Player Matchup

Bakasura
Bakasura
BlackFireGamer
Bakasura
Level 61
God Stats
2W - 2L
1,509 SR
Queue Stats
28W - 40L
1,416 Elo+
Party 1
Izanami
Izanami
Jefftasticness
Izanami
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 8L
1,245 Elo+
Party 1
Ares
Ares
Jexter
Ares
Level 128
God Stats
1W - 3L
1,353 SR
Queue Stats
108W - 106L
1,456 Elo+
Party 1
Thanatos
Thanatos
RagnarokVisage
Thanatos
Level 42
God Stats
6W - 7L
1,525 SR
Queue Stats
28W - 31L
1,433 Elo+
Party 1
Ah Puch
Ah Puch
Zachsaphone
Ah Puch
Level 47
God Stats
5W - 11L
1,489 SR
Queue Stats
36W - 57L
1,382 Elo+
Party 1
Team Averages
Level 57
1,475 SR
1,386 Elo+

VS

Team Averages
Level 41
1,568 SR
1,473 Elo+
Sun Wukong
Sun Wukong
Gomi2435
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 103L
1,623 Elo+
Party 2
Apollo
Apollo
INF-Fiama
Apollo
Level 48
God Stats
7W - 5L
1,616 SR
Queue Stats
178W - 173L
1,428 Elo+
Party 2
Nike
Nike
INF_KrxtscH
Nike
Level 23
God Stats
5W - 3L
1,436 SR
Queue Stats
178W - 186L
1,385 Elo+
Party 2
Thanatos
Thanatos
lNoLifeKing
Thanatos
Level 102
God Stats
1W - 2L
1,786 SR
Queue Stats
33W - 40L
1,463 Elo+
Party 3
Zeus
Zeus
zlExorcist
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
7 / 4 / 3
10,873
640
11,687
14,059
5,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 4 / 3
9,930
584
17,192
11,897
5,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
Jexter
Ares
14
4 / 3 / 12
9,574
563
8,922
14,063
15,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
15
6 / 0 / 3
9,615
566
6,665
12,535
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Zachsaphone
Ah Puch
15
6 / 1 / 6
10,206
600
12,212
7,823
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gomi2435
Sun Wukong
12
1 / 8 / 1
8,214
483
4,721
16,512
11,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Apollo
INF-Fiama
Apollo
13
4 / 8 / 0
8,422
495
6,876
17,799
8,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 5
8,026
472
2,563
15,919
15,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
lNoLifeKing
Thanatos
14
5 / 2 / 3
9,044
532
9,375
15,981
6,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 8 / 1
8,301
488
3,946
12,353
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
32
Kills
12
12
Deaths
32
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
7
4
3
2.13
L
Sun Wukong
Gomi2435
Sun Wukong
1
8
1
0.19
L
Apollo
INF-Fiama
Apollo
4
8
0
0.5
L
0
6
5
0.42
W
9
4
3
2.63
W
Ares
Jexter
Ares
4
3
12
3.33
W
Thanatos
6
0
3
7.5
W
Ah Puch
Zachsaphone
Ah Puch
6
1
6
9
L
Thanatos
lNoLifeKing
Thanatos
5
2
3
3.25
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,678
Damage
27,481
60,377
Taken
78,564
34,158
Mitigated
45,694
19,940
Healing
22,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
11,687
7,950
0
3,864
14,059
5,943
3,249
1,550
12,509
0
70,907
L
Sun Wukong
Gomi2435
Sun Wukong
4,721
1,376
0
1,498
16,512
11,429
0
1,295
14,349
0
45,677
L
Apollo
INF-Fiama
Apollo
6,876
4,591
45
4,550
17,799
8,135
748
4,704
13,009
0
50,250
L
2,563
285
0
1,269
15,919
15,847
0
4,411
11,354
0
23,599
W
17,192
13,100
0
2,347
11,897
5,266
725
0
11,897
0
73,294
W
Ares
Jexter
Ares
8,922
599
0
1,558
14,063
15,084
0
620
13,443
26,449
0
W
Thanatos
6,665
1,569
0
10,372
12,535
5,167
962
1,097
11,438
0
77,152
W
Ah Puch
Zachsaphone
Ah Puch
12,212
293
0
1,799
7,823
2,698
1,300
2,192
5,631
68,026
0
L
Thanatos
lNoLifeKing
Thanatos
9,375
2,206
0
12,187
15,981
6,321
0
4,483
11,234
0
57,530
L
3,946
394
0
2,502
12,353
3,962
0
5,409
6,434
43,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,198
Gold Earned
42,007
485
Minions Killed
341
0
Camps Cleared
0
1,630,506
Distance Traveled
1,521,423
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,873
640
138
8
0
316,364
2
L
Sun Wukong
8,214
483
57
3
0
333,346
0
L
Apollo
8,422
495
69
4
0
274,639
0
L
Nike
8,026
472
32
2
0
295,249
0
W
Izanami
9,930
584
96
6
0
312,279
0
W
Ares
9,574
563
24
1
0
339,091
3
W
Thanatos
9,615
566
111
7
0
344,252
0
W
Ah Puch
10,206
600
116
7
0
318,520
0
L
Thanatos
9,044
532
91
5
0
358,182
0
L
Zeus
8,301
488
92
5
0
260,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role