Player Matchup

Jormungandr
Jormungandr
AuraDraws
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
KawaiiEel
Izanami
Level 90
God Stats
5W - 4L
1,500 SR
Queue Stats
98W - 123L
1,289 Elo+
Party 3
Baron Samedi
Baron Samedi
MatthewDuqueAl
Baron Samedi
Level 47
God Stats
2W - 3L
1,441 SR
Queue Stats
2W - 6L
1,249 Elo+
Solo
Nu Wa
Nu Wa
Scrumbunculus
Nu Wa
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
37W - 42L
1,194 Elo+
Party 3
Martichoras
Martichoras
VioletPaladin13
Martichoras
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 6L
1,194 Elo+
Party 3
Team Averages
Level 30
1,488 SR
1,285 Elo+

VS

Team Averages
Level 30
1,538 SR
1,481 Elo+
Nox
Nox
 
Nox
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ANGELOID07
Thanatos
Level 45
God Stats
4W - 4L
1,691 SR
Queue Stats
59W - 63L
1,447 Elo+
Party 2
Tiamat
Tiamat
Katión
Tiamat
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 2
Neith
Neith
PkNuma3Mlord
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,531 Elo+
Party 1
Terra
Terra
Rythmm02
Terra
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AuraDraws
Jormungandr
15
1 / 7 / 5
9,030
1,129
3,354
18,448
18,058
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
KawaiiEel
Izanami
15
5 / 7 / 3
10,308
1,289
12,695
14,828
5,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
MatthewDuqueAl
Baron Samedi
13
0 / 1 / 1
7,821
978
1,231
2,229
918
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 9 / 4
9,060
1,133
10,234
12,368
4,953
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
VioletPaladin13
Martichoras
14
0 / 10 / 5
8,667
1,083
8,423
18,192
7,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

101

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
10 / 0 / 15
11,558
1,445
22,005
3,778
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ANGELOID07
Thanatos
16
7 / 3 / 15
10,449
1,306
9,427
8,578
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Katión
Tiamat
17
5 / 3 / 18
10,554
1,319
9,358
9,335
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
10 / 1 / 18
11,569
1,446
16,267
7,862
3,957
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Rythmm02
Terra
17
2 / 1 / 20
10,530
1,316
5,815
13,764
13,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
120
8
Kills
34
34
Deaths
8
18
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
10
0
15
17.5
W
Thanatos
ANGELOID07
Thanatos
7
3
15
4.83
L
Jormungandr
AuraDraws
Jormungandr
1
7
5
0.5
W
Tiamat
Katión
Tiamat
5
3
18
4.67
L
Izanami
KawaiiEel
Izanami
5
7
3
0.93
L
Baron Samedi
MatthewDuqueAl
Baron Samedi
0
1
1
0.5
W
10
1
18
19
W
Terra
Rythmm02
Terra
2
1
20
12
L
2
9
4
0.44
L
Martichoras
VioletPaladin13
Martichoras
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,937
Damage
62,872
66,065
Taken
43,317
37,641
Mitigated
31,893
1,479
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
22,005
328
85
511
3,778
1,790
0
1,098
2,680
48,345
0
W
Thanatos
ANGELOID07
Thanatos
9,427
3,177
0
2,783
8,578
4,752
0
2,059
6,472
0
17,429
L
Jormungandr
AuraDraws
Jormungandr
3,354
855
54
287
18,448
18,058
0
10,539
7,736
11,614
0
W
Tiamat
Katión
Tiamat
9,358
980
0
927
9,335
7,549
0
2,598
6,659
26,816
0
L
Izanami
KawaiiEel
Izanami
12,695
8,684
0
585
14,828
5,950
0
7,462
7,269
0
29,668
L
Baron Samedi
MatthewDuqueAl
Baron Samedi
1,231
201
143
206
2,229
918
0
975
1,250
7,124
0
W
16,267
8,646
0
1,344
7,862
3,957
0
1,779
5,996
0
26,269
W
Terra
Rythmm02
Terra
5,815
857
596
1,736
13,764
13,845
0
6,977
6,691
17,830
0
L
10,234
5,736
0
0
12,368
4,953
0
8,290
3,968
19,547
0
L
Martichoras
VioletPaladin13
Martichoras
8,423
3,306
0
204
18,192
7,762
0
9,317
8,664
0
28,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,886
Gold Earned
54,660
145
Minions Killed
173
3
Camps Cleared
4
525,973
Distance Traveled
836,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,558
1,445
78
10
0
197,857
0
W
Thanatos
10,449
1,306
19
2
2
152,590
0
L
Jormungandr
9,030
1,129
16
2
0
115,956
0
W
Tiamat
10,554
1,319
28
4
2
153,449
0
L
Izanami
10,308
1,289
41
5
0
142,921
0
L
Baron Samedi
7,821
978
12
2
1
41,270
0
W
Neith
11,569
1,446
24
3
0
151,787
0
W
Terra
10,530
1,316
24
3
0
180,360
0
L
Nu Wa
9,060
1,133
24
3
0
104,154
0
L
Martichoras
8,667
1,083
52
7
2
121,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role