Player Matchup

Serqet
Serqet
Agent Lemons 47
Serqet
Level 16
God Stats
4W - 9L
1,373 SR
Queue Stats
51W - 67L
1,347 Elo+
Party 1
Shiva
Shiva
FaZe-Effect90
Shiva
Level 151
God Stats
0W - 2L
1,300 SR
Queue Stats
152W - 159L
1,500 Elo+
Party 2
Sol
Sol
Grizzly1014
Sol
Level 126
God Stats
2W - 5L
1,301 SR
Queue Stats
215W - 213L
1,489 Elo+
Party 2
Hachiman
Hachiman
Jrock42_
Hachiman
Level 145
God Stats
0W - 2L
1,228 SR
Queue Stats
99W - 124L
1,448 Elo+
Party 2
Kuzenbo
Kuzenbo
STOP THE TOXIC
Kuzenbo
Level 44
God Stats
46W - 43L
1,439 SR
Queue Stats
538W - 500L
1,412 Elo+
Party 1
Team Averages
Level 96
1,328 SR
1,439 Elo+

VS

Team Averages
Level 129
1,517 SR
1,495 Elo+
Bellona
Bellona
CHOOOOCOLAAAATEE
Bellona
Level 106
God Stats
4W - 3L
1,667 SR
Queue Stats
244W - 223L
1,487 Elo+
Party 3
Hachiman
Hachiman
PorkFriedBryce
Hachiman
Level 115
God Stats
13W - 5L
1,569 SR
Queue Stats
82W - 71L
1,492 Elo+
Solo
Bakasura
Bakasura
Smitty-Nator
Bakasura
Level 145
God Stats
15W - 17L
1,488 SR
Queue Stats
227W - 198L
1,509 Elo+
Solo
Anubis
Anubis
XIAL_Angel
Anubis
Level 156
God Stats
2W - 1L
1,280 SR
Queue Stats
21W - 26L
1,443 Elo+
Solo
Atlas
Atlas
temp-343427
Atlas
Level 125
God Stats
66W - 44L
1,581 SR
Queue Stats
645W - 601L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,543
503
2,540
8,630
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 4
6,615
509
6,140
12,404
7,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 1 / 0
7,941
611
8,038
9,327
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Jrock42_
Hachiman
12
0 / 3 / 0
6,642
511
5,414
10,481
3,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 0
6,656
512
7,301
7,801
10,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,322
563
5,149
12,227
9,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
4 / 0 / 3
7,619
586
10,205
8,836
2,956
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Smitty-Nator
Bakasura
14
1 / 2 / 2
7,674
590
3,215
10,053
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
XIAL_Angel
Anubis
11
1 / 5 / 2
6,985
537
6,110
8,873
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 2
7,352
566
4,245
9,833
8,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
8
Kills
9
9
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
1
2
0
0.5
L
0
2
4
1
L
5
1
0
5
L
Hachiman
Jrock42_
Hachiman
0
3
0
0
W
Hachiman
4
0
3
5.5
L
2
1
0
2
W
Bakasura
Smitty-Nator
Bakasura
1
2
2
1
W
Anubis
XIAL_Angel
Anubis
1
5
2
0.4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,433
Damage
28,924
48,643
Taken
49,822
27,129
Mitigated
29,108
13,874
Healing
14,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,540
525
0
524
8,630
2,872
0
2,101
6,489
0
40,492
W
5,149
2,414
0
2,416
12,227
9,083
0
6,475
4,746
0
58,041
L
6,140
1,044
1,517
2,322
12,404
7,088
0
3,677
8,672
0
26,578
L
8,038
2,883
0
5,129
9,327
2,920
0
3,429
5,663
66,953
0
L
Hachiman
Jrock42_
Hachiman
5,414
3,445
0
3,358
10,481
3,944
868
1,104
9,322
0
53,175
W
Hachiman
10,205
6,344
0
3,893
8,836
2,956
1,367
0
8,836
0
55,697
L
7,301
1,835
0
1,024
7,801
10,305
0
44
7,757
41,500
0
W
Bakasura
Smitty-Nator
Bakasura
3,215
2,585
0
2,062
10,053
3,987
149
1,164
8,889
0
58,073
W
Anubis
XIAL_Angel
Anubis
6,110
393
0
2,688
8,873
4,831
200
5,753
2,957
51,306
0
W
4,245
1,273
146
3,018
9,833
8,251
36
1,121
8,712
17,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
36,952
361
Minions Killed
432
0
Camps Cleared
0
1,346,065
Distance Traveled
1,354,955
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,543
503
56
4
0
317,652
0
W
Bellona
7,322
563
104
8
0
267,563
5
L
Shiva
6,615
509
25
2
0
289,019
0
L
Sol
7,941
611
126
10
0
238,414
4
L
Hachiman
6,642
511
104
8
0
245,455
0
W
Hachiman
7,619
586
82
6
0
252,210
0
L
Kuzenbo
6,656
512
50
4
0
255,525
0
W
Bakasura
7,674
590
124
10
0
312,505
0
W
Anubis
6,985
537
100
8
0
241,168
3
W
Atlas
7,352
566
22
2
0
281,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role