Player Matchup

Ares
Ares
Gogeta10opdbz
Ares
Level 22
God Stats
0W - 2L
1,625 SR
Queue Stats
0W - 6L
1,114 Elo+
Party 2
Ne Zha
Ne Zha
Jediwing01
Ne Zha
Level 107
God Stats
1W - 4L
1,168 SR
Queue Stats
11W - 18L
1,377 Elo+
Party 2
Ix Chel
Ix Chel
Pastqual
Ix Chel
Level 100
God Stats
0W - 1L
1,197 SR
Queue Stats
12W - 15L
1,410 Elo+
Solo
Danzaburou
Danzaburou
firestorm10s
Danzaburou
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Chaac
Chaac
whamies2
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,194 Elo+
Party 2
Team Averages
Level 58
1,398 SR
1,319 Elo+

VS

Team Averages
Level 71
1,513 SR
1,439 Elo+
Atlas
Atlas
Berserkerbot21
Atlas
Level 109
God Stats
25W - 23L
1,588 SR
Queue Stats
353W - 346L
1,478 Elo+
Solo
Anubis
Anubis
FaBiAnCiTo3009
Anubis
Level 102
God Stats
5W - 5L
1,448 SR
Queue Stats
128W - 111L
1,500 Elo+
Party 1
Hachiman
Hachiman
Octavio851
Hachiman
Level 76
God Stats
4W - 7L
1,500 SR
Queue Stats
55W - 46L
1,576 Elo+
Party 1
Odin
Odin
RebelEnzovb
Odin
Level 39
God Stats
4W - 2L
1,434 SR
Queue Stats
7W - 7L
1,301 Elo+
Party 3
Bakasura
Bakasura
Rubilasgamer
Bakasura
Level 28
God Stats
13W - 10L
1,596 SR
Queue Stats
28W - 34L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,615
448
3,452
15,851
15,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Jediwing01
Ne Zha
13
1 / 4 / 4
7,828
460
7,761
14,798
5,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Pastqual
Ix Chel
13
4 / 3 / 0
7,616
448
8,484
6,818
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
firestorm10s
Danzaburou
11
0 / 5 / 2
6,958
409
7,125
13,287
4,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chaac
whamies2
Chaac
12
0 / 2 / 0
7,032
414
5,414
9,281
7,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 9
9,256
544
7,456
14,134
14,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 2 / 4
9,248
544
6,030
7,907
3,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Octavio851
Hachiman
15
4 / 1 / 8
9,015
530
15,226
9,907
4,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 1 / 0
8,812
518
5,580
11,870
14,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Rubilasgamer
Bakasura
15
4 / 1 / 4
9,060
533
6,270
11,109
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
21
21
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
W
5
2
4
3.5
L
2
7
0
0.29
L
Ne Zha
Jediwing01
Ne Zha
1
4
4
0.75
W
Hachiman
Octavio851
Hachiman
4
1
8
8
L
Ix Chel
Pastqual
Ix Chel
4
3
0
1.33
W
3
1
0
3
W
Bakasura
Rubilasgamer
Bakasura
4
1
4
6
L
Danzaburou
firestorm10s
Danzaburou
0
5
2
0.2
L
Chaac
whamies2
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,236
Damage
40,562
60,035
Taken
54,927
34,923
Mitigated
42,638
13,799
Healing
14,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,456
2,560
0
2,606
14,134
14,469
0
4,030
10,104
31,571
0
W
6,030
518
0
885
7,907
3,783
570
3,175
4,732
66,502
0
L
3,452
30
0
2,893
15,851
15,384
0
3,498
12,313
28,192
0
L
Ne Zha
Jediwing01
Ne Zha
7,761
2,482
0
3,033
14,798
5,778
365
3,148
11,481
0
63,396
W
Hachiman
Octavio851
Hachiman
15,226
8,255
0
5,332
9,907
4,854
1,367
2,280
7,627
0
77,688
L
Ix Chel
Pastqual
Ix Chel
8,484
422
299
1,277
6,818
2,150
333
2,769
3,983
46,640
0
W
5,580
1,422
0
1,004
11,870
14,626
267
749
11,121
0
45,009
W
Bakasura
Rubilasgamer
Bakasura
6,270
4,349
0
4,795
11,109
4,906
0
1,702
9,407
0
66,132
L
Danzaburou
firestorm10s
Danzaburou
7,125
2,572
0
3,762
13,287
4,484
0
3,507
9,724
0
41,104
L
Chaac
whamies2
Chaac
5,414
1,048
0
2,535
9,281
7,127
0
564
8,019
0
40,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
45,391
321
Minions Killed
462
0
Camps Cleared
0
1,546,789
Distance Traveled
1,690,630
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,256
544
37
2
0
338,099
8
W
Anubis
9,248
544
120
7
0
343,430
0
L
Ares
7,615
448
26
2
0
294,420
0
L
Ne Zha
7,828
460
86
5
0
346,139
2
W
Hachiman
9,015
530
119
7
0
295,521
0
L
Ix Chel
7,616
448
70
4
0
281,518
0
W
Odin
8,812
518
66
4
0
269,757
0
W
Bakasura
9,060
533
120
7
0
443,823
0
L
Danzaburou
6,958
409
72
4
0
323,093
0
L
Chaac
7,032
414
67
4
0
301,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role