Player Matchup

Janus
Janus
Darknightmask
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 33L
1,385 Elo+
Party 2
Hades
Hades
ForsakenLuminary
Hades
Level 152
God Stats
2W - 1L
1,692 SR
Queue Stats
29W - 48L
1,408 Elo+
Party 2
Chang'e
Chang'e
SOLOcitizen
Chang'e
Level 123
God Stats
3W - 1L
1,578 SR
Queue Stats
17W - 32L
1,373 Elo+
Party 2
Cerberus
Cerberus
Taurus_Insane52
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,499 Elo+
Party 2
Bacchus
Bacchus
vstns
Bacchus
Level 58
God Stats
2W - 0L
1,681 SR
Queue Stats
27W - 34L
1,431 Elo+
Solo
Team Averages
Level 113
1,590 SR
1,419 Elo+

VS

Team Averages
Level 85
1,365 SR
1,489 Elo+
Kali
Kali
 
Kali
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BradHell
Nu Wa
Level 124
God Stats
12W - 15L
1,304 SR
Queue Stats
528W - 513L
1,454 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Chaoslink245
Ah Muzen Cab
Level 45
God Stats
7W - 10L
1,118 SR
Queue Stats
363W - 364L
1,418 Elo+
Party 1
Sylvanus
Sylvanus
LegacySlayy
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,595 Elo+
Solo
Janus
Janus
The Hazey Void
Janus
Level 124
God Stats
7W - 10L
1,402 SR
Queue Stats
400W - 394L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
8,232
823
11,595
11,107
4,681
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
8 / 3 / 9
8,903
890
16,153
12,719
8,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
SOLOcitizen
Chang'e
14
4 / 3 / 8
7,603
760
6,409
9,939
4,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
15
4 / 1 / 15
8,780
878
5,894
14,176
15,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
vstns
Bacchus
12
1 / 4 / 13
7,303
730
4,707
11,723
14,895
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
1 / 5 / 5
7,577
758
7,351
13,345
14,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
BradHell
Nu Wa
14
1 / 4 / 9
7,870
787
12,870
7,120
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Chaoslink245
Ah Muzen Cab
15
5 / 5 / 4
8,708
871
8,001
10,506
5,728
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
LegacySlayy
Sylvanus
15
3 / 4 / 8
8,976
898
4,609
12,775
15,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 4 / 5
7,712
771
14,173
7,430
3,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
44
22
Kills
13
14
Deaths
22
55
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
5
5
0.7
L
Nu Wa
BradHell
Nu Wa
1
4
9
1.38
L
Ah Muzen Cab
Chaoslink245
Ah Muzen Cab
5
5
4
1.4
W
5
3
10
3.33
W
8
3
9
4.17
L
Sylvanus
LegacySlayy
Sylvanus
3
4
8
1.75
W
Chang'e
SOLOcitizen
Chang'e
4
3
8
2.67
W
Cerberus
4
1
15
11.5
L
3
4
5
1.38
W
Bacchus
vstns
Bacchus
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,758
Damage
47,004
59,664
Taken
51,176
48,326
Mitigated
44,011
30,963
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
7,351
2,327
479
3,062
13,345
14,882
494
10,564
2,439
0
14,683
L
Nu Wa
BradHell
Nu Wa
12,870
2,886
102
275
7,120
3,888
0
6,278
663
27,792
0
L
Ah Muzen Cab
Chaoslink245
Ah Muzen Cab
8,001
2,019
1,570
1,311
10,506
5,728
516
8,839
1,496
0
16,676
W
11,595
206
2,353
3,226
11,107
4,681
403
4,854
6,253
26,734
0
W
16,153
186
2,181
5,814
12,719
8,813
0
7,467
5,252
33,587
0
L
Sylvanus
LegacySlayy
Sylvanus
4,609
985
2,024
2,193
12,775
15,833
56
10,299
2,117
7,082
0
W
Chang'e
SOLOcitizen
Chang'e
6,409
356
4,705
3,421
9,939
4,231
690
6,116
3,823
16,703
0
W
Cerberus
5,894
497
700
5,531
14,176
15,706
175
7,888
6,288
9,031
395
L
14,173
436
1,314
1,098
7,430
3,680
0
6,917
98
18,004
0
W
Bacchus
vstns
Bacchus
4,707
287
1,209
1,823
11,723
14,895
26
5,327
6,396
7,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,821
Gold Earned
40,843
137
Minions Killed
80
0
Camps Cleared
0
960,940
Distance Traveled
892,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,577
758
20
2
0
198,668
0
L
Nu Wa
7,870
787
25
3
0
181,895
0
L
Ah Muzen Cab
8,708
871
18
2
0
164,664
0
W
Janus
8,232
823
36
4
0
191,263
0
W
Hades
8,903
890
45
5
0
189,937
0
L
Sylvanus
8,976
898
5
1
0
177,331
0
W
Chang'e
7,603
760
29
3
0
188,676
0
W
Cerberus
8,780
878
22
2
0
205,047
0
L
Janus
7,712
771
12
1
0
169,823
0
W
Bacchus
7,303
730
5
1
0
186,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role