Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Freak0fNature
Zhong Kui
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 79L
1,722 Elo+
Solo
Hel
Hel
Nilyia
Hel
Level 140
God Stats
38W - 41L
1,485 SR
Queue Stats
238W - 202L
1,538 Elo+
Party 1
Serqet
Serqet
Tylur
Serqet
Level 102
God Stats
2W - 0L
1,718 SR
Queue Stats
38W - 23L
1,677 Elo+
Solo
Skadi
Skadi
totalBoricua
Skadi
Level 128
God Stats
2W - 2L
1,729 SR
Queue Stats
458W - 350L
1,629 Elo+
Solo
Team Averages
Level 134
1,586 SR
1,613 Elo+

VS

Team Averages
Level 151
1,575 SR
1,557 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CapitanDTF
Odin
Level 160
God Stats
0W - 2L
1,310 SR
Queue Stats
224W - 209L
1,548 Elo+
Solo
Artio
Artio
DNolc
Artio
Level 159
God Stats
11W - 9L
1,670 SR
Queue Stats
504W - 439L
1,634 Elo+
Solo
Chernobog
Chernobog
KingKrabb
Chernobog
Level 128
God Stats
9W - 4L
1,554 SR
Queue Stats
192W - 189L
1,500 Elo+
Solo
Fenrir
Fenrir
darklilone
Fenrir
Level 157
God Stats
3W - 2L
1,840 SR
Queue Stats
246W - 194L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 0 / 5
7,886
657
10,009
5,567
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Freak0fNature
Zhong Kui
13
1 / 2 / 2
7,314
610
6,848
9,040
6,710
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hel
Nilyia
Hel
10
2 / 2 / 5
6,633
553
2,841
7,249
3,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
Tylur
Serqet
13
9 / 1 / 3
7,978
665
9,944
8,830
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
1 / 1 / 2
6,855
571
4,222
5,987
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 5 / 1
6,306
526
2,518
9,449
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 2
6,180
515
2,385
10,977
7,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
DNolc
Artio
10
0 / 3 / 1
5,740
478
3,630
13,019
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
KingKrabb
Chernobog
11
0 / 3 / 2
6,259
522
2,898
8,383
2,571
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
darklilone
Fenrir
12
5 / 3 / 1
6,917
576
6,166
11,678
4,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
6
6
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
5
5.5
L
Baron Samedi
 
Baron Samedi
0
5
1
0.1
L
1
2
2
1
L
Artio
DNolc
Artio
0
3
1
0.17
W
Zhong Kui
Freak0fNature
Zhong Kui
1
2
2
1
L
Chernobog
KingKrabb
Chernobog
0
3
2
0.33
W
Hel
Nilyia
Hel
2
2
5
2.25
W
Serqet
Tylur
Serqet
9
1
3
10.5
L
Fenrir
darklilone
Fenrir
5
3
1
1.83
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,864
Damage
17,597
36,673
Taken
53,506
17,810
Mitigated
29,613
13,445
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,009
635
0
1,972
5,567
1,987
130
1,733
3,834
71,176
0
L
Baron Samedi
 
Baron Samedi
2,518
158
91
1,555
9,449
4,162
0
5,474
3,975
52,755
0
L
2,385
500
0
2,399
10,977
7,927
0
3,563
7,274
0
20,640
L
Artio
DNolc
Artio
3,630
262
0
3,248
13,019
10,259
0
6,519
6,334
33,716
0
W
Zhong Kui
Freak0fNature
Zhong Kui
6,848
1,701
0
4,839
9,040
6,710
70
2,663
5,784
59,010
0
L
Chernobog
KingKrabb
Chernobog
2,898
1,692
0
2,866
8,383
2,571
0
1,262
6,942
0
45,073
W
Hel
Nilyia
Hel
2,841
367
2,680
1,990
7,249
3,635
0
820
6,305
13,237
0
W
Serqet
Tylur
Serqet
9,944
3,648
0
1,085
8,830
3,594
219
297
8,489
0
49,794
L
Fenrir
darklilone
Fenrir
6,166
1,968
0
3,011
11,678
4,694
0
2,880
8,552
0
45,938
W
4,222
1,928
0
879
5,987
1,884
0
0
5,900
0
54,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,666
Gold Earned
31,402
414
Minions Killed
371
0
Camps Cleared
0
1,255,169
Distance Traveled
1,204,440
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,886
657
132
11
0
250,643
0
L
Baron Samedi
6,306
526
109
9
0
209,650
1
L
Odin
6,180
515
29
2
0
263,189
4
L
Artio
5,740
478
62
5
0
222,394
3
W
Zhong Kui
7,314
610
86
7
0
210,447
3
L
Chernobog
6,259
522
101
8
0
235,723
0
W
Hel
6,633
553
20
2
0
254,765
3
W
Serqet
7,978
665
74
6
0
298,390
4
L
Fenrir
6,917
576
70
6
0
273,484
3
W
Skadi
6,855
571
102
9
0
240,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role