Player Matchup

Jormungandr
Jormungandr
B Finn7468
Jormungandr
Level 141
God Stats
2W - 1L
1,503 SR
Queue Stats
155W - 161L
1,508 Elo+
Party 1
Ao Kuang
Ao Kuang
CoachDerp10
Ao Kuang
Level 149
God Stats
4W - 1L
1,792 SR
Queue Stats
349W - 378L
1,426 Elo+
Solo
Zeus
Zeus
Droopy1943
Zeus
Level 159
God Stats
4W - 11L
1,370 SR
Queue Stats
368W - 354L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
Miniclanwar
Danzaburou
Level 142
God Stats
18W - 15L
1,514 SR
Queue Stats
722W - 713L
1,528 Elo+
Party 1
Hercules
Hercules
xxthescrubxx
Hercules
Level 145
God Stats
1W - 1L
1,259 SR
Queue Stats
144W - 141L
1,477 Elo+
Party 1
Team Averages
Level 147
1,488 SR
1,483 Elo+

VS

Team Averages
Level 111
1,511 SR
1,532 Elo+
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GODROCK819
Thanatos
Level 126
God Stats
1W - 2L
1,515 SR
Queue Stats
134W - 139L
1,498 Elo+
Party 2
Mercury
Mercury
LimblessPatrick
Mercury
Level 99
God Stats
1W - 4L
1,541 SR
Queue Stats
690W - 681L
1,599 Elo+
Solo
Rama
Rama
jzinside
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 101L
1,552 Elo+
Party 2
Tiamat
Tiamat
koukià
Tiamat
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
B Finn7468
Jormungandr
16
3 / 2 / 19
10,435
870
8,269
13,055
16,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ao Kuang
CoachDerp10
Ao Kuang
15
2 / 2 / 17
9,391
783
5,896
10,196
5,107
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
12 / 4 / 15
11,216
935
16,595
9,452
4,098
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Miniclanwar
Danzaburou
18
12 / 2 / 14
11,643
970
16,103
8,962
6,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
xxthescrubxx
Hercules
17
3 / 2 / 19
10,853
904
10,530
14,398
23,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 6 / 5
7,359
613
6,242
16,422
19,574
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
GODROCK819
Thanatos
16
5 / 7 / 2
9,365
780
10,010
13,671
7,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 7 / 4
7,419
618
3,584
11,406
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
17
2 / 5 / 5
9,684
807
10,550
12,037
5,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
koukià
Tiamat
12
1 / 7 / 4
7,610
634
5,541
10,910
6,652
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
28
32
Kills
8
12
Deaths
32
84
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
5
0.42
W
Jormungandr
B Finn7468
Jormungandr
3
2
19
6.25
W
Ao Kuang
CoachDerp10
Ao Kuang
2
2
17
5.25
W
12
4
15
4.88
L
Thanatos
GODROCK819
Thanatos
5
7
2
0.86
L
0
7
4
0.29
W
Danzaburou
Miniclanwar
Danzaburou
12
2
14
9.5
L
Rama
2
5
5
0.9
L
Tiamat
koukià
Tiamat
1
7
4
0.43
W
Hercules
xxthescrubxx
Hercules
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,393
Damage
35,927
56,063
Taken
64,446
54,793
Mitigated
44,329
14,197
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,242
321
638
3,415
16,422
19,574
0
9,599
6,823
12,863
0
W
Jormungandr
B Finn7468
Jormungandr
8,269
1,883
662
2,611
13,055
16,417
807
2,687
10,368
24,032
0
W
Ao Kuang
CoachDerp10
Ao Kuang
5,896
1,035
386
1,817
10,196
5,107
2,082
1,840
8,356
11,736
0
W
16,595
2,245
499
851
9,452
4,098
1,574
2,238
7,214
40,183
0
L
Thanatos
GODROCK819
Thanatos
10,010
984
0
4,732
13,671
7,127
0
6,027
7,644
0
16,282
L
3,584
610
246
483
11,406
5,040
0
5,177
6,229
0
9,367
W
Danzaburou
Miniclanwar
Danzaburou
16,103
10,178
338
2,668
8,962
6,064
3,370
2,441
6,521
0
36,477
L
Rama
10,550
7,408
23
3,126
12,037
5,936
0
4,997
7,040
0
33,689
L
Tiamat
koukià
Tiamat
5,541
625
75
664
10,910
6,652
0
4,960
5,950
11,021
0
W
Hercules
xxthescrubxx
Hercules
10,530
2,398
451
3,914
14,398
23,107
758
2,577
11,821
0
13,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,538
Gold Earned
41,437
138
Minions Killed
110
0
Camps Cleared
0
1,093,069
Distance Traveled
957,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,359
613
27
2
0
179,351
0
W
Jormungandr
10,435
870
29
2
0
203,016
0
W
Ao Kuang
9,391
783
17
1
0
202,572
0
W
Zeus
11,216
935
45
4
0
206,645
0
L
Thanatos
9,365
780
5
0
0
214,490
0
L
Mercury
7,419
618
14
1
0
209,629
0
W
Danzaburou
11,643
970
38
3
0
231,328
0
L
Rama
9,684
807
58
5
0
195,626
0
L
Tiamat
7,610
634
6
1
0
158,439
0
W
Hercules
10,853
904
9
1
0
249,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role