Player Matchup

Tiamat
Tiamat
ElBryan138
Tiamat
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,549 Elo+
Party 1
Hercules
Hercules
HASANEVIL
Hercules
Level 69
God Stats
1W - 1L
1,522 SR
Queue Stats
76W - 68L
1,475 Elo+
Party 1
Ganesha
Ganesha
KmiloM12
Ganesha
Level 157
God Stats
0W - 1L
1,502 SR
Queue Stats
23W - 40L
1,431 Elo+
Party 1
Medusa
Medusa
ProPollo4166
Medusa
Level 144
God Stats
0W - 1L
1,392 SR
Queue Stats
10W - 16L
1,558 Elo+
Party 1
Geb
Geb
palmarvelasco
Geb
Level 128
God Stats
1W - 1L
1,716 SR
Queue Stats
25W - 20L
1,501 Elo+
Party 1
Team Averages
Level 120
1,526 SR
1,503 Elo+

VS

Team Averages
Level 100
1,338 SR
1,444 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kratosvale
Janus
Level 51
God Stats
1W - 0L
1,267 SR
Queue Stats
81W - 112L
1,370 Elo+
Party 2
Sol
Sol
Nattypatty51
Sol
Level 97
God Stats
3W - 0L
1,567 SR
Queue Stats
155W - 139L
1,491 Elo+
Solo
Bastet
Bastet
SonWil915
Bastet
Level 120
God Stats
9W - 15L
1,208 SR
Queue Stats
911W - 945L
1,361 Elo+
Solo
Nox
Nox
pelonsillo_XD
Nox
Level 102
God Stats
3W - 1L
1,147 SR
Queue Stats
69W - 53L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ElBryan138
Tiamat
15
3 / 7 / 4
9,048
754
6,665
12,537
9,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
HASANEVIL
Hercules
16
8 / 3 / 2
9,611
801
9,660
20,870
24,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
KmiloM12
Ganesha
18
0 / 2 / 12
9,585
799
7,744
14,040
19,105
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
9
0 / 3 / 3
6,861
572
3,484
4,623
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

17
3 / 3 / 8
9,631
803
11,988
15,971
22,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
4 / 1 / 11
8,858
738
12,937
5,222
2,773
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
16
4 / 4 / 7
9,533
794
15,355
8,835
4,398
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 9
9,376
781
9,804
10,126
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bastet
SonWil915
Bastet
15
3 / 3 / 11
8,996
750
12,913
10,907
5,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 2 / 10
10,426
869
6,686
11,268
13,855
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
66
14
Kills
18
18
Deaths
14
29
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
1
11
9.5
L
Tiamat
ElBryan138
Tiamat
3
7
4
0.71
L
Hercules
HASANEVIL
Hercules
8
3
2
3
L
Ganesha
KmiloM12
Ganesha
0
2
12
3
W
Janus
4
4
7
1.88
W
3
4
9
1.88
L
Medusa
0
3
3
0.5
W
Bastet
SonWil915
Bastet
3
3
11
2.83
L
3
3
8
2.33
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,541
Damage
57,695
68,041
Taken
46,358
77,826
Mitigated
30,710
27,203
Healing
16,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,937
1,584
1,584
817
5,222
2,773
264
4,014
1,208
19,889
0
L
Tiamat
ElBryan138
Tiamat
6,665
424
777
1,482
12,537
9,757
705
8,311
3,945
16,166
0
L
Hercules
HASANEVIL
Hercules
9,660
1,293
1,290
7,756
20,870
24,848
0
12,428
8,133
0
15,806
L
Ganesha
KmiloM12
Ganesha
7,744
267
1,744
5,426
14,040
19,105
274
8,547
5,146
23,265
0
W
Janus
15,355
700
895
1,182
8,835
4,398
340
5,875
2,960
30,561
0
W
9,804
1,901
641
3,047
10,126
4,454
330
5,237
4,889
18,867
0
L
Medusa
3,484
1,131
178
268
4,623
1,739
0
4,062
504
0
6,217
W
Bastet
SonWil915
Bastet
12,913
5,034
1,569
2,419
10,907
5,230
219
5,101
5,806
0
16,437
L
11,988
822
2,969
5,313
15,971
22,377
280
10,146
5,531
27,232
0
W
6,686
1,516
1,316
3,046
11,268
13,855
347
6,170
5,098
18,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
47,189
99
Minions Killed
120
0
Camps Cleared
0
1,027,476
Distance Traveled
1,169,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,858
738
19
2
0
191,316
0
L
Tiamat
9,048
754
27
2
0
213,638
0
L
Hercules
9,611
801
21
2
0
231,309
0
L
Ganesha
9,585
799
2
0
0
237,047
0
W
Janus
9,533
794
47
4
0
233,287
0
W
Sol
9,376
781
25
2
0
234,505
0
L
Medusa
6,861
572
8
1
0
94,038
0
W
Bastet
8,996
750
9
1
0
266,078
0
L
Geb
9,631
803
41
3
0
251,444
0
W
Nox
10,426
869
20
2
0
244,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role