Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Janus
Janus
CAMEGAMER
Janus
Level 94
God Stats
5W - 8L
1,158 SR
Queue Stats
160W - 148L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
Stegaa
Kukulkan
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 106L
1,445 Elo+
Solo
Thor
Thor
Zayummm
Thor
Level 100
God Stats
1W - 2L
1,513 SR
Queue Stats
179W - 193L
1,508 Elo+
Party 4
Susano
Susano
lSmallSnakeYTl
Susano
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 143L
1,434 Elo+
Party 1
Team Averages
Level 110
1,434 SR
1,456 Elo+

VS

Team Averages
Level 124
1,531 SR
1,536 Elo+
Lancelot
Lancelot
DEMOLEDOR23
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,618 Elo+
Party 2
Horus
Horus
Goldskull95
Horus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,638 Elo+
Party 2
Vamana
Vamana
JustAlexCC
Vamana
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,540 Elo+
Party 2
Izanami
Izanami
Od0nnell rules
Izanami
Level 124
God Stats
0W - 5L
1,500 SR
Queue Stats
97W - 124L
1,413 Elo+
Party 3
Cerberus
Cerberus
WorthySaturn927
Cerberus
Level 155
God Stats
7W - 4L
1,656 SR
Queue Stats
582W - 584L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
1 / 0 / 20
10,600
815
8,751
14,326
13,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Janus
CAMEGAMER
Janus
18
6 / 1 / 14
11,141
857
22,712
5,458
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Stegaa
Kukulkan
17
1 / 2 / 17
9,908
762
19,860
9,384
5,165
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Zayummm
Thor
16
8 / 3 / 13
10,051
773
13,391
13,718
7,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 4 / 12
9,843
757
12,273
13,100
7,223
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DEMOLEDOR23
Lancelot
9
0 / 5 / 2
6,955
535
1,659
8,926
4,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 3
8,644
665
5,711
21,261
18,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
JustAlexCC
Vamana
18
4 / 3 / 5
10,080
775
21,442
17,585
17,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 5 / 5
9,185
707
8,885
12,217
4,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
18
3 / 2 / 5
10,213
786
9,404
28,732
17,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
21
Kills
9
10
Deaths
21
76
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
20
11
W
Janus
CAMEGAMER
Janus
6
1
14
13
L
Lancelot
DEMOLEDOR23
Lancelot
0
5
2
0.2
L
0
6
3
0.25
L
Vamana
JustAlexCC
Vamana
4
3
5
2.17
L
2
5
5
0.9
W
Kukulkan
Stegaa
Kukulkan
1
2
17
4.75
L
Cerberus
3
2
5
2.75
W
Thor
Zayummm
Thor
8
3
13
4.83
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,987
Damage
47,101
55,986
Taken
88,721
36,397
Mitigated
62,841
27,636
Healing
39,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,751
1,517
9,131
8,368
14,326
13,520
530
3,582
10,499
12,738
0
W
Janus
CAMEGAMER
Janus
22,712
839
1,609
1,402
5,458
2,596
1,064
1,258
3,875
48,590
0
L
Lancelot
DEMOLEDOR23
Lancelot
1,659
337
31
278
8,926
4,307
0
3,592
5,264
0
4,067
L
5,711
2,077
5,112
7,493
21,261
18,632
0
13,404
7,524
1,931
8,866
L
Vamana
JustAlexCC
Vamana
21,442
8,454
953
4,545
17,585
17,434
0
8,929
8,507
0
38,286
L
8,885
3,911
564
2,504
12,217
4,766
0
6,747
5,200
0
27,424
W
Kukulkan
Stegaa
Kukulkan
19,860
1,930
1,151
1,586
9,384
5,165
1,246
1,265
7,871
37,522
0
L
Cerberus
9,404
0
856
17,130
28,732
17,702
0
17,225
10,903
25,393
88
W
Thor
Zayummm
Thor
13,391
2,280
502
976
13,718
7,893
461
2,547
10,659
0
17,267
W
12,273
2,152
1,253
1,658
13,100
7,223
1,087
1,632
11,119
0
20,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,543
Gold Earned
45,077
148
Minions Killed
173
0
Camps Cleared
0
1,290,663
Distance Traveled
1,138,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,600
815
10
1
0
250,699
0
W
Janus
11,141
857
73
6
0
287,868
0
L
Lancelot
6,955
535
10
1
0
142,926
0
L
Horus
8,644
665
15
1
0
248,173
0
L
Vamana
10,080
775
48
4
0
264,390
0
L
Izanami
9,185
707
44
3
0
209,675
0
W
Kukulkan
9,908
762
43
3
0
264,571
0
L
Cerberus
10,213
786
56
4
0
273,654
0
W
Thor
10,051
773
6
0
0
245,323
0
W
Susano
9,843
757
16
1
0
242,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role