Player Matchup

Thanatos
Thanatos
Batmanxrpmx13
Thanatos
Level 63
God Stats
1W - 0L
1,293 SR
Queue Stats
30W - 21L
1,793 Elo+
Party 1
Bacchus
Bacchus
GotSquashed
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,754 Elo+
Party 1
He Bo
He Bo
K1NGK3V
He Bo
Level 87
God Stats
2W - 0L
1,744 SR
Queue Stats
252W - 254L
1,443 Elo+
Solo
Team Averages
Level 56
1,512 SR
1,663 Elo+

VS

Team Averages
Level 29
1,427 SR
1,371 Elo+
Ix Chel
Ix Chel
AnsemTheWise569
Ix Chel
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 88L
1,386 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TateBarton
Kumbhakarna
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 95L
1,386 Elo+
Party 2
Da Ji
Da Ji
TitianSoap62499
Da Ji
Level 39
God Stats
0W - 4L
1,281 SR
Queue Stats
137W - 151L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Batmanxrpmx13
Thanatos
14
2 / 4 / 5
10,793
720
9,685
12,272
5,160
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
GotSquashed
Bacchus
15
3 / 1 / 10
11,588
773
9,065
12,327
19,470
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
K1NGK3V
He Bo
16
9 / 3 / 4
12,795
853
16,711
10,136
4,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
11,626
775
17,154
13,063
4,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kumbhakarna
TateBarton
Kumbhakarna
13
2 / 3 / 5
10,540
703
4,652
17,282
21,808
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

13
3 / 6 / 1
10,724
715
4,923
13,291
4,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
8
8
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Thanatos
Batmanxrpmx13
Thanatos
2
4
5
1.13
W
Bacchus
GotSquashed
Bacchus
3
1
10
8
W
He Bo
K1NGK3V
He Bo
9
3
4
3.67
L
Kumbhakarna
TateBarton
Kumbhakarna
2
3
5
1.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,461
Damage
26,729
34,735
Taken
43,636
28,908
Mitigated
31,445
8,598
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,154
1,744
1,626
1,878
13,063
4,795
74
10,369
2,694
61,264
0
W
Thanatos
Batmanxrpmx13
Thanatos
9,685
2,803
0
4,647
12,272
5,160
544
7,200
5,071
0
33,485
W
Bacchus
GotSquashed
Bacchus
9,065
1,056
0
3,321
12,327
19,470
31
8,555
3,767
26,126
0
W
He Bo
K1NGK3V
He Bo
16,711
890
0
630
10,136
4,278
374
6,337
3,799
64,257
0
L
Kumbhakarna
TateBarton
Kumbhakarna
4,652
697
389
2,033
17,282
21,808
0
9,596
7,686
17,262
0
L
4,923
877
0
184
13,291
4,842
111
5,963
7,328
0
22,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,176
Gold Earned
32,890
142
Minions Killed
123
0
Camps Cleared
0
776,779
Distance Traveled
725,353
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,626
775
75
5
0
247,541
0
W
Thanatos
10,793
720
40
3
0
277,338
5
W
Bacchus
11,588
773
28
2
0
257,090
0
W
He Bo
12,795
853
74
5
0
242,351
0
L
Kumbhakarna
10,540
703
15
1
0
248,002
0
L
Da Ji
10,724
715
33
2
0
229,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role