Player Matchup

Bacchus
Bacchus
DemiGodHo
Bacchus
Level 29
God Stats
4W - 2L
1,462 SR
Queue Stats
7W - 16L
1,297 Elo+
Party 2
Hachiman
Hachiman
DemiGodSpak
Hachiman
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 33L
1,284 Elo+
Party 2
Scylla
Scylla
TheRealSSJ3
Scylla
Level 118
God Stats
2W - 4L
1,415 SR
Queue Stats
4W - 16L
1,177 Elo+
Party 2
Mercury
Mercury
ez2610
Mercury
Level 35
God Stats
3W - 5L
1,500 SR
Queue Stats
14W - 27L
1,192 Elo+
Solo
Tyr
Tyr
ivBritannia
Tyr
Level 29
God Stats
2W - 4L
1,319 SR
Queue Stats
4W - 21L
1,117 Elo+
Party 2
Team Averages
Level 61
1,439 SR
1,213 Elo+

VS

Team Averages
Level 74
1,486 SR
1,453 Elo+
Ishtar
Ishtar
Dayxx
Ishtar
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,309 Elo+
Party 1
Hades
Hades
Plain Clips
Hades
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 109L
1,500 Elo+
Party 1
Arachne
Arachne
Plain Milky
Arachne
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 140L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
RadagastRabbits
Sun Wukong
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,500 Elo+
Party 1
Bacchus
Bacchus
chenlezhi
Bacchus
Level 220
God Stats
13W - 14L
1,431 SR
Queue Stats
1,274W - 1,259L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DemiGodHo
Bacchus
16
2 / 0 / 19
11,152
507
8,516
16,731
26,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
DemiGodSpak
Hachiman
17
10 / 1 / 5
11,294
513
10,981
8,149
3,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
17
8 / 1 / 9
11,553
525
16,836
7,538
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
ez2610
Mercury
20
8 / 0 / 13
13,574
617
12,443
14,759
8,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 12
10,990
500
10,075
17,098
20,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dayxx
Ishtar
15
0 / 5 / 3
9,425
428
9,987
16,817
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 11 / 1
8,912
405
7,942
19,543
12,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
Plain Milky
Arachne
14
2 / 8 / 0
9,118
414
7,763
13,611
5,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RadagastRabbits
Sun Wukong
13
1 / 6 / 1
8,976
408
5,726
19,415
16,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
chenlezhi
Bacchus
16
0 / 3 / 2
9,762
444
6,697
13,658
9,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
10
33
Kills
3
4
Deaths
33
58
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Dayxx
Ishtar
0
5
3
0.3
W
Bacchus
DemiGodHo
Bacchus
2
0
19
11.5
W
Hachiman
DemiGodSpak
Hachiman
10
1
5
12.5
L
0
11
1
0.05
L
Arachne
Plain Milky
Arachne
2
8
0
0.25
L
Sun Wukong
RadagastRabbits
Sun Wukong
1
6
1
0.25
W
Scylla
8
1
9
12.5
L
Bacchus
chenlezhi
Bacchus
0
3
2
0.33
W
Mercury
ez2610
Mercury
8
0
13
14.5
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,851
Damage
38,115
64,275
Taken
83,044
63,697
Mitigated
51,535
16,475
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Dayxx
Ishtar
9,987
7,060
0
2,768
16,817
7,025
0
5,055
11,762
0
87,649
W
Bacchus
DemiGodHo
Bacchus
8,516
813
0
3,833
16,731
26,857
212
3,866
12,865
27,317
0
W
Hachiman
DemiGodSpak
Hachiman
10,981
7,055
0
1,822
8,149
3,948
3,266
1,223
6,926
0
85,174
L
7,942
1,729
115
3,455
19,543
12,393
637
5,761
13,421
43,988
0
L
Arachne
Plain Milky
Arachne
7,763
5,717
0
1,099
13,611
5,546
0
4,468
8,826
0
33,605
L
Sun Wukong
RadagastRabbits
Sun Wukong
5,726
780
0
2,398
19,415
16,602
0
5,344
13,928
0
44,895
W
Scylla
16,836
1,283
0
1,417
7,538
3,586
2,343
2,658
4,880
85,433
0
L
Bacchus
chenlezhi
Bacchus
6,697
397
248
4,136
13,658
9,969
0
4,724
8,803
87,055
0
W
Mercury
ez2610
Mercury
12,443
6,628
0
4,619
14,759
8,506
598
1,979
12,780
0
154,929
W
10,075
1,831
0
4,784
17,098
20,800
58
5,722
11,376
0
63,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,563
Gold Earned
46,193
555
Minions Killed
474
0
Camps Cleared
0
2,275,827
Distance Traveled
2,053,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,425
428
140
6
0
384,067
0
W
Bacchus
11,152
507
15
1
0
471,748
0
W
Hachiman
11,294
513
107
5
0
392,715
0
L
Hades
8,912
405
70
3
0
362,581
0
L
Arachne
9,118
414
65
3
0
484,524
0
L
Sun Wukong
8,976
408
67
3
0
437,183
0
W
Scylla
11,553
525
124
6
0
382,023
0
L
Bacchus
9,762
444
132
6
0
385,298
0
W
Mercury
13,574
617
212
10
0
571,976
0
W
Tyr
10,990
500
97
4
0
457,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role