Player Matchup

Cu Chulainn
Cu Chulainn
BIG_PAPI_LOCSTA1
Cu Chulainn
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 277L
1,490 Elo+
Party 1
Zhong Kui
Zhong Kui
Fergistein
Zhong Kui
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 150L
1,358 Elo+
Party 3
Charybdis
Charybdis
JoeyFromThe3lock
Charybdis
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
166W - 155L
1,057 Elo+
Party 3
Ah Puch
Ah Puch
Soul of Fortune
Ah Puch
Level 117
God Stats
12W - 16L
1,263 SR
Queue Stats
477W - 502L
1,480 Elo+
Party 1
Geb
Geb
Three-6-Nelly
Geb
Level 125
God Stats
11W - 1L
1,706 SR
Queue Stats
123W - 136L
1,287 Elo+
Party 3
Team Averages
Level 119
1,494 SR
1,334 Elo+

VS

Team Averages
Level 114
1,582 SR
1,467 Elo+
Danzaburou
Danzaburou
AceMob27
Danzaburou
Level 82
God Stats
3W - 2L
1,711 SR
Queue Stats
165W - 171L
1,412 Elo+
Party 2
Izanami
Izanami
Boogie831
Izanami
Level 140
God Stats
5W - 5L
1,648 SR
Queue Stats
195W - 200L
1,453 Elo+
Party 2
Fenrir
Fenrir
K1ng70013
Fenrir
Level 104
God Stats
2W - 4L
1,274 SR
Queue Stats
140W - 139L
1,453 Elo+
Party 2
Achilles
Achilles
TheEternalRain
Achilles
Level 103
God Stats
8W - 8L
1,703 SR
Queue Stats
596W - 569L
1,547 Elo+
Solo
The Morrigan
The Morrigan
XxTaeexX0
The Morrigan
Level 140
God Stats
5W - 3L
1,575 SR
Queue Stats
341W - 327L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BIG_PAPI_LOCSTA1
Cu Chulainn
19
5 / 4 / 11
11,712
689
16,812
18,548
24,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Fergistein
Zhong Kui
20
6 / 4 / 13
12,855
756
17,981
19,144
16,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
17
4 / 4 / 11
11,495
676
16,654
13,817
8,117
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
12 / 4 / 12
13,875
816
27,875
18,808
11,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 4 / 20
12,476
734
8,646
29,522
41,391
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AceMob27
Danzaburou
18
5 / 5 / 6
11,323
666
15,038
16,898
9,279
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Boogie831
Izanami
19
4 / 7 / 11
11,667
686
16,356
16,757
8,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
K1ng70013
Fenrir
17
2 / 7 / 11
10,738
632
8,824
29,300
27,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
18
7 / 7 / 8
12,252
721
9,608
25,361
33,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
XxTaeexX0
The Morrigan
19
2 / 4 / 15
11,402
671
24,150
11,932
6,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
71
29
Kills
20
20
Deaths
30
67
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AceMob27
Danzaburou
5
5
6
1.6
W
Cu Chulainn
BIG_PAPI_LOCSTA1
Cu Chulainn
5
4
11
2.63
L
Izanami
Boogie831
Izanami
4
7
11
1.36
W
Zhong Kui
Fergistein
Zhong Kui
6
4
13
3.13
W
Charybdis
4
4
11
2.38
L
Fenrir
K1ng70013
Fenrir
2
7
11
1.07
W
12
4
12
4.5
L
Achilles
7
7
8
1.57
W
2
4
20
3
L
The Morrigan
XxTaeexX0
The Morrigan
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,968
Damage
73,976
99,839
Taken
100,248
103,005
Mitigated
86,426
39,874
Healing
31,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AceMob27
Danzaburou
15,038
5,070
1,364
4,026
16,898
9,279
1,133
9,156
7,500
0
32,651
W
Cu Chulainn
BIG_PAPI_LOCSTA1
Cu Chulainn
16,812
2,169
2,937
3,994
18,548
24,918
515
6,491
12,057
0
37,043
L
Izanami
Boogie831
Izanami
16,356
8,900
1,508
1,844
16,757
8,876
1,508
10,276
6,191
0
38,182
W
Zhong Kui
Fergistein
Zhong Kui
17,981
1,795
913
7,592
19,144
16,826
3,192
3,986
15,158
52,346
0
W
Charybdis
16,654
8,762
1,983
1,028
13,817
8,117
1,766
4,703
9,114
0
34,117
L
Fenrir
K1ng70013
Fenrir
8,824
1,609
3,942
8,421
29,300
27,656
36
15,937
13,040
0
13,747
W
27,875
902
2,468
6,744
18,808
11,753
1,566
3,828
14,980
66,572
0
L
Achilles
9,608
939
2,736
2,836
25,361
33,651
0
12,218
12,616
0
14,085
W
8,646
180
5,390
6,825
29,522
41,391
770
5,142
24,380
20,632
0
L
The Morrigan
XxTaeexX0
The Morrigan
24,150
2,461
2,277
2,306
11,932
6,964
398
6,915
4,976
45,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,413
Gold Earned
57,382
229
Minions Killed
194
0
Camps Cleared
0
1,501,604
Distance Traveled
1,275,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,323
666
39
2
0
260,874
0
W
Cu Chulainn
11,712
689
40
2
0
286,017
0
L
Izanami
11,667
686
80
5
0
247,384
0
W
Zhong Kui
12,855
756
77
5
0
285,689
0
W
Charybdis
11,495
676
37
2
0
293,919
0
L
Fenrir
10,738
632
15
1
0
269,829
0
W
Ah Puch
13,875
816
59
3
0
303,797
0
L
Achilles
12,252
721
6
0
0
245,943
0
W
Geb
12,476
734
16
1
0
332,182
0
L
The Morrigan
11,402
671
54
3
0
251,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role