Player Matchup

Ah Puch
Ah Puch
Derlial
Ah Puch
Level 114
God Stats
2W - 2L
1,639 SR
Queue Stats
17W - 12L
1,664 Elo+
Party 2
Horus
Horus
GiggityGoo70
Horus
Level 159
God Stats
0W - 10L
1,476 SR
Queue Stats
24W - 34L
1,459 Elo+
Solo
Cupid
Cupid
TheLetraZ
Cupid
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 18L
1,630 Elo+
Party 2
Hun Batz
Hun Batz
TheWalmartTroll
Hun Batz
Level 161
God Stats
0W - 3L
1,500 SR
Queue Stats
78W - 77L
1,527 Elo+
Party 2
Geb
Geb
ktg1775
Geb
Level 199
God Stats
2W - 1L
1,685 SR
Queue Stats
98W - 95L
1,571 Elo+
Party 2
Team Averages
Level 155
1,560 SR
1,570 Elo+

VS

Team Averages
Level 142
1,605 SR
1,500 Elo+
Hachiman
Hachiman
Craigoryy
Hachiman
Level 215
God Stats
21W - 9L
1,920 SR
Queue Stats
1,133W - 1,012L
1,618 Elo+
Solo
Baron Samedi
Baron Samedi
GetsuFuma
Baron Samedi
Level 148
God Stats
8W - 6L
1,559 SR
Queue Stats
151W - 160L
1,482 Elo+
Party 1
Janus
Janus
Ghosthood_247
Janus
Level 89
God Stats
2W - 1L
1,309 SR
Queue Stats
52W - 61L
1,422 Elo+
Party 1
Da Ji
Da Ji
SERIOUS-216
Da Ji
Level 128
God Stats
4W - 5L
1,619 SR
Queue Stats
46W - 48L
1,489 Elo+
Party 1
Hercules
Hercules
nativewinner22
Hercules
Level 129
God Stats
11W - 13L
1,618 SR
Queue Stats
141W - 150L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Derlial
Ah Puch
13
1 / 0 / 0
7,400
740
10,180
4,227
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 4 / 0
6,845
685
4,649
12,621
8,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
TheLetraZ
Cupid
14
2 / 3 / 0
7,415
742
5,173
10,461
4,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hun Batz
13
0 / 3 / 3
7,172
717
8,370
10,786
4,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
13
0 / 3 / 1
7,388
739
4,166
13,954
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Craigoryy
Hachiman
15
6 / 0 / 7
8,794
879
13,169
7,547
3,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GetsuFuma
Baron Samedi
13
0 / 1 / 6
7,423
742
8,629
6,978
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 10
7,417
742
8,413
5,536
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
5 / 0 / 3
8,457
846
3,873
4,941
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
14
2 / 2 / 7
7,587
759
9,061
14,968
16,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
13
13
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Craigoryy
Hachiman
6
0
7
9.5
L
Ah Puch
Derlial
Ah Puch
1
0
0
1
W
Baron Samedi
GetsuFuma
Baron Samedi
0
1
6
3
W
0
0
10
5
L
0
4
0
0
W
5
0
3
6.5
L
Cupid
TheLetraZ
Cupid
2
3
0
0.67
L
Hun Batz
0
3
3
0.5
L
Geb
0
3
1
0.17
W
Hercules
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,538
Damage
43,145
52,049
Taken
39,970
33,443
Mitigated
26,636
9,973
Healing
12,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Craigoryy
Hachiman
13,169
8,253
0
4,158
7,547
3,048
822
3,632
3,687
0
33,762
L
Ah Puch
Derlial
Ah Puch
10,180
228
0
1,024
4,227
1,781
0
1,929
2,209
25,208
0
W
Baron Samedi
GetsuFuma
Baron Samedi
8,629
280
1,200
1,331
6,978
3,121
282
3,359
3,389
22,294
0
W
8,413
297
0
250
5,536
1,982
817
1,244
4,172
30,288
0
L
4,649
2,748
1,620
2,133
12,621
8,801
0
3,882
8,459
0
21,431
W
3,873
843
0
416
4,941
2,416
463
762
4,139
0
18,059
L
Cupid
TheLetraZ
Cupid
5,173
2,729
704
1,916
10,461
4,288
822
3,913
6,331
0
18,743
L
Hun Batz
8,370
934
0
1,000
10,786
4,741
0
3,269
7,389
0
23,224
L
Geb
4,166
507
0
1,576
13,954
13,832
210
4,016
9,751
10,686
0
W
Hercules
9,061
1,286
0
5,368
14,968
16,069
0
4,509
10,237
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,220
Gold Earned
39,678
172
Minions Killed
228
0
Camps Cleared
0
1,093,670
Distance Traveled
1,076,780
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,794
879
65
7
0
206,762
0
L
Ah Puch
7,400
740
53
5
0
217,570
0
W
Baron Samedi
7,423
742
46
5
0
208,543
0
W
Janus
7,417
742
55
6
0
224,536
0
L
Horus
6,845
685
27
3
0
227,672
0
W
Da Ji
8,457
846
42
4
0
223,170
0
L
Cupid
7,415
742
41
4
0
203,250
1
L
Hun Batz
7,172
717
40
4
0
235,363
0
L
Geb
7,388
739
11
1
0
209,815
0
W
Hercules
7,587
759
20
2
0
213,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role