Player Matchup

Bacchus
Bacchus
DeadGear222
Bacchus
Level 120
God Stats
8W - 4L
1,512 SR
Queue Stats
79W - 88L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
Dillymos04
Ao Kuang
Level 124
God Stats
3W - 7L
1,219 SR
Queue Stats
221W - 228L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
Gorguts--
Nu Wa
Level 122
God Stats
59W - 45L
1,560 SR
Queue Stats
197W - 196L
1,503 Elo+
Party 3
Horus
Horus
Gundam1990
Horus
Level 100
God Stats
2W - 1L
1,604 SR
Queue Stats
148W - 145L
1,458 Elo+
Party 3
Vamana
Vamana
born_again35
Vamana
Level 117
God Stats
37W - 27L
1,569 SR
Queue Stats
213W - 224L
1,473 Elo+
Party 2
Team Averages
Level 117
1,493 SR
1,466 Elo+

VS

Team Averages
Level 111
1,568 SR
1,500 Elo+
Atlas
Atlas
DUBSTEP_FLAMES_
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,470 Elo+
Party 1
Hercules
Hercules
Dios_of_Mexico
Hercules
Level 105
God Stats
4W - 8L
1,641 SR
Queue Stats
29W - 32L
1,392 Elo+
Party 1
Skadi
Skadi
GRN_PeixotoBR
Skadi
Level 126
God Stats
38W - 27L
1,694 SR
Queue Stats
148W - 157L
1,473 Elo+
Solo
Thanatos
Thanatos
MonsterofAbyss5
Thanatos
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Hel
Hel
splash_paper_13
Hel
Level 114
God Stats
2W - 2L
1,504 SR
Queue Stats
38W - 37L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeadGear222
Bacchus
9
4 / 5 / 4
6,839
526
7,492
10,800
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Dillymos04
Ao Kuang
12
2 / 4 / 2
7,098
546
6,702
14,498
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Gorguts--
Nu Wa
13
3 / 0 / 4
8,117
624
10,482
6,902
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
11
0 / 3 / 1
6,389
491
5,837
13,558
10,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vamana
13
8 / 2 / 3
8,374
644
9,134
9,781
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 5
7,511
578
5,076
10,340
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
13
2 / 1 / 0
8,156
627
8,129
12,288
14,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 4 / 4
7,083
545
9,522
11,895
4,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
12
4 / 5 / 2
7,320
563
5,672
11,981
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 4 / 2
6,796
523
3,810
9,144
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
17
Kills
13
14
Deaths
17
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
W
Bacchus
DeadGear222
Bacchus
4
5
4
1.2
W
Ao Kuang
Dillymos04
Ao Kuang
2
4
2
0.75
L
Hercules
2
1
0
2
L
2
4
4
1
W
Nu Wa
Gorguts--
Nu Wa
3
0
4
5
W
Horus
0
3
1
0.17
L
Thanatos
4
5
2
1
W
Vamana
8
2
3
4.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,647
Damage
32,209
55,539
Taken
55,648
34,265
Mitigated
35,425
13,648
Healing
19,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,076
2,727
223
2,179
10,340
8,264
0
6,477
3,863
19,923
0
W
Bacchus
DeadGear222
Bacchus
7,492
1,781
0
1,101
10,800
10,119
54
3,194
7,606
24,040
0
W
Ao Kuang
Dillymos04
Ao Kuang
6,702
1,706
0
5,951
14,498
5,915
719
1,914
12,584
45,616
0
L
Hercules
8,129
3,772
0
3,809
12,288
14,473
56
1,355
10,091
0
62,673
L
9,522
6,216
290
5,413
11,895
4,853
404
7,989
3,906
0
53,108
W
Nu Wa
Gorguts--
Nu Wa
10,482
4,154
0
1,363
6,902
2,352
792
2,952
3,950
65,624
0
W
Horus
5,837
2,689
0
4,021
13,558
10,257
0
0
13,558
0
38,552
L
Thanatos
5,672
2,268
0
4,898
11,981
4,565
0
3,605
8,376
0
40,620
W
Vamana
9,134
4,386
0
1,212
9,781
5,622
1,129
826
8,955
0
53,336
L
3,810
366
739
2,331
9,144
3,270
0
5,250
3,894
54,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
36,866
350
Minions Killed
360
0
Camps Cleared
0
1,333,211
Distance Traveled
1,239,279
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,511
578
24
2
0
249,668
1
W
Bacchus
6,839
526
29
2
0
271,204
3
W
Ao Kuang
7,098
546
78
6
0
235,519
0
L
Hercules
8,156
627
110
8
0
224,173
0
L
Skadi
7,083
545
78
6
0
232,037
0
W
Nu Wa
8,117
624
104
8
0
261,766
1
W
Horus
6,389
491
55
4
0
263,692
0
L
Thanatos
7,320
563
52
4
0
273,691
2
W
Vamana
8,374
644
84
6
0
301,030
0
L
Hel
6,796
523
96
7
0
259,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role