Player Matchup

Danzaburou
Danzaburou
Abe_Lincolnn
Danzaburou
Level 177
God Stats
8W - 6L
1,528 SR
Queue Stats
859W - 888L
1,511 Elo+
Party 2
Terra
Terra
Caglenator
Terra
Level 140
God Stats
0W - 2L
1,287 SR
Queue Stats
24W - 39L
1,420 Elo+
Party 2
Cabrakan
Cabrakan
CorP-se
Cabrakan
Level 148
God Stats
12W - 16L
1,597 SR
Queue Stats
1,372W - 1,470L
1,561 Elo+
Party 2
Mulan
Mulan
Cowboy_fan24
Mulan
Level 125
God Stats
21W - 12L
1,575 SR
Queue Stats
479W - 504L
1,480 Elo+
Party 2
Charybdis
Charybdis
Nobeloo
Charybdis
Level 149
God Stats
1W - 4L
1,278 SR
Queue Stats
306W - 299L
1,527 Elo+
Solo
Team Averages
Level 148
1,453 SR
1,500 Elo+

VS

Team Averages
Level 134
1,507 SR
1,473 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Codyl1318
Thor
Level 159
God Stats
11W - 11L
1,359 SR
Queue Stats
344W - 375L
1,459 Elo+
Party 1
Discordia
Discordia
Kennydl90
Discordia
Level 124
God Stats
3W - 0L
1,732 SR
Queue Stats
267W - 285L
1,448 Elo+
Party 1
Jing Wei
Jing Wei
SamplePuppy
Jing Wei
Level 68
God Stats
3W - 6L
1,500 SR
Queue Stats
206W - 233L
1,429 Elo+
Party 1
He Bo
He Bo
bmoc49
He Bo
Level 161
God Stats
5W - 7L
1,445 SR
Queue Stats
585W - 623L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Abe_Lincolnn
Danzaburou
15
2 / 3 / 6
8,263
751
11,599
11,521
5,964
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
13
0 / 3 / 7
7,136
649
7,825
12,918
12,190
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
CorP-se
Cabrakan
13
2 / 4 / 2
7,843
713
4,280
14,066
17,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 4
7,427
675
3,382
13,858
16,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Nobeloo
Charybdis
15
3 / 4 / 3
8,299
754
7,704
10,192
4,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 1 / 10
8,769
797
7,029
12,490
10,663
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Thor
16
7 / 2 / 6
9,629
875
13,772
6,941
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Kennydl90
Discordia
16
3 / 1 / 6
9,078
825
15,326
7,750
3,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
SamplePuppy
Jing Wei
17
3 / 1 / 8
9,506
864
10,896
8,910
4,376
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

He Bo
bmoc49
He Bo
14
2 / 4 / 6
8,682
789
9,920
9,032
4,323
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
8
Kills
17
17
Deaths
9
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
10
7
L
Danzaburou
Abe_Lincolnn
Danzaburou
2
3
6
1.67
L
Terra
0
3
7
1.17
W
Thor
7
2
6
5
L
Cabrakan
CorP-se
Cabrakan
2
4
2
0.75
L
1
3
4
1
W
Discordia
Kennydl90
Discordia
3
1
6
6
L
Charybdis
Nobeloo
Charybdis
3
4
3
1.13
W
Jing Wei
SamplePuppy
Jing Wei
3
1
8
7
W
He Bo
bmoc49
He Bo
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,790
Damage
56,943
62,555
Taken
45,123
57,226
Mitigated
26,673
22,925
Healing
24,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,029
1,441
8,483
5,751
12,490
10,663
409
3,252
9,238
13,109
0
L
Danzaburou
Abe_Lincolnn
Danzaburou
11,599
2,531
2,418
2,424
11,521
5,964
0
6,058
5,463
0
27,445
L
Terra
7,825
120
5,496
3,410
12,918
12,190
0
5,543
7,375
10,998
0
W
Thor
13,772
913
690
172
6,941
3,709
1,454
2,355
4,586
0
20,775
L
Cabrakan
CorP-se
Cabrakan
4,280
576
1,840
2,572
14,066
17,562
0
7,673
6,393
6,200
0
L
3,382
43
869
1,589
13,858
16,555
0
7,122
6,736
1,508
6,879
W
Discordia
Kennydl90
Discordia
15,326
43
2,512
1,518
7,750
3,602
772
2,323
5,427
30,167
0
L
Charybdis
Nobeloo
Charybdis
7,704
3,562
881
1,426
10,192
4,955
0
5,879
4,313
0
24,149
W
Jing Wei
SamplePuppy
Jing Wei
10,896
6,486
1,971
1,784
8,910
4,376
1,028
2,463
6,447
0
28,856
W
He Bo
bmoc49
He Bo
9,920
630
242
1,000
9,032
4,323
328
2,563
6,469
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,968
Gold Earned
45,664
103
Minions Killed
135
0
Camps Cleared
0
970,167
Distance Traveled
1,110,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,769
797
6
1
0
218,769
0
L
Danzaburou
8,263
751
37
3
0
209,080
0
L
Terra
7,136
649
8
1
0
227,890
0
W
Thor
9,629
875
12
1
0
220,356
0
L
Cabrakan
7,843
713
8
1
0
141,605
0
L
Mulan
7,427
675
17
2
0
209,226
0
W
Discordia
9,078
825
34
3
0
271,187
0
L
Charybdis
8,299
754
33
3
0
182,366
0
W
Jing Wei
9,506
864
53
5
0
208,311
0
W
He Bo
8,682
789
30
3
0
191,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role