Player Matchup

Izanami
Izanami
FastNamikazeX
Izanami
Level 86
God Stats
5W - 6L
1,626 SR
Queue Stats
114W - 84L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Heraion92
Gilgamesh
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
334W - 334L
1,515 Elo+
Party 1
Ix Chel
Ix Chel
Nawglers44
Ix Chel
Level 118
God Stats
10W - 7L
1,509 SR
Queue Stats
134W - 128L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
ToG_White
Kuzenbo
Level 86
God Stats
13W - 14L
1,485 SR
Queue Stats
171W - 160L
1,511 Elo+
Party 1
Bakasura
Bakasura
Zebra723
Bakasura
Level 76
God Stats
9W - 7L
1,456 SR
Queue Stats
14W - 12L
1,436 Elo+
Solo
Team Averages
Level 103
1,515 SR
1,491 Elo+

VS

Team Averages
Level 100
1,631 SR
1,472 Elo+
Horus
Horus
CraigTxcker
Horus
Level 62
God Stats
9W - 10L
1,449 SR
Queue Stats
52W - 52L
1,411 Elo+
Solo
Poseidon
Poseidon
JonnythoColin
Poseidon
Level 101
God Stats
49W - 34L
1,571 SR
Queue Stats
108W - 89L
1,502 Elo+
Solo
Danzaburou
Danzaburou
minby7
Danzaburou
Level 125
God Stats
270W - 258L
1,569 SR
Queue Stats
272W - 270L
1,483 Elo+
Solo
Ymir
Ymir
spacecowboy42000
Ymir
Level 112
God Stats
11W - 7L
1,806 SR
Queue Stats
413W - 423L
1,516 Elo+
Solo
Skadi
Skadi
striderx52
Skadi
Level 101
God Stats
2W - 1L
1,759 SR
Queue Stats
179W - 201L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
7 / 0 / 7
9,837
579
10,718
12,874
5,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Heraion92
Gilgamesh
15
1 / 3 / 10
9,436
555
9,023
15,340
13,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Nawglers44
Ix Chel
17
8 / 2 / 10
10,992
647
21,570
13,949
7,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ToG_White
Kuzenbo
14
4 / 2 / 13
9,235
543
9,566
14,134
21,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Zebra723
Bakasura
13
3 / 4 / 7
8,659
509
6,777
13,279
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
8,101
477
8,188
15,872
14,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
JonnythoColin
Poseidon
15
5 / 4 / 0
9,142
538
12,911
12,680
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
minby7
Danzaburou
14
3 / 6 / 4
8,647
509
13,525
19,079
7,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 5 / 3
7,648
450
4,294
19,382
18,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
11
0 / 4 / 4
7,262
427
7,692
11,889
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
23
Kills
11
11
Deaths
23
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Izanami
7
0
7
10.5
W
Gilgamesh
Heraion92
Gilgamesh
1
3
10
2
L
Poseidon
JonnythoColin
Poseidon
5
4
0
1.25
W
Ix Chel
Nawglers44
Ix Chel
8
2
10
6.5
W
Kuzenbo
ToG_White
Kuzenbo
4
2
13
5.25
W
Bakasura
Zebra723
Bakasura
3
4
7
1.63
L
Danzaburou
minby7
Danzaburou
3
6
4
0.83
L
2
5
3
0.7
L
Skadi
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,654
Damage
46,610
69,576
Taken
78,902
54,704
Mitigated
49,471
17,862
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,188
3,120
738
3,909
15,872
14,737
0
5,573
10,145
0
55,108
W
Izanami
10,718
9,103
0
4,085
12,874
5,754
3,337
2,314
10,560
0
72,979
W
Gilgamesh
Heraion92
Gilgamesh
9,023
1,596
0
1,926
15,340
13,822
26
2,479
12,118
3,079
61,722
L
Poseidon
JonnythoColin
Poseidon
12,911
1,044
0
4,714
12,680
4,851
0
8,036
4,644
80,210
0
W
Ix Chel
Nawglers44
Ix Chel
21,570
3,157
1,395
3,347
13,949
7,143
314
5,789
8,064
101,791
0
W
Kuzenbo
ToG_White
Kuzenbo
9,566
3,949
699
3,590
14,134
21,681
0
3,255
10,746
20,305
0
W
Bakasura
Zebra723
Bakasura
6,777
5,372
0
2,820
13,279
6,304
104
3,368
9,766
0
37,241
L
Danzaburou
minby7
Danzaburou
13,525
4,711
0
3,804
19,079
7,572
0
7,759
11,160
0
73,758
L
4,294
808
127
2,842
19,382
18,248
0
6,833
12,145
22,254
0
L
Skadi
7,692
3,181
0
1,429
11,889
4,063
0
4,218
7,510
0
58,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,159
Gold Earned
40,800
480
Minions Killed
440
0
Camps Cleared
0
1,744,923
Distance Traveled
1,520,486
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,101
477
92
5
0
342,117
0
W
Izanami
9,837
579
106
6
0
341,947
2
W
Gilgamesh
9,436
555
115
7
0
339,042
0
L
Poseidon
9,142
538
130
8
0
331,289
6
W
Ix Chel
10,992
647
163
10
0
357,956
3
W
Kuzenbo
9,235
543
12
1
0
333,023
3
W
Bakasura
8,659
509
84
5
0
372,955
0
L
Danzaburou
8,647
509
108
6
0
318,466
1
L
Ymir
7,648
450
41
2
0
285,052
0
L
Skadi
7,262
427
69
4
0
243,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role