Player Matchup

Bacchus
Bacchus
DarthJarwood
Bacchus
Level 81
God Stats
34W - 30L
1,558 SR
Queue Stats
594W - 588L
1,497 Elo+
Solo
Lancelot
Lancelot
Eag315
Lancelot
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 58L
1,383 Elo+
Solo
Izanami
Izanami
Rebelreaper777
Izanami
Level 101
God Stats
14W - 8L
1,697 SR
Queue Stats
247W - 197L
1,425 Elo+
Party 1
Chang'e
Chang'e
capchief
Chang'e
Level 47
God Stats
4W - 3L
1,739 SR
Queue Stats
267W - 229L
1,495 Elo+
Party 1
King Arthur
King Arthur
zeronokami
King Arthur
Level 28
God Stats
2W - 2L
1,501 SR
Queue Stats
7W - 15L
1,337 Elo+
Party 1
Team Averages
Level 65
1,599 SR
1,428 Elo+

VS

Team Averages
Level 80
1,508 SR
1,462 Elo+
Artemis
Artemis
ASRENZO237
Artemis
Level 89
God Stats
18W - 15L
1,297 SR
Queue Stats
308W - 286L
1,507 Elo+
Solo
Nemesis
Nemesis
HereticXx
Nemesis
Level 88
God Stats
3W - 0L
1,699 SR
Queue Stats
16W - 10L
1,577 Elo+
Solo
Chaac
Chaac
NeKoNovaBomb
Chaac
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,382 Elo+
Party 2
Cthulhu
Cthulhu
bosoxjr
Cthulhu
Level 79
God Stats
9W - 2L
1,515 SR
Queue Stats
17W - 14L
1,447 Elo+
Solo
Hades
Hades
imfumetsu
Hades
Level 129
God Stats
1W - 1L
1,529 SR
Queue Stats
14W - 15L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarthJarwood
Bacchus
6
0 / 2 / 1
4,548
455
1,745
7,254
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Eag315
Lancelot
10
3 / 1 / 0
5,678
568
3,667
8,114
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 4 / 0
5,457
546
4,181
6,916
2,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
capchief
Chang'e
9
0 / 3 / 0
4,935
494
2,757
6,688
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
zeronokami
King Arthur
10
2 / 3 / 1
5,780
578
4,850
8,768
6,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ASRENZO237
Artemis
11
4 / 0 / 0
6,524
652
4,558
5,452
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
HereticXx
Nemesis
10
1 / 2 / 4
5,831
583
3,984
7,236
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 2 / 1
5,059
506
3,455
6,567
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
bosoxjr
Cthulhu
9
1 / 0 / 5
5,790
579
3,026
6,532
3,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
imfumetsu
Hades
11
6 / 2 / 2
6,932
693
8,936
7,265
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
6
Kills
13
13
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
ASRENZO237
Artemis
4
0
0
4
L
Bacchus
DarthJarwood
Bacchus
0
2
1
0.25
L
Lancelot
Eag315
Lancelot
3
1
0
3
W
Nemesis
HereticXx
Nemesis
1
2
4
1.5
W
1
2
1
0.75
L
1
4
0
0.25
W
Cthulhu
bosoxjr
Cthulhu
1
0
5
3.5
L
Chang'e
capchief
Chang'e
0
3
0
0
W
Hades
imfumetsu
Hades
6
2
2
3.5
L
King Arthur
zeronokami
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,200
Damage
23,959
37,740
Taken
33,052
19,014
Mitigated
14,592
7,311
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ASRENZO237
Artemis
4,558
2,380
0
3,076
5,452
1,794
1,134
434
5,018
0
45,539
L
Bacchus
DarthJarwood
Bacchus
1,745
335
0
1,654
7,254
5,619
0
1,890
5,364
10,374
0
L
Lancelot
Eag315
Lancelot
3,667
1,176
0
622
8,114
3,007
0
2,560
5,554
0
37,179
W
Nemesis
HereticXx
Nemesis
3,984
1,647
0
687
7,236
2,558
0
1,196
6,040
0
36,285
W
3,455
456
0
1,117
6,567
3,307
304
374
6,193
0
23,255
L
4,181
3,212
0
1,330
6,916
2,141
0
699
6,217
0
44,039
W
Cthulhu
bosoxjr
Cthulhu
3,026
449
1,174
2,577
6,532
3,445
104
1,246
5,286
19,724
0
L
Chang'e
capchief
Chang'e
2,757
579
320
2,885
6,688
2,220
0
4,148
2,540
32,120
0
W
Hades
imfumetsu
Hades
8,936
944
390
3,034
7,265
3,488
497
1,252
6,013
44,935
0
L
King Arthur
zeronokami
King Arthur
4,850
672
0
500
8,768
6,027
0
2,665
6,103
0
29,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,398
Gold Earned
30,136
251
Minions Killed
273
0
Camps Cleared
0
970,915
Distance Traveled
993,431
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,524
652
77
8
0
173,381
0
L
Bacchus
4,548
455
12
1
0
176,343
0
L
Lancelot
5,678
568
62
6
0
237,115
0
W
Nemesis
5,831
583
70
7
0
219,683
0
W
Chaac
5,059
506
31
3
0
203,022
2
L
Izanami
5,457
546
77
8
0
175,085
0
W
Cthulhu
5,790
579
29
3
0
200,404
0
L
Chang'e
4,935
494
56
6
0
186,908
0
W
Hades
6,932
693
66
7
0
196,941
0
L
King Arthur
5,780
578
44
4
0
195,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role