Player Matchup

Sylvanus
Sylvanus
Daetoofunny
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,329 Elo+
Party 1
Anubis
Anubis
LegendaryDragco
Anubis
Level 77
God Stats
1W - 2L
1,817 SR
Queue Stats
4W - 12L
1,324 Elo+
Party 1
Neith
Neith
XMoonxxGoddessX
Neith
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,368 Elo+
Party 1
Mercury
Mercury
apex_Yautja
Mercury
Level 86
God Stats
0W - 1L
1,195 SR
Queue Stats
5W - 16L
1,317 Elo+
Party 1
Geb
Geb
lipifiedjuice
Geb
Level 146
God Stats
0W - 4L
1,284 SR
Queue Stats
8W - 16L
1,358 Elo+
Party 1
Team Averages
Level 113
1,459 SR
1,339 Elo+

VS

Team Averages
Level 123
1,480 SR
1,457 Elo+
Hel
Hel
Diamante Solar
Hel
Level 138
God Stats
1W - 5L
1,545 SR
Queue Stats
71W - 85L
1,453 Elo+
Solo
Ra
Ra
DrDeath062
Ra
Level 126
God Stats
37W - 47L
1,476 SR
Queue Stats
280W - 272L
1,540 Elo+
Party 3
King Arthur
King Arthur
KingEvilDragon
King Arthur
Level 136
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 28L
1,442 Elo+
Party 3
Nu Wa
Nu Wa
Nayeoni
Nu Wa
Level 68
God Stats
3W - 3L
1,453 SR
Queue Stats
5W - 7L
1,400 Elo+
Party 2
Heimdallr
Heimdallr
PRID3x
Heimdallr
Level 149
God Stats
3W - 2L
1,426 SR
Queue Stats
66W - 91L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Daetoofunny
Sylvanus
14
2 / 1 / 3
7,785
779
7,163
15,504
14,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 5 / 2
6,920
692
6,369
9,976
5,786
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 3 / 1
7,479
748
4,977
7,937
3,106
Short Bow

Short Bow

+15%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
apex_Yautja
Mercury
12
1 / 6 / 3
6,898
690
3,650
12,296
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 3
6,853
685
5,939
15,924
14,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
8,908
891
5,749
14,356
10,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
2 / 0 / 14
8,488
849
11,976
4,835
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KingEvilDragon
King Arthur
14
1 / 2 / 9
7,612
761
9,022
10,041
7,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Nayeoni
Nu Wa
15
5 / 1 / 8
8,443
844
13,038
6,535
2,662
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
PRID3x
Heimdallr
16
7 / 1 / 9
8,750
875
13,892
9,390
4,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
5
Kills
20
20
Deaths
5
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Daetoofunny
Sylvanus
2
1
3
3.5
W
5
1
8
9
W
2
0
14
9
W
King Arthur
KingEvilDragon
King Arthur
1
2
9
2.75
L
0
5
2
0.2
W
Nu Wa
Nayeoni
Nu Wa
5
1
8
9
W
Heimdallr
PRID3x
Heimdallr
7
1
9
11.5
L
2
3
1
0.83
L
Mercury
apex_Yautja
Mercury
1
6
3
0.42
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,098
Damage
53,677
61,637
Taken
45,157
43,349
Mitigated
26,974
11,775
Healing
17,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Daetoofunny
Sylvanus
7,163
1,778
2,095
4,214
15,504
14,583
0
5,816
9,432
18,828
0
W
5,749
184
3,315
7,233
14,356
10,301
48
5,585
8,771
20,883
0
W
11,976
211
979
1,944
4,835
2,400
518
1,756
3,079
44,286
0
W
King Arthur
KingEvilDragon
King Arthur
9,022
426
0
625
10,041
7,346
0
5,370
4,671
0
24,057
L
6,369
141
0
1,487
9,976
5,786
0
5,295
4,625
29,846
0
W
Nu Wa
Nayeoni
Nu Wa
13,038
3,524
0
566
6,535
2,662
1,270
1,897
4,638
28,861
0
W
Heimdallr
PRID3x
Heimdallr
13,892
6,454
0
2,341
9,390
4,265
1,344
4,863
4,527
0
35,392
L
4,977
836
124
1,375
7,937
3,106
160
5,293
2,486
0
24,295
L
Mercury
apex_Yautja
Mercury
3,650
873
0
273
12,296
5,574
0
6,240
6,056
0
11,280
L
5,939
317
849
1,358
15,924
14,300
0
7,523
8,274
13,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
42,201
148
Minions Killed
251
0
Camps Cleared
0
1,066,626
Distance Traveled
1,096,748
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,785
779
22
2
0
223,996
1
W
Hel
8,908
891
37
4
0
219,871
0
W
Ra
8,488
849
88
9
0
225,551
0
W
King Arthur
7,612
761
36
4
0
218,365
0
L
Anubis
6,920
692
51
5
0
187,535
0
W
Nu Wa
8,443
844
36
4
0
216,786
0
W
Heimdallr
8,750
875
54
5
0
216,175
0
L
Neith
7,479
748
57
6
0
172,521
4
L
Mercury
6,898
690
14
1
0
229,314
0
L
Geb
6,853
685
4
0
0
253,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role