Player Matchup

Maui
Maui
Brocidon
Maui
Level 103
God Stats
13W - 8L
1,613 SR
Queue Stats
475W - 438L
1,509 Elo+
Solo
Camazotz
Camazotz
ExZ JoseCazy
Camazotz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Totable
Yemoja
Level 208
God Stats
0W - 1L
1,739 SR
Queue Stats
20W - 19L
1,523 Elo+
Party 1
Scylla
Scylla
Vriska
Scylla
Level 255
God Stats
1W - 1L
1,726 SR
Queue Stats
20W - 18L
1,516 Elo+
Party 1
Fenrir
Fenrir
uriel_genial12
Fenrir
Level 165
God Stats
2W - 10L
1,291 SR
Queue Stats
353W - 358L
1,597 Elo+
Party 2
Team Averages
Level 152
1,574 SR
1,529 Elo+

VS

Team Averages
Level 131
1,551 SR
1,534 Elo+
Yemoja
Yemoja
Gers820
Yemoja
Level 104
God Stats
8W - 4L
1,753 SR
Queue Stats
708W - 699L
1,545 Elo+
Solo
Raijin
Raijin
Grizzzlydawg
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 40L
1,565 Elo+
Solo
Chiron
Chiron
Oddball14
Chiron
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
189W - 201L
1,486 Elo+
Solo
Cerberus
Cerberus
Skillfixed
Cerberus
Level 172
God Stats
3W - 2L
1,500 SR
Queue Stats
245W - 251L
1,526 Elo+
Solo
Awilix
Awilix
ZhyBlur
Awilix
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 142L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
2 / 4 / 10
10,197
680
8,717
21,993
31,677
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Camazotz
ExZ JoseCazy
Camazotz
14
2 / 5 / 3
8,756
584
3,847
12,405
7,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Totable
Yemoja
19
2 / 3 / 10
10,396
693
10,262
17,482
27,445
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Scylla
Vriska
Scylla
19
5 / 5 / 7
11,334
756
23,494
14,807
8,993
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 6 / 4
8,960
597
7,595
12,964
7,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gers820
Yemoja
18
0 / 0 / 16
11,222
748
1,846
8,142
8,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
19
6 / 4 / 15
11,830
789
23,510
16,093
9,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Oddball14
Chiron
20
10 / 2 / 9
12,503
834
27,603
14,011
7,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Skillfixed
Cerberus
16
0 / 5 / 16
10,606
707
7,237
23,780
29,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
ZhyBlur
Awilix
19
7 / 4 / 12
11,261
751
13,792
16,948
9,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
91
15
Kills
23
23
Deaths
15
34
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Maui
2
4
10
1.75
L
Camazotz
ExZ JoseCazy
Camazotz
2
5
3
0.7
W
Yemoja
Gers820
Yemoja
0
0
16
8
W
Raijin
6
4
15
3.38
W
Chiron
Oddball14
Chiron
10
2
9
7.25
W
Cerberus
Skillfixed
Cerberus
0
5
16
1.6
L
Yemoja
Totable
Yemoja
2
3
10
2.33
L
Scylla
Vriska
Scylla
5
5
7
1.7
W
Awilix
ZhyBlur
Awilix
7
4
12
3.25
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,915
Damage
73,988
79,651
Taken
78,974
83,010
Mitigated
64,883
26,319
Healing
37,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
8,717
617
3,352
3,718
21,993
31,677
0
6,924
15,069
17,501
0
L
Camazotz
ExZ JoseCazy
Camazotz
3,847
499
212
2,038
12,405
7,362
0
4,410
7,995
0
7,787
W
Yemoja
Gers820
Yemoja
1,846
742
16,913
4,348
8,142
8,389
546
6,441
1,701
6,439
0
W
Raijin
23,510
2,322
1,015
2,270
16,093
9,609
1,043
8,279
7,814
57,884
0
W
Chiron
Oddball14
Chiron
27,603
13,969
1,433
3,864
14,011
7,997
3,966
8,697
5,314
0
55,169
W
Cerberus
Skillfixed
Cerberus
7,237
150
1,970
4,550
23,780
29,866
79
10,678
13,102
13,842
0
L
Yemoja
Totable
Yemoja
10,262
2,733
8,903
4,701
17,482
27,445
27
7,482
10,000
20,787
0
L
Scylla
Vriska
Scylla
23,494
3,193
1,083
1,041
14,807
8,993
136
7,131
7,676
57,207
0
W
Awilix
ZhyBlur
Awilix
13,792
4,351
288
413
16,948
9,022
1,648
8,378
8,570
0
29,377
L
7,595
1,933
233
1,038
12,964
7,533
240
6,646
6,318
0
12,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
57,422
135
Minions Killed
180
0
Camps Cleared
0
1,249,987
Distance Traveled
1,290,194
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,197
680
9
1
0
269,300
0
L
Camazotz
8,756
584
3
0
0
248,073
0
W
Yemoja
11,222
748
9
1
0
246,427
0
W
Raijin
11,830
789
61
4
0
235,518
0
W
Chiron
12,503
834
54
4
0
267,217
0
W
Cerberus
10,606
707
28
2
0
273,046
0
L
Yemoja
10,396
693
13
1
0
258,813
0
L
Scylla
11,334
756
97
6
0
260,668
2
W
Awilix
11,261
751
28
2
0
267,986
0
L
Fenrir
8,960
597
13
1
0
213,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role