Player Matchup

Medusa
Medusa
NSnitt
Medusa
Level 54
God Stats
2W - 0L
1,898 SR
Queue Stats
21W - 25L
1,488 Elo+
Party 1
Zhong Kui
Zhong Kui
Schmidtiii-_-
Zhong Kui
Level 108
God Stats
8W - 6L
1,578 SR
Queue Stats
63W - 64L
1,520 Elo+
Party 1
Sobek
Sobek
justinischill
Sobek
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 106L
1,521 Elo+
Party 1
Team Averages
Level 70
1,659 SR
1,510 Elo+

VS

Team Averages
Level 117
1,590 SR
1,502 Elo+
Sol
Sol
Rojobluefire
Sol
Level 107
God Stats
2W - 2L
1,414 SR
Queue Stats
46W - 45L
1,544 Elo+
Party 2
Fenrir
Fenrir
ruru2999
Fenrir
Level 104
God Stats
2W - 2L
1,595 SR
Queue Stats
116W - 128L
1,448 Elo+
Party 2
Vamana
Vamana
superninja014
Vamana
Level 139
God Stats
1W - 1L
1,762 SR
Queue Stats
101W - 104L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NSnitt
Medusa
12
7 / 1 / 4
9,059
906
10,973
6,335
2,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Schmidtiii-_-
Zhong Kui
11
3 / 1 / 6
8,423
842
8,455
8,522
6,227
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 0 / 8
7,673
767
3,312
6,876
7,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
7,007
701
9,189
7,951
2,786
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fenrir
ruru2999
Fenrir
9
0 / 4 / 1
6,514
651
1,692
8,091
7,231
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 3 / 0
7,194
719
5,296
9,707
11,242
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
NSnitt
Medusa
7
1
4
9
L
0
4
2
0.25
W
Zhong Kui
Schmidtiii-_-
Zhong Kui
3
1
6
6
W
1
0
8
5
L
Fenrir
ruru2999
Fenrir
0
4
1
0.13
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,740
Damage
16,177
21,733
Taken
25,749
16,262
Mitigated
21,259
6,593
Healing
2,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
NSnitt
Medusa
10,973
6,579
0
1,832
6,335
2,736
760
3,081
3,254
0
41,455
L
9,189
2,693
0
1,498
7,951
2,786
0
4,263
3,688
39,552
0
W
Zhong Kui
Schmidtiii-_-
Zhong Kui
8,455
1,563
0
3,140
8,522
6,227
1,095
3,312
5,210
35,693
0
W
3,312
506
0
1,621
6,876
7,299
0
3,756
3,120
11,844
0
L
Fenrir
ruru2999
Fenrir
1,692
136
0
22
8,091
7,231
0
3,075
5,016
0
3,641
L
5,296
2,486
0
580
9,707
11,242
0
4,864
4,843
1,044
17,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
20,715
127
Minions Killed
79
0
Camps Cleared
0
569,087
Distance Traveled
538,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,059
906
54
5
0
179,622
0
L
Sol
7,007
701
64
6
0
176,785
0
W
Zhong Kui
8,423
842
59
6
0
181,331
0
W
Sobek
7,673
767
14
1
0
208,134
0
L
Fenrir
6,514
651
2
0
0
165,748
0
L
Vamana
7,194
719
13
1
0
196,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role