Player Matchup

Kuzenbo
Kuzenbo
KnowedMe
Kuzenbo
Level 7
God Stats
5W - 2L
1,600 SR
Queue Stats
12W - 8L
1,396 Elo+
Party 1
Medusa
Medusa
TofuAxe
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,363 Elo+
Party 1
Scylla
Scylla
Xerel
Scylla
Level 49
God Stats
3W - 2L
1,487 SR
Queue Stats
95W - 77L
1,462 Elo+
Solo
King Arthur
King Arthur
Zeal101
King Arthur
Level 64
God Stats
2W - 0L
1,436 SR
Queue Stats
13W - 12L
1,351 Elo+
Party 1
Nemesis
Nemesis
panmolo
Nemesis
Level 22
God Stats
3W - 0L
1,733 SR
Queue Stats
13W - 12L
1,351 Elo+
Party 1
Team Averages
Level 32
1,551 SR
1,385 Elo+

VS

Team Averages
Level 40
1,411 SR
1,451 Elo+
Merlin
Merlin
BEZE
Merlin
Level 49
God Stats
3W - 16L
1,251 SR
Queue Stats
191W - 206L
1,425 Elo+
Solo
Yemoja
Yemoja
Hanktheguardian
Yemoja
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Artemis
Artemis
KmanAwesome
Artemis
Level 37
God Stats
0W - 2L
1,302 SR
Queue Stats
40W - 50L
1,450 Elo+
Solo
Hercules
Hercules
stalintkm
Hercules
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 75L
1,378 Elo+
Solo
Thanatos
Thanatos
wafflelad
Thanatos
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KnowedMe
Kuzenbo
11
2 / 2 / 5
7,369
567
4,324
9,432
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
TofuAxe
Medusa
11
3 / 2 / 2
6,868
528
9,319
7,873
2,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Xerel
Scylla
12
3 / 3 / 1
7,522
579
4,431
7,490
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Zeal101
King Arthur
13
5 / 2 / 4
8,198
631
7,719
11,345
10,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
panmolo
Nemesis
12
4 / 2 / 5
7,764
597
4,385
9,653
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BEZE
Merlin
12
4 / 1 / 0
7,167
551
6,345
5,140
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 2
6,164
474
2,498
10,631
10,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
KmanAwesome
Artemis
11
3 / 3 / 0
6,694
515
6,723
11,303
4,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
stalintkm
Hercules
12
0 / 5 / 1
6,531
502
3,257
9,578
7,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
wafflelad
Thanatos
10
3 / 5 / 4
6,441
495
6,457
11,254
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
10
11
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
BEZE
Merlin
4
1
0
4
L
0
3
2
0.33
L
Artemis
KmanAwesome
Artemis
3
3
0
1
W
Kuzenbo
KnowedMe
Kuzenbo
2
2
5
2.25
W
Medusa
TofuAxe
Medusa
3
2
2
2
W
Scylla
Xerel
Scylla
3
3
1
1.17
W
King Arthur
Zeal101
King Arthur
5
2
4
3.5
W
Nemesis
panmolo
Nemesis
4
2
5
3.25
L
Hercules
stalintkm
Hercules
0
5
1
0.1
L
Thanatos
wafflelad
Thanatos
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,178
Damage
25,280
45,793
Taken
47,906
27,138
Mitigated
27,514
7,089
Healing
16,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BEZE
Merlin
6,345
368
0
1,503
5,140
1,768
0
1,729
3,411
48,919
0
L
2,498
1,039
1,396
762
10,631
10,550
60
2,757
7,874
18,681
0
L
Artemis
KmanAwesome
Artemis
6,723
3,132
0
4,192
11,303
4,195
0
1,385
9,918
0
54,095
W
Kuzenbo
KnowedMe
Kuzenbo
4,324
1,967
0
1,221
9,432
9,267
58
1,949
7,483
14,585
0
W
Medusa
TofuAxe
Medusa
9,319
4,993
0
2,784
7,873
2,846
932
656
7,217
0
51,836
W
Scylla
Xerel
Scylla
4,431
793
0
500
7,490
1,788
0
4,547
2,943
43,441
0
W
King Arthur
Zeal101
King Arthur
7,719
1,786
0
988
11,345
10,159
86
611
10,734
0
51,002
W
Nemesis
panmolo
Nemesis
4,385
1,324
0
1,596
9,653
3,078
462
1,080
8,573
0
49,910
L
Hercules
stalintkm
Hercules
3,257
1,481
0
1,675
9,578
7,086
55
996
8,582
0
43,113
L
Thanatos
wafflelad
Thanatos
6,457
2,114
0
6,761
11,254
3,915
0
1,888
9,366
0
31,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,721
Gold Earned
32,997
315
Minions Killed
319
0
Camps Cleared
0
1,346,072
Distance Traveled
1,229,924
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,167
551
80
6
0
238,971
3
L
Yemoja
6,164
474
29
2
0
228,542
0
L
Artemis
6,694
515
94
7
0
207,708
0
W
Kuzenbo
7,369
567
16
1
0
295,170
1
W
Medusa
6,868
528
74
6
0
245,987
0
W
Scylla
7,522
579
87
7
0
253,861
1
W
King Arthur
8,198
631
66
5
0
258,335
0
W
Nemesis
7,764
597
72
6
0
292,719
0
L
Hercules
6,531
502
74
6
0
251,352
0
L
Thanatos
6,441
495
42
3
0
303,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role