Player Matchup

Heimdallr
Heimdallr
RyderX21
Heimdallr
Level 127
God Stats
4W - 1L
1,972 SR
Queue Stats
43W - 50L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
XxBuDw3IS3RXxXx
Nu Wa
Level 156
God Stats
22W - 27L
1,455 SR
Queue Stats
321W - 329L
1,514 Elo+
Party 1
Fenrir
Fenrir
newfiesniper23
Fenrir
Level 142
God Stats
24W - 15L
1,584 SR
Queue Stats
68W - 82L
1,401 Elo+
Party 1
Team Averages
Level 142
1,670 SR
1,445 Elo+

VS

Team Averages
Level 120
1,507 SR
1,523 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GothMoth4489
Cerberus
Level 117
God Stats
9W - 12L
1,482 SR
Queue Stats
82W - 94L
1,504 Elo+
Solo
Bastet
Bastet
SilverLining849
Bastet
Level 150
God Stats
125W - 127L
1,539 SR
Queue Stats
840W - 853L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RyderX21
Heimdallr
13
4 / 2 / 5
10,246
788
7,566
9,126
3,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 4 / 8
9,886
760
8,990
8,697
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 1 / 6
10,110
778
9,088
8,710
3,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 4 / 3
9,662
743
6,887
8,617
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
GothMoth4489
Cerberus
11
1 / 3 / 1
8,744
673
3,770
12,158
11,799
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 3
10,099
777
9,966
12,354
5,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
10
Kills
7
7
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
4
3
0.88
L
Cerberus
GothMoth4489
Cerberus
1
3
1
0.5
W
Heimdallr
RyderX21
Heimdallr
4
2
5
3.25
L
4
3
3
1.83
W
2
4
8
1.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,644
Damage
20,623
26,533
Taken
33,129
8,825
Mitigated
20,350
2,672
Healing
4,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,887
646
267
1,804
8,617
2,996
0
2,391
6,226
53,421
0
L
Cerberus
GothMoth4489
Cerberus
3,770
75
0
834
12,158
11,799
0
3,850
8,308
14,296
509
W
Heimdallr
RyderX21
Heimdallr
7,566
2,901
223
980
9,126
3,300
1,620
4,468
4,658
0
36,968
L
9,966
1,955
0
1,976
12,354
5,555
0
3,200
9,154
0
32,458
W
8,990
4,347
204
824
8,697
2,243
1,190
3,320
5,377
35,754
0
W
9,088
1,467
0
441
8,710
3,282
0
3,041
5,669
0
20,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,242
Gold Earned
28,505
118
Minions Killed
130
0
Camps Cleared
0
740,056
Distance Traveled
698,450
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,662
743
72
6
0
207,251
0
L
Cerberus
8,744
673
20
2
0
219,361
2
W
Heimdallr
10,246
788
56
4
0
241,796
0
L
Bastet
10,099
777
38
3
0
271,838
0
W
Nu Wa
9,886
760
42
3
0
224,974
4
W
Fenrir
10,110
778
20
2
0
273,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role