Player Matchup

Neith
Neith
Coolguyshrek
Neith
Level 8
God Stats
4W - 2L
1,803 SR
Queue Stats
7W - 8L
1,428 Elo+
Party 1
He Bo
He Bo
MOAB847
He Bo
Level 122
God Stats
18W - 13L
1,434 SR
Queue Stats
124W - 126L
1,475 Elo+
Party 1
Chaac
Chaac
ZLEGACYPRO
Chaac
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 14L
1,456 Elo+
Party 1
Team Averages
Level 59
1,579 SR
1,453 Elo+

VS

Team Averages
Level 64
1,548 SR
1,509 Elo+
Izanami
Izanami
FNBYoung2mun
Izanami
Level 12
God Stats
1W - 1L
1,716 SR
Queue Stats
2W - 2L
1,514 Elo+
Party 2
King Arthur
King Arthur
FutileBonewolf
King Arthur
Level 94
God Stats
25W - 41L
1,412 SR
Queue Stats
109W - 119L
1,459 Elo+
Solo
Poseidon
Poseidon
GhostJaxZ7
Poseidon
Level 85
God Stats
0W - 2L
1,518 SR
Queue Stats
13W - 7L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
10,683
712
7,020
8,426
3,070
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
MOAB847
He Bo
15
6 / 3 / 2
11,570
771
18,928
14,045
4,933
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
13
0 / 0 / 5
9,983
666
7,232
11,170
8,966
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FNBYoung2mun
Izanami
11
0 / 4 / 1
9,391
626
3,023
11,012
4,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
FutileBonewolf
King Arthur
12
1 / 2 / 2
9,872
658
6,352
18,529
17,203
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
GhostJaxZ7
Poseidon
16
3 / 2 / 0
11,414
761
13,701
9,130
3,552
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
4
4
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Izanami
FNBYoung2mun
Izanami
0
4
1
0.13
L
King Arthur
FutileBonewolf
King Arthur
1
2
2
1
L
Poseidon
GhostJaxZ7
Poseidon
3
2
0
1.5
W
He Bo
MOAB847
He Bo
6
3
2
2.33
W
Chaac
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,180
Damage
23,076
33,641
Taken
38,671
16,969
Mitigated
25,108
3,878
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,020
2,359
0
817
8,426
3,070
0
2,865
5,561
0
21,036
L
Izanami
FNBYoung2mun
Izanami
3,023
2,676
0
359
11,012
4,353
0
6,735
4,277
0
17,919
L
King Arthur
FutileBonewolf
King Arthur
6,352
711
0
4,189
18,529
17,203
0
9,920
8,609
0
20,551
L
Poseidon
GhostJaxZ7
Poseidon
13,701
2,797
0
763
9,130
3,552
135
3,004
6,126
59,353
0
W
He Bo
MOAB847
He Bo
18,928
102
0
1,153
14,045
4,933
154
5,961
8,084
66,801
0
W
Chaac
7,232
660
0
1,908
11,170
8,966
0
5,132
6,038
0
29,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
30,677
140
Minions Killed
129
0
Camps Cleared
0
812,382
Distance Traveled
771,257
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,683
712
34
2
0
267,663
0
L
Izanami
9,391
626
34
2
0
230,916
0
L
King Arthur
9,872
658
17
1
0
272,819
0
L
Poseidon
11,414
761
78
5
0
267,522
0
W
He Bo
11,570
771
83
6
0
285,260
0
W
Chaac
9,983
666
23
2
0
259,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role