Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arkham90
Cthulhu
Level 80
God Stats
0W - 1L
1,274 SR
Queue Stats
12W - 18L
1,501 Elo+
Solo
Loki
Loki
Erivesgame4
Loki
Level 144
God Stats
12W - 10L
1,912 SR
Queue Stats
148W - 138L
1,637 Elo+
Party 1
He Bo
He Bo
Megaalejo
He Bo
Level 149
God Stats
8W - 10L
1,244 SR
Queue Stats
406W - 343L
1,573 Elo+
Party 1
Baba Yaga
Baba Yaga
Tank Artemis
Baba Yaga
Level 145
God Stats
2W - 2L
1,508 SR
Queue Stats
761W - 707L
1,480 Elo+
Solo
Team Averages
Level 132
1,488 SR
1,538 Elo+

VS

Team Averages
Level 132
1,604 SR
1,557 Elo+
Khepri
Khepri
Alaaaan
Khepri
Level 127
God Stats
2W - 1L
1,554 SR
Queue Stats
262W - 233L
1,545 Elo+
Solo
Janus
Janus
Bhswiftdeath
Janus
Level 105
God Stats
33W - 16L
1,572 SR
Queue Stats
329W - 287L
1,601 Elo+
Solo
Arachne
Arachne
FrustraLupus
Arachne
Level 105
God Stats
11W - 6L
1,659 SR
Queue Stats
261W - 217L
1,595 Elo+
Solo
Xbalanque
Xbalanque
Gordonorrea
Xbalanque
Level 158
God Stats
13W - 9L
1,715 SR
Queue Stats
80W - 95L
1,482 Elo+
Solo
Shiva
Shiva
lMiiRRorz il
Shiva
Level 165
God Stats
16W - 8L
1,522 SR
Queue Stats
394W - 364L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 3 / 4
5,876
839
5,725
11,482
9,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Arkham90
Cthulhu
12
1 / 3 / 3
6,252
893
3,652
9,734
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 2
6,620
946
4,654
4,616
1,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Megaalejo
He Bo
12
2 / 3 / 0
6,465
924
3,670
5,421
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
Tank Artemis
Baba Yaga
7
0 / 0 / 0
3,325
475
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alaaaan
Khepri
11
0 / 3 / 4
6,025
861
1,907
7,905
7,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 5
6,163
880
8,781
2,848
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
FrustraLupus
Arachne
14
7 / 1 / 1
7,375
1,054
6,369
6,256
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
Gordonorrea
Xbalanque
12
1 / 1 / 4
6,193
885
4,503
5,769
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 7
5,928
847
4,430
7,379
6,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
10
10
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
4
1
W
Khepri
Alaaaan
Khepri
0
3
4
0.67
L
Cthulhu
Arkham90
Cthulhu
1
3
3
0.83
W
2
1
5
4.5
L
3
1
2
4
W
Arachne
FrustraLupus
Arachne
7
1
1
7.5
W
Xbalanque
Gordonorrea
Xbalanque
1
1
4
3
L
He Bo
Megaalejo
He Bo
2
3
0
0.67
L
Baba Yaga
Tank Artemis
Baba Yaga
0
0
0
0
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,701
Damage
25,990
31,253
Taken
30,157
20,708
Mitigated
20,936
3,788
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,725
1,419
0
2,138
11,482
9,788
0
5,140
6,066
0
14,478
W
Khepri
Alaaaan
Khepri
1,907
300
836
1,160
7,905
7,089
0
2,589
5,200
9,365
0
L
Cthulhu
Arkham90
Cthulhu
3,652
223
0
1,115
9,734
7,139
0
2,979
6,567
15,803
0
W
8,781
298
0
293
2,848
1,118
157
219
2,629
23,168
0
L
4,654
1,011
0
535
4,616
1,954
0
814
3,755
0
24,304
W
Arachne
FrustraLupus
Arachne
6,369
4,075
0
1,676
6,256
3,589
130
1,621
4,542
0
20,836
W
Xbalanque
Gordonorrea
Xbalanque
4,503
2,251
0
1,379
5,769
2,589
1,579
1,549
4,141
0
19,246
L
He Bo
Megaalejo
He Bo
3,670
285
0
0
5,421
1,827
0
1,238
4,177
22,514
0
L
Baba Yaga
Tank Artemis
Baba Yaga
0
0
0
0
0
0
0
0
0
0
0
W
4,430
1,099
350
2,260
7,379
6,551
592
1,344
5,861
0
13,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,538
Gold Earned
31,684
158
Minions Killed
159
0
Camps Cleared
0
663,842
Distance Traveled
860,347
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,876
839
20
3
0
150,738
0
W
Khepri
6,025
861
8
1
0
177,991
3
L
Cthulhu
6,252
893
28
4
0
167,753
0
W
Janus
6,163
880
42
6
0
168,085
0
L
Loki
6,620
946
55
8
0
183,139
0
W
Arachne
7,375
1,054
36
5
0
185,110
0
W
Xbalanque
6,193
885
46
7
0
162,940
0
L
He Bo
6,465
924
55
8
0
162,212
0
L
Baba Yaga
3,325
475
0
0
0
0
0
W
Shiva
5,928
847
27
4
0
166,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role