Player Matchup

Hachiman
Hachiman
HippyTrippie
Hachiman
Level 144
God Stats
9W - 5L
1,746 SR
Queue Stats
374W - 353L
1,594 Elo+
Party 3
Khepri
Khepri
OverDriveBlade
Khepri
Level 40
God Stats
2W - 3L
1,523 SR
Queue Stats
170W - 161L
1,343 Elo+
Solo
Surtr
Surtr
SRitodeBrazer
Surtr
Level 45
God Stats
1W - 2L
1,359 SR
Queue Stats
146W - 143L
1,465 Elo+
Party 2
Anubis
Anubis
ThesScannorSama
Anubis
Level 68
God Stats
33W - 33L
1,466 SR
Queue Stats
77W - 70L
1,437 Elo+
Party 2
Lancelot
Lancelot
lordofwookies
Lancelot
Level 66
God Stats
1W - 3L
1,549 SR
Queue Stats
130W - 116L
1,512 Elo+
Party 3
Team Averages
Level 73
1,529 SR
1,470 Elo+

VS

Team Averages
Level 105
1,465 SR
1,459 Elo+
Bellona
Bellona
ASwattedWasp
Bellona
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 64L
1,443 Elo+
Party 1
Janus
Janus
Bigfoot5464
Janus
Level 200
God Stats
6W - 16L
1,453 SR
Queue Stats
327W - 377L
1,562 Elo+
Party 1
Cerberus
Cerberus
WuuWzzz
Cerberus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,410 Elo+
Party 1
Pele
Pele
YoungVirginOil
Pele
Level 28
God Stats
4W - 9L
1,245 SR
Queue Stats
48W - 60L
1,331 Elo+
Party 1
Medusa
Medusa
textodeexample12
Medusa
Level 106
God Stats
44W - 28L
1,627 SR
Queue Stats
87W - 63L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HippyTrippie
Hachiman
13
5 / 4 / 1
8,210
547
12,893
10,075
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 7
6,919
461
3,338
10,685
8,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 6 / 0
7,443
496
7,611
14,708
14,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 1
8,143
543
9,143
9,582
3,665
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
lordofwookies
Lancelot
14
3 / 2 / 1
7,996
533
5,061
10,618
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASwattedWasp
Bellona
14
4 / 2 / 4
8,671
578
12,189
15,263
22,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
9 / 1 / 3
9,490
633
12,470
5,975
2,177
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
WuuWzzz
Cerberus
11
2 / 5 / 7
7,599
507
4,063
11,009
7,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 5
8,092
539
4,383
12,887
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 4
6,847
456
6,815
12,392
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
11
Kills
18
18
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
ASwattedWasp
Bellona
4
2
4
3
W
9
1
3
10.5
L
Hachiman
HippyTrippie
Hachiman
5
4
1
1.38
L
0
3
7
1.17
L
1
6
0
0.17
L
2
3
1
0.83
W
Cerberus
WuuWzzz
Cerberus
2
5
7
1.1
W
3
1
5
5.5
L
Lancelot
lordofwookies
Lancelot
3
2
1
1.75
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,046
Damage
39,920
55,668
Taken
57,526
34,575
Mitigated
41,746
12,023
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ASwattedWasp
Bellona
12,189
4,441
0
4,028
15,263
22,408
227
1,690
13,573
3,919
66,458
W
12,470
1,131
0
2,015
5,975
2,177
0
2,608
3,367
79,798
0
L
Hachiman
HippyTrippie
Hachiman
12,893
8,608
0
3,341
10,075
4,467
978
2,430
7,645
0
66,688
L
3,338
833
0
1,693
10,685
8,153
0
5,385
5,300
12,453
0
L
7,611
4,371
0
1,383
14,708
14,196
54
1,270
13,438
753
46,691
L
9,143
0
0
4,926
9,582
3,665
841
6,061
3,521
59,259
0
W
Cerberus
WuuWzzz
Cerberus
4,063
608
1,252
2,306
11,009
7,193
0
3,406
7,603
17,529
0
W
4,383
642
0
1,679
12,887
4,795
0
3,991
8,896
0
65,171
L
Lancelot
lordofwookies
Lancelot
5,061
812
0
680
10,618
4,094
0
2,740
7,878
0
61,438
W
6,815
3,981
0
3,346
12,392
5,173
0
1,116
11,276
0
50,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
40,699
359
Minions Killed
458
0
Camps Cleared
0
1,418,769
Distance Traveled
1,451,706
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,671
578
125
8
0
239,504
0
W
Janus
9,490
633
133
9
0
319,287
4
L
Hachiman
8,210
547
96
6
0
262,205
3
L
Khepri
6,919
461
9
1
0
295,547
2
L
Surtr
7,443
496
81
5
0
263,557
0
L
Anubis
8,143
543
76
5
0
242,307
0
W
Cerberus
7,599
507
31
2
0
280,429
0
W
Pele
8,092
539
90
6
0
335,695
0
L
Lancelot
7,996
533
97
6
0
355,153
0
W
Medusa
6,847
456
79
5
0
276,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role