Player Matchup

Sylvanus
Sylvanus
Angeltheboss99
Sylvanus
Level 96
God Stats
8W - 10L
1,530 SR
Queue Stats
51W - 53L
1,451 Elo+
Solo
Medusa
Medusa
DirtyMcFilthy12
Medusa
Level 86
God Stats
1W - 4L
1,234 SR
Queue Stats
6W - 7L
1,322 Elo+
Party 2
Zeus
Zeus
XxLegendHasItxX
Zeus
Level 128
God Stats
3W - 4L
1,633 SR
Queue Stats
14W - 19L
1,466 Elo+
Party 2
Team Averages
Level 103
1,466 SR
1,413 Elo+

VS

Team Averages
Level 32
1,453 SR
1,468 Elo+
Vulcan
Vulcan
Hazerd_Prone
Vulcan
Level 26
God Stats
1W - 7L
1,525 SR
Queue Stats
2W - 9L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
SullyDoud
Sylvanus
Level 28
God Stats
1W - 4L
1,333 SR
Queue Stats
3W - 12L
1,402 Elo+
Party 1
Ishtar
Ishtar
Zelese
Ishtar
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 0 / 14
8,538
776
3,034
7,092
6,957
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
5 / 1 / 7
9,453
859
7,904
7,359
2,753
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
9 / 1 / 4
9,986
908
15,880
4,039
1,729
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 6 / 0
7,655
696
4,995
10,087
2,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
SullyDoud
Sylvanus
10
1 / 3 / 1
8,160
742
4,414
12,061
6,279
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Zelese
Ishtar
11
0 / 5 / 2
7,624
693
4,507
10,507
3,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
1
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
0
14
7
W
5
1
7
8.5
L
Vulcan
0
6
0
0
L
Sylvanus
SullyDoud
Sylvanus
1
3
1
0.5
W
9
1
4
11
L
Ishtar
Zelese
Ishtar
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,818
Damage
13,916
18,490
Taken
32,655
11,439
Mitigated
12,410
7,392
Healing
7,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,034
498
2,130
2,571
7,092
6,957
491
4,420
2,672
8,057
0
W
7,904
2,520
261
1,848
7,359
2,753
389
3,420
3,939
0
36,991
L
Vulcan
4,995
1,395
0
1,544
10,087
2,807
0
6,833
3,254
20,027
0
L
Sylvanus
SullyDoud
Sylvanus
4,414
460
1,832
2,919
12,061
6,279
0
5,498
6,563
19,533
0
W
15,880
1,059
242
340
4,039
1,729
432
1,813
2,226
48,853
0
L
Ishtar
Zelese
Ishtar
4,507
2,831
307
693
10,507
3,324
0
7,280
3,227
0
32,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
23,439
134
Minions Killed
112
0
Camps Cleared
0
574,400
Distance Traveled
545,368
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,538
776
13
1
0
191,107
6
W
Medusa
9,453
859
47
4
0
187,812
0
L
Vulcan
7,655
696
34
3
0
192,737
0
L
Sylvanus
8,160
742
28
3
0
170,418
2
W
Zeus
9,986
908
74
7
0
195,481
0
L
Ishtar
7,624
693
50
5
0
182,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role