Player Matchup

Cernunnos
Cernunnos
DrDavilad
Cernunnos
Level 105
God Stats
10W - 8L
1,641 SR
Queue Stats
397W - 354L
1,492 Elo+
Solo
Cliodhna
Cliodhna
KillSenpai-
Cliodhna
Level 94
God Stats
3W - 4L
1,261 SR
Queue Stats
149W - 142L
1,508 Elo+
Solo
Cthulhu
Cthulhu
Snarlmarx
Cthulhu
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 124L
1,482 Elo+
Solo
Nu Wa
Nu Wa
smintydrop
Nu Wa
Level 115
God Stats
26W - 22L
1,652 SR
Queue Stats
138W - 150L
1,439 Elo+
Party 2
Chaac
Chaac
thejantasy
Chaac
Level 109
God Stats
22W - 16L
1,543 SR
Queue Stats
922W - 868L
1,485 Elo+
Party 2
Team Averages
Level 104
1,519 SR
1,481 Elo+

VS

Team Averages
Level 100
1,470 SR
1,512 Elo+
Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Elijah_669
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
GGova1111
Scylla
Level 125
God Stats
6W - 7L
1,395 SR
Queue Stats
149W - 124L
1,471 Elo+
Solo
Horus
Horus
ImSlabFaceKilla
Horus
Level 131
God Stats
17W - 9L
1,660 SR
Queue Stats
143W - 117L
1,602 Elo+
Party 1
Surtr
Surtr
PREDITOR-24
Surtr
Level 123
God Stats
8W - 15L
1,297 SR
Queue Stats
50W - 46L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DrDavilad
Cernunnos
10
3 / 0 / 2
5,873
587
3,622
3,560
1,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
KillSenpai-
Cliodhna
11
5 / 1 / 2
6,523
652
4,269
7,097
2,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Snarlmarx
Cthulhu
8
0 / 2 / 3
5,185
519
2,445
6,994
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
10
2 / 1 / 1
6,362
636
2,737
3,666
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
10
2 / 2 / 2
6,263
626
6,077
8,736
6,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 2 / 1
5,682
568
5,957
8,288
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Elijah_669
Tiamat
6
0 / 5 / 0
4,039
404
636
4,747
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
GGova1111
Scylla
9
0 / 2 / 0
5,169
517
2,453
4,694
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
4,650
465
3,087
4,232
1,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 3 / 1
5,847
585
5,138
9,329
8,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
6
6
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
2
1
2.25
W
Cernunnos
DrDavilad
Cernunnos
3
0
2
4
L
Tiamat
Elijah_669
Tiamat
0
5
0
0
L
Scylla
GGova1111
Scylla
0
2
0
0
L
0
0
0
0
W
Cliodhna
KillSenpai-
Cliodhna
5
1
2
6
L
2
3
1
0.83
W
Cthulhu
Snarlmarx
Cthulhu
0
2
3
0.75
W
Nu Wa
2
1
1
2.5
W
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,150
Damage
17,271
30,053
Taken
31,290
15,763
Mitigated
16,763
7,319
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,957
1,715
0
470
8,288
2,990
0
1,680
6,608
0
29,324
W
Cernunnos
DrDavilad
Cernunnos
3,622
2,259
0
2,128
3,560
1,133
499
199
3,361
0
44,520
L
Tiamat
Elijah_669
Tiamat
636
104
0
306
4,747
1,767
192
1,225
3,522
11,709
0
L
Scylla
GGova1111
Scylla
2,453
126
0
1,250
4,694
1,421
0
997
3,697
36,569
0
L
3,087
1,486
0
1,172
4,232
1,652
0
737
3,495
0
26,610
W
Cliodhna
KillSenpai-
Cliodhna
4,269
1,936
0
1,077
7,097
2,350
0
873
6,224
0
42,632
L
5,138
2,418
0
3,314
9,329
8,933
0
543
8,786
493
33,897
W
Cthulhu
Snarlmarx
Cthulhu
2,445
99
0
1,101
6,994
4,946
0
676
6,318
12,502
0
W
Nu Wa
2,737
516
0
988
3,666
1,194
952
1,726
1,940
39,637
0
W
Chaac
6,077
2,276
0
2,025
8,736
6,140
0
291
8,445
0
43,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,206
Gold Earned
25,387
299
Minions Killed
240
0
Camps Cleared
0
974,054
Distance Traveled
914,298
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,682
568
48
5
0
186,834
0
W
Cernunnos
5,873
587
71
7
0
183,374
0
L
Tiamat
4,039
404
13
1
0
163,343
0
L
Scylla
5,169
517
70
7
0
178,085
0
L
Horus
4,650
465
47
5
0
207,974
1
W
Cliodhna
6,523
652
65
7
0
224,766
1
L
Surtr
5,847
585
62
6
0
178,062
0
W
Cthulhu
5,185
519
18
2
0
192,754
4
W
Nu Wa
6,362
636
63
6
0
185,672
1
W
Chaac
6,263
626
82
8
0
187,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role