W - 81L
1,474 SR
Queue Stats
139W - 161L
1,376 Elo+
Party 2
Set
Set
WhoKnowTress
Set
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 173L
1,485 Elo+
Solo
Surtr
Surtr
Wonderpet-Tuck
Surtr
Level 69
God Stats
7W - 4L
1,685 SR
Queue Stats
58W - 74L
1,356 Elo+
Party 2
Hel
Hel
xoSalem-
Hel
Level 110
God Stats
1W - 3L
1,382 SR
Queue Stats
195W - 226L
1,364 Elo+
Party 2
Team Averages
Level 84
1,495 SR
1,404 Elo+

VS

Team Averages
Level 86
1,296 SR
1,407 Elo+
Artemis
Artemis
 
Artemis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ChibiNekoLoli
Anubis
Level 104
God Stats
2W - 2L
1,158 SR
Queue Stats
447W - 411L
1,447 Elo+
Solo
Set
Set
gamer-pas-net
Set
Level 78
God Stats
2W - 5L
1,444 SR
Queue Stats
248W - 256L
1,426 Elo+
Solo
Ishtar
Ishtar
muddyspritz__
Ishtar
Level 45
God Stats
15W - 23L
1,244 SR
Queue Stats
24W - 32L
1,305 Elo+
Party 1
Hel
Hel
zdrowa-rozdzka
Hel
Level 56
God Stats
4W - 9L
1,136 SR
Queue Stats
72W - 82L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GoodOleDom
Ix Chel
13
5 / 2 / 1
8,079
539
11,449
8,834
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 6
7,265
484
8,630
11,791
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 4
6,693
446
3,636
11,536
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 6 / 7
7,529
502
6,421
15,854
14,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
3 / 7 / 7
7,477
498
6,982
17,955
17,532
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 5 / 9
8,964
598
12,986
14,707
6,098
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 3 / 3
9,552
637
11,966
8,218
5,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 4 / 3
7,109
474
5,055
10,991
6,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
6 / 2 / 9
8,752
583
13,163
12,762
5,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 4 / 8
7,497
500
4,056
10,430
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
18
Kills
22
23
Deaths
18
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
5
9
2.3
W
8
3
3
3.17
L
Ix Chel
GoodOleDom
Ix Chel
5
2
1
2.75
L
3
4
6
1.5
L
2
4
4
1
L
5
6
7
1.42
W
1
4
3
0.63
W
6
2
9
5.25
L
3
7
7
0.93
W
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,118
Damage
47,226
65,970
Taken
57,108
45,068
Mitigated
26,897
9,743
Healing
19,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,986
8,225
0
4,887
14,707
6,098
1,736
5,126
9,581
0
61,785
W
11,966
468
0
2,308
8,218
5,303
890
2,064
6,154
59,971
0
L
Ix Chel
GoodOleDom
Ix Chel
11,449
1,040
1,245
1,408
8,834
3,542
210
3,584
5,250
55,122
0
L
8,630
6,629
0
836
11,791
4,482
752
931
10,860
0
45,965
L
3,636
2,215
0
115
11,536
4,591
0
1,535
10,001
0
36,491
L
6,421
2,160
0
486
15,854
14,921
16
6,720
9,134
409
21,866
W
5,055
3,049
0
2,178
10,991
6,330
940
2,422
8,569
0
31,631
W
13,163
9,491
0
3,560
12,762
5,134
817
4,670
8,092
0
43,534
L
6,982
1,899
2,373
3,280
17,955
17,532
22
3,361
14,594
27,408
0
W
4,056
774
2,067
4,085
10,430
4,032
1,017
5,170
5,260
42,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
41,874
247
Minions Killed
344
0
Camps Cleared
0
1,376,232
Distance Traveled
1,349,808
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,964
598
89
6
0
251,447
5
W
Anubis
9,552
637
87
6
0
255,403
1
L
Ix Chel
8,079
539
72
5
0
300,782
6
L
Izanami
7,265
484
70
5
0
246,250
3
L
Set
6,693
446
52
3
0
285,666
0
L
Surtr
7,529
502
21
1
0
296,750
0
W
Set
7,109
474
43
3
0
304,007
0
W
Ishtar
8,752
583
59
4
0
270,387
1
L
Hel
7,477
498
32
2
0
246,784
0
W
Hel
7,497
500
66
4
0
268,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role