Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
AsianAtellus
Pele
Level 26
God Stats
16W - 13L
1,593 SR
Queue Stats
27W - 23L
1,472 Elo+
Party 1
Anubis
Anubis
HandOfAngels
Anubis
Level 92
God Stats
7W - 10L
1,438 SR
Queue Stats
66W - 75L
1,422 Elo+
Party 2
Ares
Ares
Sasquatch1333
Ares
Level 129
God Stats
1W - 2L
1,751 SR
Queue Stats
84W - 85L
1,491 Elo+
Party 2
Aphrodite
Aphrodite
SpartanMelee
Aphrodite
Level 76
God Stats
3W - 3L
1,614 SR
Queue Stats
198W - 190L
1,499 Elo+
Party 1
Team Averages
Level 90
1,579 SR
1,477 Elo+

VS

Team Averages
Level 86
1,575 SR
1,462 Elo+
Poseidon
Poseidon
BlueBlood Baron
Poseidon
Level 63
God Stats
4W - 0L
1,620 SR
Queue Stats
35W - 42L
1,424 Elo+
Party 3
Izanami
Izanami
IntegratedCesar
Izanami
Level 95
God Stats
25W - 24L
1,477 SR
Queue Stats
107W - 102L
1,423 Elo+
Party 4
Hades
Hades
LeoProStalker
Hades
Level 64
God Stats
247W - 172L
1,727 SR
Queue Stats
414W - 359L
1,522 Elo+
Solo
Tyr
Tyr
SofS Joker
Tyr
Level 119
God Stats
4W - 1L
1,481 SR
Queue Stats
146W - 138L
1,510 Elo+
Party 3
Chaac
Chaac
tiyoescobar
Chaac
Level 91
God Stats
5W - 2L
1,571 SR
Queue Stats
120W - 113L
1,430 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 3 / 1
6,394
457
7,908
12,310
6,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 2
6,559
469
3,775
9,963
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Anubis
13
1 / 1 / 0
7,824
559
3,367
4,178
2,094
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 3 / 0
7,176
513
9,436
10,940
6,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Aphrodite
SpartanMelee
Aphrodite
11
1 / 4 / 0
6,813
487
3,784
12,512
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
4 / 1 / 3
7,703
550
7,781
7,487
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 5
6,994
500
6,454
9,280
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 1 / 2
7,881
563
3,744
7,133
3,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 2
7,023
502
5,022
11,723
10,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 0 / 4
7,432
531
10,203
8,319
6,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
12
13
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
L
0
2
2
0.5
W
Poseidon
4
1
3
5.5
L
Anubis
1
1
0
1
W
2
2
5
2.25
W
1
1
2
2
L
4
3
0
1.33
W
2
3
2
1
L
Aphrodite
SpartanMelee
Aphrodite
1
4
0
0.25
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,270
Damage
33,204
49,903
Taken
43,942
29,550
Mitigated
25,775
16,662
Healing
17,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,908
3,288
0
1,766
12,310
6,307
0
1,289
11,021
0
52,767
L
3,775
546
0
467
9,963
3,952
0
2,716
7,247
0
50,815
W
Poseidon
7,781
1,209
0
1,470
7,487
2,428
0
1,784
5,585
71,143
0
L
Anubis
3,367
153
0
1,384
4,178
2,094
518
1,981
2,197
61,753
0
W
6,454
4,612
0
3,052
9,280
3,637
966
1,116
8,164
0
57,052
W
3,744
35
0
5,007
7,133
3,021
0
3,367
3,766
59,582
0
L
9,436
601
0
2,646
10,940
6,749
0
3,530
7,410
32,099
0
W
5,022
752
0
1,400
11,723
10,602
64
7,050
4,081
1,130
35,217
L
Aphrodite
SpartanMelee
Aphrodite
3,784
1,051
4,018
6,381
12,512
10,448
0
2,400
10,112
28,373
0
W
10,203
745
1,657
5,244
8,319
6,087
147
2,560
5,759
0
31,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
37,033
373
Minions Killed
412
0
Camps Cleared
0
1,208,582
Distance Traveled
1,372,068
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,394
457
84
6
0
237,237
0
L
Pele
6,559
469
78
6
0
285,737
0
W
Poseidon
7,703
550
106
8
0
315,699
0
L
Anubis
7,824
559
116
8
0
246,301
0
W
Izanami
6,994
500
104
7
0
244,877
0
W
Hades
7,881
563
115
8
0
258,069
3
L
Ares
7,176
513
52
4
0
225,137
1
W
Tyr
7,023
502
60
4
0
273,063
0
L
Aphrodite
6,813
487
43
3
0
214,170
1
W
Chaac
7,432
531
27
2
0
280,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role