Player Matchup

Janus
Janus
MFGDude
Janus
Level 69
God Stats
11W - 11L
1,484 SR
Queue Stats
49W - 58L
1,382 Elo+
Party 1
Cabrakan
Cabrakan
TheCakemix
Cabrakan
Level 18
God Stats
6W - 2L
1,829 SR
Queue Stats
33W - 43L
1,352 Elo+
Party 1
Hou Yi
Hou Yi
iMaGNiiFieD
Hou Yi
Level 62
God Stats
10W - 4L
1,889 SR
Queue Stats
44W - 46L
1,403 Elo+
Party 1
Team Averages
Level 50
1,734 SR
1,379 Elo+

VS

Team Averages
Level 88
1,620 SR
1,433 Elo+
Ix Chel
Ix Chel
KaiserKai
Ix Chel
Level 68
God Stats
0W - 2L
1,823 SR
Queue Stats
4W - 8L
1,396 Elo+
Party 2
Fenrir
Fenrir
Whiteanger28
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Chaac
Chaac
jollypanda3221
Chaac
Level 80
God Stats
0W - 1L
1,538 SR
Queue Stats
3W - 7L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MFGDude
Janus
13
2 / 0 / 7
9,792
753
13,764
6,472
2,577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
TheCakemix
Cabrakan
13
0 / 0 / 9
9,264
713
4,940
8,930
13,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
13
7 / 0 / 2
10,591
815
10,607
9,351
4,176
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KaiserKai
Ix Chel
12
0 / 2 / 0
8,698
669
7,469
9,056
3,354
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
10
0 / 4 / 0
7,981
614
4,571
11,387
10,625
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 0
8,229
633
6,276
13,733
11,505
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
KaiserKai
Ix Chel
0
2
0
0
W
Janus
MFGDude
Janus
2
0
7
5.5
W
Cabrakan
TheCakemix
Cabrakan
0
0
9
4.5
L
Fenrir
0
4
0
0
W
Hou Yi
7
0
2
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
18,316
24,753
Taken
34,176
19,945
Mitigated
25,484
625
Healing
4,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
KaiserKai
Ix Chel
7,469
1,121
1,396
727
9,056
3,354
0
6,066
2,990
42,039
0
W
Janus
MFGDude
Janus
13,764
34
0
0
6,472
2,577
247
1,765
4,707
52,470
0
W
Cabrakan
TheCakemix
Cabrakan
4,940
399
0
625
8,930
13,192
150
3,163
5,767
11,978
0
L
Fenrir
4,571
756
0
904
11,387
10,625
0
6,457
4,930
37
10,666
W
Hou Yi
10,607
5,944
0
0
9,351
4,176
1,112
2,899
6,452
0
41,022
L
6,276
517
0
1,841
13,733
11,505
0
6,614
7,119
0
21,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,647
Gold Earned
24,908
134
Minions Killed
98
0
Camps Cleared
0
722,174
Distance Traveled
668,554
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,698
669
62
5
0
241,825
0
W
Janus
9,792
753
65
5
0
247,139
4
W
Cabrakan
9,264
713
16
1
0
258,140
0
L
Fenrir
7,981
614
15
1
0
211,673
0
W
Hou Yi
10,591
815
53
4
0
216,895
6
L
Chaac
8,229
633
21
2
0
215,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role