Player Matchup

Thanatos
Thanatos
ElSentaoDePana
Thanatos
Level 57
God Stats
2W - 1L
1,865 SR
Queue Stats
20W - 16L
1,474 Elo+
Solo
Artemis
Artemis
Phoenix l Down
Artemis
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,487 Elo+
Solo
Sol
Sol
TheDarkstar98
Sol
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 26L
1,277 Elo+
Party 1
Cthulhu
Cthulhu
TiredWolf
Cthulhu
Level 17
God Stats
1W - 1L
1,708 SR
Queue Stats
13W - 15L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
WaffleGrenadier
Sun Wukong
Level 142
God Stats
13W - 16L
1,492 SR
Queue Stats
305W - 292L
1,520 Elo+
Party 1
Team Averages
Level 71
1,613 SR
1,442 Elo+

VS

Team Averages
Level 107
1,504 SR
1,458 Elo+
Zeus
Zeus
Chief Smashby
Zeus
Level 108
God Stats
343W - 368L
1,447 SR
Queue Stats
361W - 411L
1,418 Elo+
Solo
Skadi
Skadi
Grubstomper2010
Skadi
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,484 Elo+
Party 2
Hachiman
Hachiman
Maniac54
Hachiman
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,482 Elo+
Solo
Ravana
Ravana
RunicxXLegend
Ravana
Level 61
God Stats
23W - 12L
1,663 SR
Queue Stats
76W - 69L
1,476 Elo+
Solo
Guan Yu
Guan Yu
The Real Aries1
Guan Yu
Level 155
God Stats
2W - 1L
1,413 SR
Queue Stats
21W - 28L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
1 / 6 / 1
8,292
1,037
5,198
10,506
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 1
8,009
1,001
2,151
3,195
1,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 4 / 3
8,012
1,002
8,098
8,856
3,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TiredWolf
Cthulhu
13
0 / 4 / 3
8,025
1,003
7,381
13,648
12,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
WaffleGrenadier
Sun Wukong
13
1 / 4 / 2
8,332
1,042
9,768
14,669
14,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

234

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 11
8,770
1,096
7,521
4,502
1,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 11
8,798
1,100
4,914
4,328
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
Maniac54
Hachiman
15
9 / 1 / 8
10,425
1,303
19,031
7,394
2,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 1 / 9
9,697
1,212
10,529
11,252
10,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 13
8,749
1,094
4,952
7,556
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
72
3
Kills
20
20
Deaths
3
10
Assists
52
Player
Kills
Deaths
Assists
KDA
W
1
0
11
6.5
L
Thanatos
1
6
1
0.25
W
2
0
11
7.5
W
Hachiman
Maniac54
Hachiman
9
1
8
13
L
1
2
1
0.75
W
7
1
9
11.5
W
1
1
13
7.5
L
0
4
3
0.38
L
Cthulhu
TiredWolf
Cthulhu
0
4
3
0.38
L
Sun Wukong
WaffleGrenadier
Sun Wukong
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
46,947
50,874
Taken
35,032
35,999
Mitigated
20,685
6,688
Healing
8,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,521
141
0
0
4,502
1,478
0
1,547
2,792
26,647
0
L
Thanatos
5,198
372
0
2,297
10,506
4,567
0
1,447
9,059
0
13,235
W
4,914
1,951
88
284
4,328
1,516
0
1,933
2,309
0
10,533
W
Hachiman
Maniac54
Hachiman
19,031
13,276
0
2,484
7,394
2,851
0
3,353
3,682
0
39,766
L
2,151
618
0
240
3,195
1,079
0
527
2,668
0
7,831
W
10,529
2,119
0
2,100
11,252
10,746
0
5,636
5,005
0
21,329
W
4,952
590
1,779
1,394
7,556
4,094
0
2,281
4,927
0
13,073
L
8,098
3,811
0
1,510
8,856
3,061
0
1,877
6,979
31,154
0
L
Cthulhu
TiredWolf
Cthulhu
7,381
556
95
837
13,648
12,422
0
2,218
11,430
15,556
0
L
Sun Wukong
WaffleGrenadier
Sun Wukong
9,768
1,883
0
1,709
14,669
14,870
0
1,452
13,217
0
26,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
46,439
148
Minions Killed
151
6
Camps Cleared
6
666,455
Distance Traveled
787,008
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,770
1,096
46
6
3
159,810
2
L
Thanatos
8,292
1,037
14
2
2
154,868
0
W
Skadi
8,798
1,100
21
3
0
141,659
0
W
Hachiman
10,425
1,303
43
5
2
154,092
0
L
Artemis
8,009
1,001
20
3
0
71,835
0
W
Ravana
9,697
1,212
20
3
1
166,962
0
W
Guan Yu
8,749
1,094
21
3
0
164,485
0
L
Sol
8,012
1,002
48
6
0
129,572
0
L
Cthulhu
8,025
1,003
25
3
2
149,541
0
L
Sun Wukong
8,332
1,042
41
5
2
160,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role