Player Matchup

He Bo
He Bo
AhoOtaku
He Bo
Level 161
God Stats
2W - 4L
1,549 SR
Queue Stats
321W - 317L
1,577 Elo+
Party 1
Ymir
Ymir
ChodoBagginzz
Ymir
Level 169
God Stats
2W - 7L
1,193 SR
Queue Stats
280W - 267L
1,547 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DarthVap0rz
Ah Muzen Cab
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,322 Elo+
Party 3
Jing Wei
Jing Wei
GeNeRalBuLLzEyE
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,507 Elo+
Solo
Ares
Ares
stnemesis
Ares
Level 148
God Stats
1W - 1L
1,343 SR
Queue Stats
59W - 48L
1,615 Elo+
Party 3
Team Averages
Level 142
1,417 SR
1,514 Elo+

VS

Team Averages
Level 112
1,484 SR
1,541 Elo+
Ishtar
Ishtar
HelciMontes
Ishtar
Level 149
God Stats
5W - 3L
1,585 SR
Queue Stats
414W - 358L
1,583 Elo+
Party 2
Osiris
Osiris
JCarlos34
Osiris
Level 37
God Stats
3W - 1L
1,809 SR
Queue Stats
259W - 238L
1,549 Elo+
Party 2
Thoth
Thoth
LordRenotGamer
Thoth
Level 65
God Stats
4W - 1L
1,711 SR
Queue Stats
397W - 347L
1,555 Elo+
Party 2
Hachiman
Hachiman
Pain UH
Hachiman
Level 178
God Stats
1W - 0L
1,284 SR
Queue Stats
86W - 105L
1,495 Elo+
Party 2
Nox
Nox
iSapphireD
Nox
Level 131
God Stats
2W - 7L
1,029 SR
Queue Stats
284W - 269L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AhoOtaku
He Bo
17
5 / 4 / 6
10,448
697
12,649
12,142
7,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 10
10,312
687
8,346
23,727
34,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
DarthVap0rz
Ah Muzen Cab
17
3 / 3 / 8
9,982
665
9,210
17,301
11,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
16
1 / 4 / 9
9,389
626
8,902
14,564
8,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
16
2 / 4 / 8
10,360
691
13,225
19,986
30,502
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
4 / 1 / 12
11,397
760
25,360
12,772
6,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
JCarlos34
Osiris
16
0 / 2 / 8
9,729
649
3,921
15,185
18,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 4 / 8
10,501
700
10,510
10,232
4,781
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Pain UH
Hachiman
18
6 / 3 / 7
11,283
752
22,934
12,651
6,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 2 / 10
11,718
781
14,132
9,433
4,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
63
12
Kills
18
19
Deaths
12
41
Assists
45
Player
Kills
Deaths
Assists
KDA
L
He Bo
AhoOtaku
He Bo
5
4
6
2
L
1
4
10
1.5
L
Ah Muzen Cab
DarthVap0rz
Ah Muzen Cab
3
3
8
2.33
L
Jing Wei
1
4
9
1.38
W
Ishtar
4
1
12
10
W
Osiris
JCarlos34
Osiris
0
2
8
2
W
3
4
8
1.75
W
Hachiman
Pain UH
Hachiman
6
3
7
3.17
W
5
2
10
5
L
Ares
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,332
Damage
76,857
87,720
Taken
60,273
93,430
Mitigated
41,144
21,253
Healing
20,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
AhoOtaku
He Bo
12,649
549
1,706
883
12,142
7,571
556
3,019
9,123
33,242
0
L
8,346
447
1,954
4,407
23,727
34,929
208
5,149
18,578
18,575
0
L
Ah Muzen Cab
DarthVap0rz
Ah Muzen Cab
9,210
2,286
496
1,840
17,301
11,458
492
4,565
12,736
0
27,050
L
Jing Wei
8,902
4,445
1,352
2,615
14,564
8,970
874
5,078
9,486
0
28,853
W
Ishtar
25,360
15,332
5,371
5,538
12,772
6,697
2,177
6,953
5,819
0
44,468
W
Osiris
JCarlos34
Osiris
3,921
794
961
1,242
15,185
18,303
575
7,178
8,007
0
7,593
W
10,510
645
913
1,155
10,232
4,781
1,258
5,516
4,716
27,523
0
W
Hachiman
Pain UH
Hachiman
22,934
14,711
1,498
2,903
12,651
6,498
3,447
8,133
4,518
0
40,785
W
14,132
880
481
887
9,433
4,865
1,954
6,440
2,993
37,646
0
L
Ares
13,225
160
1,253
4,747
19,986
30,502
0
6,831
13,155
15,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,491
Gold Earned
54,628
154
Minions Killed
203
0
Camps Cleared
0
1,335,547
Distance Traveled
1,411,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,448
697
40
3
0
295,218
0
L
Ymir
10,312
687
16
1
0
241,544
0
L
Ah Muzen Cab
9,982
665
46
3
0
261,037
0
L
Jing Wei
9,389
626
45
3
0
266,443
0
W
Ishtar
11,397
760
47
3
0
296,699
0
W
Osiris
9,729
649
7
0
0
295,609
0
W
Thoth
10,501
700
39
3
0
277,682
0
W
Hachiman
11,283
752
50
3
0
264,097
0
W
Nox
11,718
781
60
4
0
277,022
0
L
Ares
10,360
691
7
0
0
271,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role