Player Matchup

Baron Samedi
Baron Samedi
TotalFailure10
Baron Samedi
Level 113
God Stats
53W - 34L
1,580 SR
Queue Stats
124W - 111L
1,518 Elo+
Party 1
Nu Wa
Nu Wa
WeabooSlayerOwO
Nu Wa
Level 66
God Stats
8W - 6L
1,625 SR
Queue Stats
126W - 111L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
xXBiscuitQuirky
Ne Zha
Level 79
God Stats
10W - 7L
1,460 SR
Queue Stats
124W - 111L
1,518 Elo+
Party 1
Team Averages
Level 86
1,555 SR
1,519 Elo+

VS

Team Averages
Level 60
1,635 SR
1,587 Elo+
Thoth
Thoth
Kenpoman
Thoth
Level 67
God Stats
2W - 3L
1,702 SR
Queue Stats
4W - 9L
1,603 Elo+
Party 2
Bellona
Bellona
Nirvânâ
Bellona
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,345 Elo+
Solo
Fafnir
Fafnir
TalkinFishbone
Fafnir
Level 36
God Stats
1W - 1L
1,702 SR
Queue Stats
5W - 7L
1,814 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TotalFailure10
Baron Samedi
12
2 / 0 / 7
8,605
782
7,836
6,673
4,854
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 0 / 4
8,621
784
6,967
3,363
1,148
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 4
8,828
803
7,709
7,474
3,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kenpoman
Thoth
11
0 / 3 / 1
7,703
700
4,020
6,179
2,188
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Nirvânâ
Bellona
9
1 / 5 / 0
7,461
678
2,825
11,374
7,452
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 1 / 0
7,120
647
2,560
8,518
9,684
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
1
1
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
Kenpoman
Thoth
0
3
1
0.17
L
Bellona
Nirvânâ
Bellona
1
5
0
0.2
L
0
1
0
0
W
Baron Samedi
TotalFailure10
Baron Samedi
2
0
7
5.5
W
3
0
4
5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,512
Damage
9,405
17,510
Taken
26,071
9,293
Mitigated
19,324
8,412
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Kenpoman
Thoth
4,020
79
0
250
6,179
2,188
0
3,337
2,842
52,566
0
L
Bellona
Nirvânâ
Bellona
2,825
651
0
362
11,374
7,452
0
6,952
4,422
0
13,292
L
2,560
226
0
1,881
8,518
9,684
0
5,186
3,332
8,720
0
W
Baron Samedi
TotalFailure10
Baron Samedi
7,836
744
1,202
3,233
6,673
4,854
443
1,874
4,700
31,981
0
W
6,967
2,905
0
1,655
3,363
1,148
577
1,582
1,705
36,513
0
W
7,709
695
0
2,322
7,474
3,291
264
3,367
4,107
0
27,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
22,284
129
Minions Killed
109
0
Camps Cleared
0
554,661
Distance Traveled
562,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,703
700
77
7
0
190,928
0
L
Bellona
7,461
678
24
2
0
160,613
0
L
Fafnir
7,120
647
8
1
0
210,571
0
W
Baron Samedi
8,605
782
38
3
0
146,463
0
W
Nu Wa
8,621
784
55
5
0
184,474
0
W
Ne Zha
8,828
803
36
3
0
223,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role