Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ChronicAJ
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,409 Elo+
Party 1
Hel
Hel
DavZ33
Hel
Level 111
God Stats
8W - 5L
1,773 SR
Queue Stats
78W - 83L
1,458 Elo+
Party 1
Surtr
Surtr
El Mighty Baldo
Surtr
Level 138
God Stats
60W - 50L
1,501 SR
Queue Stats
333W - 325L
1,430 Elo+
Party 1
Fenrir
Fenrir
joaquin247
Fenrir
Level 120
God Stats
8W - 2L
1,500 SR
Queue Stats
86W - 82L
1,302 Elo+
Party 1
Discordia
Discordia
laryboy222
Discordia
Level 26
God Stats
7W - 2L
1,653 SR
Queue Stats
25W - 24L
1,491 Elo+
Party 1
Team Averages
Level 102
1,585 SR
1,418 Elo+

VS

Team Averages
Level 94
1,540 SR
1,506 Elo+
Bellona
Bellona
 
Bellona
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ALiimpChimp
Ra
Level 95
God Stats
28W - 24L
1,648 SR
Queue Stats
119W - 104L
1,577 Elo+
Solo
Fafnir
Fafnir
PizzaAppreciater
Fafnir
Level 23
God Stats
2W - 2L
1,169 SR
Queue Stats
51W - 63L
1,494 Elo+
Party 2
Skadi
Skadi
SapphireXiao
Skadi
Level 59
God Stats
5W - 7L
1,540 SR
Queue Stats
69W - 78L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
etherealsadness
Ao Kuang
Level 173
God Stats
3W - 2L
1,844 SR
Queue Stats
229W - 261L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChronicAJ
Ah Muzen Cab
12
0 / 1 / 3
7,090
443
7,367
8,325
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
DavZ33
Hel
12
0 / 1 / 4
7,646
478
4,899
7,456
4,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 1 / 2
8,778
549
12,536
15,133
12,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
joaquin247
Fenrir
15
9 / 1 / 4
9,670
604
14,827
13,894
6,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
laryboy222
Discordia
15
6 / 4 / 5
9,609
601
6,941
7,496
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 1 / 0
7,496
469
7,889
15,314
13,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 6 / 2
9,505
594
7,592
11,664
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 3
7,557
472
4,468
14,880
18,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
6,816
426
4,024
7,525
2,643
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
12
3 / 6 / 2
7,643
478
7,381
18,346
6,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
8
8
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
5
6
2
1
W
Ah Muzen Cab
ChronicAJ
Ah Muzen Cab
0
1
3
1.5
W
Hel
DavZ33
Hel
0
1
4
2
W
0
1
2
1
L
0
0
3
1.5
L
0
3
1
0.17
L
Ao Kuang
3
6
2
0.67
W
Fenrir
joaquin247
Fenrir
9
1
4
11
W
Discordia
laryboy222
Discordia
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,570
Damage
31,354
52,304
Taken
67,729
30,655
Mitigated
46,286
24,488
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,889
2,849
0
4,246
15,314
13,885
0
338
14,976
0
62,713
L
7,592
1,065
920
2,795
11,664
4,758
0
2,350
9,314
82,727
0
W
Ah Muzen Cab
ChronicAJ
Ah Muzen Cab
7,367
2,210
168
849
8,325
3,479
423
3,208
5,117
0
55,878
W
Hel
DavZ33
Hel
4,899
1,269
5,190
4,819
7,456
4,918
303
3,052
4,404
31,842
0
W
12,536
5,810
0
8,883
15,133
12,522
352
3,422
10,796
1,238
79,362
L
4,468
1,007
0
5,045
14,880
18,387
0
5,332
9,548
26,831
0
L
4,024
1,645
0
2,170
7,525
2,643
0
2,003
5,522
0
51,103
L
Ao Kuang
7,381
2,776
0
2,960
18,346
6,613
0
2,256
16,090
58,074
0
W
Fenrir
joaquin247
Fenrir
14,827
4,443
0
3,999
13,894
6,774
0
6,037
7,710
0
64,712
W
Discordia
laryboy222
Discordia
6,941
255
0
580
7,496
2,962
0
4,041
3,455
68,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,793
Gold Earned
39,017
447
Minions Killed
505
0
Camps Cleared
0
1,532,517
Distance Traveled
1,605,768
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,496
469
128
8
0
320,986
3
L
Ra
9,505
594
138
9
0
329,329
2
W
Ah Muzen Cab
7,090
443
83
5
0
287,000
0
W
Hel
7,646
478
50
3
0
295,953
0
W
Surtr
8,778
549
121
8
0
284,884
0
L
Fafnir
7,557
472
62
4
0
328,567
2
L
Skadi
6,816
426
98
6
0
298,643
1
L
Ao Kuang
7,643
478
79
5
0
328,243
0
W
Fenrir
9,670
604
77
5
0
371,037
0
W
Discordia
9,609
601
116
7
0
293,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role