Player Matchup

Hachiman
Hachiman
DKey12
Hachiman
Level 128
God Stats
3W - 2L
1,561 SR
Queue Stats
31W - 28L
1,580 Elo+
Solo
Chernobog
Chernobog
DeathTheKidN117
Chernobog
Level 131
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 94L
1,604 Elo+
Solo
He Bo
He Bo
JuiceOlajuwon
He Bo
Level 99
God Stats
14W - 9L
1,573 SR
Queue Stats
70W - 80L
1,481 Elo+
Solo
Ix Chel
Ix Chel
black SRG
Ix Chel
Level 165
God Stats
6W - 3L
1,420 SR
Queue Stats
92W - 62L
1,552 Elo+
Solo
Kuzenbo
Kuzenbo
destrogio2
Kuzenbo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 65L
1,416 Elo+
Solo
Team Averages
Level 126
1,511 SR
1,527 Elo+

VS

Team Averages
Level 144
1,518 SR
1,558 Elo+
Hachiman
Hachiman
Dragonox97
Hachiman
Level 148
God Stats
2W - 4L
1,265 SR
Queue Stats
137W - 123L
1,494 Elo+
Party 1
Serqet
Serqet
JAIDENDAD215
Serqet
Level 126
God Stats
4W - 8L
1,649 SR
Queue Stats
150W - 145L
1,557 Elo+
Solo
King Arthur
King Arthur
SyneBot
King Arthur
Level 157
God Stats
2W - 2L
1,767 SR
Queue Stats
117W - 94L
1,633 Elo+
Solo
Atlas
Atlas
WeezyGod9
Atlas
Level 134
God Stats
0W - 2L
1,178 SR
Queue Stats
97W - 82L
1,568 Elo+
Party 1
Chang'e
Chang'e
mavman247
Chang'e
Level 156
God Stats
1W - 2L
1,731 SR
Queue Stats
65W - 63L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DKey12
Hachiman
10
1 / 1 / 1
5,839
487
8,644
6,905
2,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
DeathTheKidN117
Chernobog
12
0 / 2 / 0
6,304
525
4,557
11,322
4,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 0 / 2
8,011
668
4,879
4,361
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ix Chel
black SRG
Ix Chel
13
4 / 0 / 3
7,965
664
8,592
4,228
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
destrogio2
Kuzenbo
10
1 / 2 / 6
6,320
527
4,881
13,229
12,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dragonox97
Hachiman
10
0 / 0 / 3
5,711
476
6,907
8,766
3,075
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
10
3 / 3 / 1
6,132
511
3,273
9,256
3,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SyneBot
King Arthur
13
2 / 0 / 0
7,583
632
8,203
9,897
9,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
WeezyGod9
Atlas
8
0 / 4 / 2
5,516
460
4,044
12,057
9,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
mavman247
Chang'e
9
0 / 4 / 0
5,218
435
3,675
9,290
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
5
5
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DKey12
Hachiman
1
1
1
1.5
W
Chernobog
DeathTheKidN117
Chernobog
0
2
0
0
L
Hachiman
Dragonox97
Hachiman
0
0
3
1.5
L
Serqet
3
3
1
1.17
W
5
0
2
6
L
King Arthur
SyneBot
King Arthur
2
0
0
2
L
Atlas
WeezyGod9
Atlas
0
4
2
0.25
W
Ix Chel
black SRG
Ix Chel
4
0
3
5.5
W
Kuzenbo
destrogio2
Kuzenbo
1
2
6
2
L
Chang'e
mavman247
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,553
Damage
26,102
40,045
Taken
49,266
22,102
Mitigated
28,911
15,510
Healing
13,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DKey12
Hachiman
8,644
5,484
0
3,355
6,905
2,205
42
1,384
5,310
0
52,514
W
Chernobog
DeathTheKidN117
Chernobog
4,557
2,652
0
5,058
11,322
4,376
0
0
11,322
0
54,501
L
Hachiman
Dragonox97
Hachiman
6,907
4,311
0
4,059
8,766
3,075
0
2,545
6,221
0
47,392
L
Serqet
3,273
859
0
2,058
9,256
3,795
0
3,979
5,277
0
32,509
W
4,879
248
0
250
4,361
1,519
0
466
3,843
74,990
0
L
King Arthur
SyneBot
King Arthur
8,203
636
0
1,507
9,897
9,579
0
219
9,678
0
68,275
L
Atlas
WeezyGod9
Atlas
4,044
1,765
0
2,484
12,057
9,390
0
5,253
6,804
18,759
0
W
Ix Chel
black SRG
Ix Chel
8,592
1,381
403
1,515
4,228
1,629
361
2,564
1,436
65,140
0
W
Kuzenbo
destrogio2
Kuzenbo
4,881
2,440
245
4,684
13,229
12,373
146
2,925
10,104
15,598
0
L
Chang'e
mavman247
Chang'e
3,675
134
144
2,920
9,290
3,072
0
6,356
2,934
30,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,439
Gold Earned
30,160
415
Minions Killed
317
0
Camps Cleared
0
1,184,158
Distance Traveled
1,196,141
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,839
487
73
6
0
207,705
0
W
Chernobog
6,304
525
84
7
0
219,614
0
L
Hachiman
5,711
476
79
7
0
240,622
1
L
Serqet
6,132
511
57
5
0
276,911
0
W
He Bo
8,011
668
127
11
0
257,663
0
L
King Arthur
7,583
632
104
9
0
228,679
3
L
Atlas
5,516
460
19
2
0
235,244
2
W
Ix Chel
7,965
664
121
10
0
235,567
2
W
Kuzenbo
6,320
527
10
1
0
263,609
4
L
Chang'e
5,218
435
58
5
0
214,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role