Player Matchup

Hachiman
Hachiman
Creeper1208
Hachiman
Level 87
God Stats
11W - 6L
1,428 SR
Queue Stats
154W - 153L
1,423 Elo+
Solo
Hercules
Hercules
Dakers008
Hercules
Level 100
God Stats
3W - 3L
1,440 SR
Queue Stats
113W - 136L
1,350 Elo+
Party 2
Nu Wa
Nu Wa
elizabaek
Nu Wa
Level 80
God Stats
77W - 56L
1,569 SR
Queue Stats
146W - 133L
1,412 Elo+
Solo
Arachne
Arachne
jelllybeans95
Arachne
Level 39
God Stats
8W - 8L
1,437 SR
Queue Stats
77W - 90L
1,354 Elo+
Party 2
Sobek
Sobek
small_man_20
Sobek
Level 43
God Stats
5W - 6L
1,500 SR
Queue Stats
116W - 146L
1,288 Elo+
Solo
Team Averages
Level 70
1,475 SR
1,366 Elo+

VS

Team Averages
Level 52
1,575 SR
1,360 Elo+
Ra
Ra
AceBurner19
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Alucard1831
Sun Wukong
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,154 Elo+
Solo
Ao Kuang
Ao Kuang
Belki0r_
Ao Kuang
Level 64
God Stats
3W - 3L
1,803 SR
Queue Stats
22W - 24L
1,324 Elo+
Solo
Ymir
Ymir
JimmyDaHobo
Ymir
Level 49
God Stats
8W - 9L
1,570 SR
Queue Stats
49W - 70L
1,394 Elo+
Party 1
Serqet
Serqet
Lucifer420_69
Serqet
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 73L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Creeper1208
Hachiman
14
5 / 1 / 3
8,971
598
9,456
8,335
2,958
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Dakers008
Hercules
13
0 / 3 / 2
7,711
514
5,165
12,849
8,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
elizabaek
Nu Wa
16
11 / 0 / 2
10,210
681
16,705
6,014
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
14
5 / 4 / 2
9,158
611
6,872
12,559
4,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 4 / 6
7,779
519
4,532
12,566
13,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
6,355
424
1,879
10,085
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Alucard1831
Sun Wukong
12
4 / 2 / 3
7,675
512
11,163
11,770
8,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Belki0r_
Ao Kuang
12
5 / 1 / 2
7,614
508
7,049
13,894
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 6
6,395
426
4,906
12,057
6,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 7 / 3
6,479
432
6,201
11,932
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
23
Kills
12
12
Deaths
24
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Sun Wukong
Alucard1831
Sun Wukong
4
2
3
2.75
L
Ao Kuang
Belki0r_
Ao Kuang
5
1
2
6
W
Hachiman
Creeper1208
Hachiman
5
1
3
6.5
W
Hercules
Dakers008
Hercules
0
3
2
0.33
L
1
5
6
0.8
L
2
7
3
0.5
W
Nu Wa
elizabaek
Nu Wa
11
0
2
12
W
Arachne
5
4
2
1.5
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,730
Damage
31,198
52,323
Taken
59,738
32,564
Mitigated
26,596
15,140
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,879
276
36
384
10,085
2,613
536
7,322
2,763
42,505
0
L
Sun Wukong
Alucard1831
Sun Wukong
11,163
3,044
0
1,725
11,770
8,267
97
2,055
9,062
0
45,000
L
Ao Kuang
Belki0r_
Ao Kuang
7,049
2,042
0
2,497
13,894
5,141
0
3,091
10,712
51,368
0
W
Hachiman
Creeper1208
Hachiman
9,456
5,918
0
4,285
8,335
2,958
2,643
1,103
6,592
0
64,472
W
Hercules
Dakers008
Hercules
5,165
2,053
0
5,167
12,849
8,613
713
2,427
10,422
0
35,837
L
4,906
726
317
2,824
12,057
6,131
56
3,763
8,294
31,428
0
L
6,201
927
0
551
11,932
4,444
61
5,006
6,926
0
24,956
W
Nu Wa
elizabaek
Nu Wa
16,705
3,897
0
1,115
6,014
2,324
2,064
1,997
3,845
81,090
0
W
Arachne
6,872
4,865
0
2,164
12,559
4,944
1,076
3,420
8,738
0
64,400
W
4,532
543
0
2,409
12,566
13,725
245
4,152
7,974
15,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,829
Gold Earned
34,518
374
Minions Killed
310
0
Camps Cleared
0
1,404,897
Distance Traveled
1,477,044
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,355
424
76
5
0
249,399
0
L
Sun Wukong
7,675
512
57
4
0
326,618
0
L
Ao Kuang
7,614
508
78
5
0
302,318
0
W
Hachiman
8,971
598
106
7
0
257,239
0
W
Hercules
7,711
514
43
3
0
260,495
0
L
Ymir
6,395
426
55
4
0
286,737
2
L
Serqet
6,479
432
44
3
0
311,972
0
W
Nu Wa
10,210
681
117
8
0
303,161
8
W
Arachne
9,158
611
89
6
0
309,894
0
W
Sobek
7,779
519
19
1
0
274,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role