Player Matchup

Scylla
Scylla
Akudama_Wanderer
Scylla
Level 128
God Stats
9W - 7L
1,637 SR
Queue Stats
323W - 319L
1,466 Elo+
Party 1
Lancelot
Lancelot
Sloppy_Gremlin
Lancelot
Level 100
God Stats
2W - 4L
1,467 SR
Queue Stats
132W - 147L
1,463 Elo+
Party 1
Ares
Ares
Strombolex
Ares
Level 78
God Stats
16W - 27L
1,439 SR
Queue Stats
503W - 465L
1,460 Elo+
Party 1
Vamana
Vamana
Thieving_Otter
Vamana
Level 138
God Stats
9W - 16L
1,422 SR
Queue Stats
524W - 507L
1,427 Elo+
Party 1
Rama
Rama
WorldsOkayistADC
Rama
Level 104
God Stats
16W - 17L
1,672 SR
Queue Stats
583W - 524L
1,484 Elo+
Party 1
Team Averages
Level 110
1,527 SR
1,460 Elo+

VS

Team Averages
Level 132
1,487 SR
1,538 Elo+
Tsukuyomi
Tsukuyomi
GirthyChef
Tsukuyomi
Level 112
God Stats
4W - 2L
1,480 SR
Queue Stats
153W - 128L
1,587 Elo+
Solo
Ix Chel
Ix Chel
King_Daxys
Ix Chel
Level 154
God Stats
6W - 2L
1,871 SR
Queue Stats
280W - 268L
1,469 Elo+
Party 2
Sobek
Sobek
Lil_Billy63
Sobek
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
365W - 329L
1,544 Elo+
Party 3
Neith
Neith
Zxxis
Neith
Level 157
God Stats
9W - 10L
1,345 SR
Queue Stats
286W - 259L
1,520 Elo+
Party 2
Nike
Nike
bob902awesome
Nike
Level 121
God Stats
2W - 4L
1,240 SR
Queue Stats
514W - 472L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
6,930
578
3,274
5,534
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
9
0 / 4 / 3
5,774
481
4,472
10,643
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 3
6,577
548
3,776
8,604
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 0
7,484
624
4,414
6,512
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 2 / 2
6,508
542
6,561
7,253
3,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GirthyChef
Tsukuyomi
11
2 / 1 / 3
6,748
562
5,545
9,199
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
King_Daxys
Ix Chel
13
5 / 2 / 2
8,156
680
6,483
6,559
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 4
6,236
520
2,847
11,674
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Zxxis
Neith
10
2 / 1 / 2
6,136
511
7,013
5,525
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 1 / 0
5,944
495
2,461
5,940
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
10
10
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Tsukuyomi
GirthyChef
Tsukuyomi
2
1
3
3.5
W
Ix Chel
King_Daxys
Ix Chel
5
2
2
3
W
1
3
4
1
L
Lancelot
0
4
3
0.38
L
2
2
3
1.75
L
1
0
0
1
L
3
2
2
2
W
Neith
Zxxis
Neith
2
1
2
3
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
24,349
38,546
Taken
38,897
20,541
Mitigated
20,997
10,153
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,274
313
0
1,250
5,534
2,050
0
3,622
1,912
50,354
0
W
Tsukuyomi
GirthyChef
Tsukuyomi
5,545
1,766
0
1,756
9,199
3,590
0
1,867
7,254
0
47,320
W
Ix Chel
King_Daxys
Ix Chel
6,483
778
305
1,360
6,559
2,325
0
1,854
4,705
58,544
0
W
2,847
342
0
4,135
11,674
9,423
64
1,865
9,809
18,467
0
L
Lancelot
4,472
1,208
0
660
10,643
3,944
0
2,665
7,978
0
37,424
L
3,776
236
0
2,852
8,604
7,087
0
2,134
6,470
11,206
0
L
4,414
858
0
2,524
6,512
4,326
0
0
6,055
0
57,627
L
6,561
5,685
0
2,867
7,253
3,134
462
909
6,344
0
55,969
W
Neith
Zxxis
Neith
7,013
2,938
0
1,410
5,525
2,510
892
1,464
4,061
0
43,700
W
2,461
122
0
1,336
5,940
3,149
0
0
5,381
0
36,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,273
Gold Earned
33,220
363
Minions Killed
347
0
Camps Cleared
0
1,149,255
Distance Traveled
1,104,492
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,930
578
88
7
0
224,701
4
W
Tsukuyomi
6,748
562
67
6
0
271,636
1
W
Ix Chel
8,156
680
112
9
0
241,301
5
W
Sobek
6,236
520
22
2
0
224,578
2
L
Lancelot
5,774
481
58
5
0
262,382
0
L
Ares
6,577
548
17
1
0
237,206
1
L
Vamana
7,484
624
99
8
0
225,442
4
L
Rama
6,508
542
101
8
0
199,524
2
W
Neith
6,136
511
80
7
0
187,735
0
W
Nike
5,944
495
66
6
0
179,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role