Player Matchup

King Arthur
King Arthur
ManuCGmer
King Arthur
Level 96
God Stats
6W - 7L
1,531 SR
Queue Stats
204W - 200L
1,412 Elo+
Party 1
Thanatos
Thanatos
Mr Grimm956
Thanatos
Level 109
God Stats
5W - 11L
1,439 SR
Queue Stats
78W - 85L
1,437 Elo+
Solo
Vulcan
Vulcan
Salty Ju3vos
Vulcan
Level 79
God Stats
8W - 17L
1,335 SR
Queue Stats
231W - 227L
1,365 Elo+
Solo
Yemoja
Yemoja
VDj-Andres
Yemoja
Level 95
God Stats
29W - 24L
1,527 SR
Queue Stats
286W - 264L
1,455 Elo+
Party 1
Neith
Neith
javymarmol
Neith
Level 126
God Stats
37W - 40L
1,540 SR
Queue Stats
785W - 704L
1,507 Elo+
Party 1
Team Averages
Level 101
1,474 SR
1,435 Elo+

VS

Team Averages
Level 74
1,483 SR
1,422 Elo+
Kali
Kali
Rhaenyris
Kali
Level 141
God Stats
17W - 9L
1,616 SR
Queue Stats
324W - 318L
1,476 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SwaggerxJacker9
Morgan Le Fay
Level 64
God Stats
27W - 18L
1,620 SR
Queue Stats
53W - 51L
1,440 Elo+
Solo
Odin
Odin
TheMadHatter009
Odin
Level 51
God Stats
14W - 8L
1,514 SR
Queue Stats
145W - 147L
1,449 Elo+
Party 2
Cerberus
Cerberus
destineassassin
Cerberus
Level 45
God Stats
4W - 1L
1,304 SR
Queue Stats
88W - 90L
1,407 Elo+
Solo
Medusa
Medusa
wavyocean1
Medusa
Level 68
God Stats
5W - 7L
1,362 SR
Queue Stats
13W - 23L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ManuCGmer
King Arthur
12
0 / 3 / 0
7,063
471
4,028
13,041
6,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
Mr Grimm956
Thanatos
15
3 / 2 / 0
8,476
565
5,296
13,094
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
10
0 / 6 / 1
6,640
443
3,618
10,200
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
VDj-Andres
Yemoja
11
0 / 0 / 1
6,982
465
5,082
8,165
4,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
11
0 / 1 / 1
6,706
447
9,442
9,591
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
1 / 0 / 6
8,140
543
3,889
9,487
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
SwaggerxJacker9
Morgan Le Fay
14
5 / 1 / 3
8,906
594
11,570
6,041
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 0 / 0
8,261
551
7,958
10,111
9,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
12
2 / 1 / 2
7,970
531
5,782
15,138
12,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
wavyocean1
Medusa
12
1 / 1 / 2
6,799
453
4,912
8,313
2,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ManuCGmer
King Arthur
0
3
0
0
L
Thanatos
Mr Grimm956
Thanatos
3
2
0
1.5
W
Kali
1
0
6
4
L
Vulcan
0
6
1
0.08
W
Morgan Le Fay
SwaggerxJacker9
Morgan Le Fay
5
1
3
6.5
W
3
0
0
3
L
Yemoja
VDj-Andres
Yemoja
0
0
1
0.5
W
Cerberus
2
1
2
3
L
Neith
0
1
1
0.5
W
Medusa
wavyocean1
Medusa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,466
Damage
34,111
54,091
Taken
49,090
23,608
Mitigated
30,876
19,308
Healing
13,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ManuCGmer
King Arthur
4,028
611
0
801
13,041
6,279
128
0
13,041
0
45,137
L
Thanatos
Mr Grimm956
Thanatos
5,296
1,742
0
9,758
13,094
5,754
0
3,477
9,617
0
73,197
W
Kali
3,889
1,374
0
2,656
9,487
3,862
0
1,154
8,333
0
66,706
L
Vulcan
3,618
1,337
0
1,202
10,200
3,384
0
7,452
2,748
34,651
0
W
Morgan Le Fay
SwaggerxJacker9
Morgan Le Fay
11,570
2,049
0
508
6,041
2,229
153
2,601
3,440
64,339
0
W
7,958
1,412
0
2,463
10,111
9,369
0
702
9,409
0
52,113
L
Yemoja
VDj-Andres
Yemoja
5,082
971
2,841
3,358
8,165
4,691
210
2,315
5,687
25,860
0
W
Cerberus
5,782
481
1,863
4,885
15,138
12,537
352
2,171
12,967
31,677
0
L
Neith
9,442
3,958
0
1,348
9,591
3,500
710
4,108
5,483
0
53,820
W
Medusa
wavyocean1
Medusa
4,912
1,527
0
1,121
8,313
2,879
1,328
2,072
6,241
0
45,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,867
Gold Earned
40,076
368
Minions Killed
419
0
Camps Cleared
0
1,405,825
Distance Traveled
1,545,731
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,063
471
64
4
0
266,128
4
L
Thanatos
8,476
565
122
8
0
336,112
0
W
Kali
8,140
543
94
6
0
386,665
2
L
Vulcan
6,640
443
71
5
0
273,966
4
W
Morgan Le Fay
8,906
594
108
7
0
283,822
2
W
Odin
8,261
551
89
6
0
267,070
0
L
Yemoja
6,982
465
34
2
0
262,383
3
W
Cerberus
7,970
531
65
4
0
302,984
0
L
Neith
6,706
447
77
5
0
267,236
2
W
Medusa
6,799
453
63
4
0
305,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role