Player Matchup

Anubis
Anubis
Everansgg
Anubis
Level 49
God Stats
20W - 10L
1,731 SR
Queue Stats
69W - 46L
1,657 Elo+
Party 1
Medusa
Medusa
ValeMadere
Medusa
Level 104
God Stats
2W - 3L
1,430 SR
Queue Stats
69W - 59L
1,633 Elo+
Party 1
Fafnir
Fafnir
XxFadedEclipse0
Fafnir
Level 105
God Stats
30W - 26L
1,773 SR
Queue Stats
456W - 388L
1,551 Elo+
Solo
Serqet
Serqet
chuyitonomis
Serqet
Level 125
God Stats
3W - 1L
1,691 SR
Queue Stats
118W - 99L
1,676 Elo+
Party 1
Achilles
Achilles
sekuele
Achilles
Level 107
God Stats
13W - 10L
1,794 SR
Queue Stats
123W - 104L
1,656 Elo+
Party 1
Team Averages
Level 98
1,684 SR
1,635 Elo+

VS

Team Averages
Level 143
1,552 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
JuniorReally
Bakasura
Level 145
God Stats
0W - 3L
1,358 SR
Queue Stats
376W - 382L
1,496 Elo+
Party 2
Skadi
Skadi
Parzival501st
Skadi
Level 147
God Stats
10W - 10L
1,857 SR
Queue Stats
385W - 404L
1,548 Elo+
Solo
Bacchus
Bacchus
QUEEN RAPT0R
Bacchus
Level 139
God Stats
24W - 18L
1,591 SR
Queue Stats
707W - 701L
1,503 Elo+
Party 2
Sylvanus
Sylvanus
Roasterrr
Sylvanus
Level 141
God Stats
28W - 50L
1,456 SR
Queue Stats
333W - 292L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Everansgg
Anubis
16
8 / 2 / 5
9,866
617
13,601
9,560
5,016
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
ValeMadere
Medusa
16
2 / 3 / 3
8,958
560
7,648
10,118
5,093
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 0 / 9
9,871
617
6,983
14,313
20,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
16
5 / 1 / 11
9,796
612
12,624
12,208
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
sekuele
Achilles
16
3 / 0 / 7
9,404
588
10,640
11,223
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 4 / 0
8,864
554
7,366
10,117
4,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
JuniorReally
Bakasura
14
2 / 8 / 1
8,405
525
6,454
19,628
7,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

16
2 / 2 / 1
9,237
577
7,201
9,258
3,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
QUEEN RAPT0R
Bacchus
10
0 / 5 / 2
7,109
444
5,025
14,846
14,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Roasterrr
Sylvanus
13
0 / 4 / 2
8,117
507
6,839
16,656
12,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
22
Kills
6
6
Deaths
23
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
0
0.5
W
Anubis
Everansgg
Anubis
8
2
5
5.25
L
Bakasura
JuniorReally
Bakasura
2
8
1
0.31
L
2
2
1
1.25
L
Bacchus
QUEEN RAPT0R
Bacchus
0
5
2
0.2
L
Sylvanus
Roasterrr
Sylvanus
0
4
2
0.25
W
Medusa
ValeMadere
Medusa
2
3
3
1.17
W
4
0
9
8.5
W
Serqet
5
1
11
10.5
W
Achilles
sekuele
Achilles
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,496
Damage
32,885
57,422
Taken
70,505
45,350
Mitigated
42,710
22,669
Healing
13,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,366
630
360
2,450
10,117
4,749
0
4,316
5,616
71,844
0
W
Anubis
Everansgg
Anubis
13,601
687
0
6,140
9,560
5,016
77
4,273
4,712
97,016
0
L
Bakasura
JuniorReally
Bakasura
6,454
4,222
0
3,225
19,628
7,600
0
6,451
12,030
0
57,702
L
7,201
3,534
0
1,800
9,258
3,436
545
446
8,812
0
85,142
L
Bacchus
QUEEN RAPT0R
Bacchus
5,025
804
0
1,906
14,846
14,080
0
6,051
8,502
19,423
0
L
Sylvanus
Roasterrr
Sylvanus
6,839
1,849
176
3,754
16,656
12,845
0
3,320
12,148
38,983
9,638
W
Medusa
ValeMadere
Medusa
7,648
4,543
0
3,871
10,118
5,093
0
1,306
8,812
0
86,240
W
6,983
1,978
65
5,476
14,313
20,234
12
5,396
8,356
42,599
0
W
Serqet
12,624
4,256
0
1,125
12,208
5,751
238
1,636
9,723
0
93,474
W
Achilles
sekuele
Achilles
10,640
2,920
0
5,992
11,223
9,256
246
5,294
5,857
0
62,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,895
Gold Earned
41,732
612
Minions Killed
498
0
Camps Cleared
0
1,689,679
Distance Traveled
1,486,986
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,864
554
134
8
0
271,703
0
W
Anubis
9,866
617
160
10
0
313,468
2
L
Bakasura
8,405
525
104
7
0
328,997
0
L
Skadi
9,237
577
162
10
0
334,597
4
L
Bacchus
7,109
444
15
1
0
268,343
4
L
Sylvanus
8,117
507
83
5
0
283,346
3
W
Medusa
8,958
560
148
9
0
322,811
6
W
Fafnir
9,871
617
57
4
0
312,821
1
W
Serqet
9,796
612
134
8
0
400,260
1
W
Achilles
9,404
588
113
7
0
340,319
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role