Player Matchup

Sol
Sol
Chris-_crcm
Sol
Level 108
God Stats
209W - 170L
1,564 SR
Queue Stats
285W - 273L
1,489 Elo+
Solo
Thanatos
Thanatos
Olorun2829
Thanatos
Level 107
God Stats
26W - 23L
1,454 SR
Queue Stats
448W - 462L
1,453 Elo+
Solo
Sylvanus
Sylvanus
VladimirLootin
Sylvanus
Level 45
God Stats
3W - 3L
1,431 SR
Queue Stats
138W - 136L
1,393 Elo+
Solo
Anubis
Anubis
Z0MBIE2003
Anubis
Level 69
God Stats
7W - 5L
1,625 SR
Queue Stats
30W - 43L
1,341 Elo+
Solo
Bellona
Bellona
bobtherobber107
Bellona
Level 128
God Stats
12W - 14L
1,337 SR
Queue Stats
118W - 88L
1,446 Elo+
Solo
Team Averages
Level 91
1,482 SR
1,424 Elo+

VS

Team Averages
Level 82
1,367 SR
1,442 Elo+
Jing Wei
Jing Wei
Alyisal0ser
Jing Wei
Level 69
God Stats
2W - 3L
1,492 SR
Queue Stats
26W - 29L
1,406 Elo+
Solo
He Bo
He Bo
Jimmysara151
He Bo
Level 93
God Stats
8W - 17L
1,353 SR
Queue Stats
92W - 110L
1,472 Elo+
Solo
Chang'e
Chang'e
MAFIABOBA-KOBE8
Chang'e
Level 136
God Stats
2W - 4L
1,173 SR
Queue Stats
11W - 14L
1,419 Elo+
Party 1
Bacchus
Bacchus
NEONLess
Bacchus
Level 86
God Stats
0W - 1L
1,566 SR
Queue Stats
19W - 24L
1,413 Elo+
Solo
Loki
Loki
ayenson DJ
Loki
Level 26
God Stats
0W - 2L
1,249 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 6
10,404
578
18,718
15,274
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Olorun2829
Thanatos
15
4 / 0 / 2
9,883
549
3,907
7,788
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
13
2 / 1 / 8
9,502
528
4,519
14,839
17,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Z0MBIE2003
Anubis
16
8 / 4 / 5
10,405
578
15,072
13,739
6,935
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 3
9,877
549
10,751
12,925
11,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alyisal0ser
Jing Wei
12
1 / 9 / 1
7,602
422
6,972
18,709
6,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 2
7,830
435
16,220
17,005
5,628
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 0
8,907
495
9,321
15,851
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
NEONLess
Bacchus
7
1 / 1 / 1
6,593
366
2,631
6,115
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 7 / 1
6,987
388
1,434
12,058
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
28
Kills
8
8
Deaths
28
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alyisal0ser
Jing Wei
1
9
1
0.17
W
9
1
6
12
L
3
6
2
0.67
L
3
5
0
0.6
L
Bacchus
NEONLess
Bacchus
1
1
1
1.5
W
Thanatos
Olorun2829
Thanatos
4
0
2
5
W
Sylvanus
2
1
8
6
W
Anubis
Z0MBIE2003
Anubis
8
4
5
2.63
L
0
7
1
0.07
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,967
Damage
36,578
64,565
Taken
69,738
46,515
Mitigated
25,078
33,857
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alyisal0ser
Jing Wei
6,972
5,823
0
1,129
18,709
6,448
310
11,777
6,784
0
46,993
W
18,718
5,890
401
10,308
15,274
5,725
3,172
7,586
7,688
78,460
0
L
16,220
816
0
2,868
17,005
5,628
0
11,191
5,710
70,001
0
L
9,321
1,361
200
6,831
15,851
4,450
0
5,358
9,950
56,818
0
L
Bacchus
NEONLess
Bacchus
2,631
464
0
1,263
6,115
5,626
0
3,200
2,915
9,706
0
W
Thanatos
Olorun2829
Thanatos
3,907
811
0
8,444
7,788
4,765
993
899
6,889
34
65,530
W
Sylvanus
4,519
1,828
1,981
5,641
14,839
17,648
960
5,288
9,551
23,917
0
W
Anubis
Z0MBIE2003
Anubis
15,072
483
56
4,591
13,739
6,935
2,379
7,925
5,814
70,550
0
L
1,434
398
0
1,961
12,058
2,926
0
6,817
5,160
0
31,322
W
10,751
2,659
0
2,435
12,925
11,442
584
6,474
6,451
0
66,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,071
Gold Earned
37,919
434
Minions Killed
343
0
Camps Cleared
0
1,581,351
Distance Traveled
1,484,602
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,602
422
62
3
0
340,600
0
W
Sol
10,404
578
112
6
0
319,332
0
L
He Bo
7,830
435
114
6
0
324,875
1
L
Chang'e
8,907
495
100
6
0
324,170
2
L
Bacchus
6,593
366
12
1
0
190,988
0
W
Thanatos
9,883
549
112
6
0
313,459
0
W
Sylvanus
9,502
528
23
1
0
296,468
7
W
Anubis
10,405
578
96
5
0
293,420
1
L
Loki
6,987
388
55
3
0
303,969
0
W
Bellona
9,877
549
91
5
0
358,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role