Player Matchup

Danzaburou
Danzaburou
InDeemCheeks
Danzaburou
Level 65
God Stats
7W - 5L
1,662 SR
Queue Stats
117W - 117L
1,478 Elo+
Solo
Artio
Artio
MythicGT3
Artio
Level 89
God Stats
2W - 0L
1,846 SR
Queue Stats
117W - 86L
1,550 Elo+
Party 1
Discordia
Discordia
ToeSkeeter
Discordia
Level 80
God Stats
16W - 5L
1,598 SR
Queue Stats
280W - 122L
1,691 Elo+
Party 1
Loki
Loki
TongueBallsHrez
Loki
Level 29
God Stats
1W - 1L
1,774 SR
Queue Stats
64W - 21L
1,741 Elo+
Party 1
Ra
Ra
ithetc
Ra
Level 75
God Stats
23W - 13L
1,840 SR
Queue Stats
198W - 128L
1,622 Elo+
Party 1
Team Averages
Level 68
1,744 SR
1,616 Elo+

VS

Team Averages
Level 132
1,599 SR
1,528 Elo+
Ra
Ra
Chees Wiz
Ra
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 152L
1,477 Elo+
Solo
Hachiman
Hachiman
DemonWing96
Hachiman
Level 108
God Stats
6W - 4L
1,535 SR
Queue Stats
119W - 111L
1,533 Elo+
Party 3
Sol
Sol
Greenflash22
Sol
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 50L
1,519 Elo+
Party 3
Geb
Geb
Nevosity
Geb
Level 149
God Stats
14W - 7L
1,707 SR
Queue Stats
424W - 414L
1,577 Elo+
Party 2
King Arthur
King Arthur
UNCLEBOUNCEDATAS
King Arthur
Level 166
God Stats
4W - 3L
1,754 SR
Queue Stats
402W - 392L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InDeemCheeks
Danzaburou
16
3 / 0 / 9
9,078
825
8,409
7,685
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
MythicGT3
Artio
14
2 / 2 / 10
8,642
786
4,869
14,479
16,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
ToeSkeeter
Discordia
15
2 / 0 / 5
8,367
761
9,728
6,021
2,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 9
8,108
737
6,517
7,422
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
17
9 / 0 / 7
10,094
918
18,931
9,256
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,848
713
5,591
5,939
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
DemonWing96
Hachiman
13
1 / 4 / 0
7,391
672
7,314
12,055
5,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 1
7,343
668
11,776
11,455
5,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 1
7,365
670
3,409
11,926
9,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
UNCLEBOUNCEDATAS
King Arthur
14
0 / 4 / 0
7,595
690
7,148
14,920
9,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
18
Kills
2
2
Deaths
18
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Hachiman
DemonWing96
Hachiman
1
4
0
0.25
L
0
4
1
0.13
W
Danzaburou
InDeemCheeks
Danzaburou
3
0
9
7.5
W
Artio
MythicGT3
Artio
2
2
10
3.5
L
0
3
1
0.17
W
Discordia
ToeSkeeter
Discordia
2
0
5
4.5
W
2
0
9
6.5
L
King Arthur
UNCLEBOUNCEDATAS
King Arthur
0
4
0
0
W
Ra
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,454
Damage
35,238
44,863
Taken
56,295
31,437
Mitigated
32,242
16,355
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,591
266
1,128
606
5,939
2,733
0
3,254
2,685
28,879
0
L
Hachiman
DemonWing96
Hachiman
7,314
4,560
0
1,218
12,055
5,323
0
8,999
2,996
0
23,454
L
11,776
4,382
0
3,820
11,455
5,155
0
6,529
4,926
28,606
0
W
Danzaburou
InDeemCheeks
Danzaburou
8,409
2,879
0
1,626
7,685
3,763
744
3,516
4,089
0
35,448
W
Artio
MythicGT3
Artio
4,869
460
533
2,124
14,479
16,386
58
6,894
7,510
11,439
0
L
3,409
210
1,030
1,597
11,926
9,237
0
7,983
3,727
8,689
0
W
Discordia
ToeSkeeter
Discordia
9,728
424
209
1,761
6,021
2,859
312
3,191
2,830
38,781
0
W
6,517
1,062
0
333
7,422
3,058
0
1,586
5,836
0
31,803
L
King Arthur
UNCLEBOUNCEDATAS
King Arthur
7,148
340
0
1,645
14,920
9,794
0
6,487
8,433
0
32,861
W
Ra
18,931
2,182
4,146
5,623
9,256
5,371
308
5,309
3,822
53,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,289
Gold Earned
37,542
285
Minions Killed
198
0
Camps Cleared
0
1,233,998
Distance Traveled
1,117,774
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,848
713
72
7
0
213,021
0
L
Hachiman
7,391
672
36
3
0
235,948
0
L
Sol
7,343
668
40
4
0
205,109
0
W
Danzaburou
9,078
825
67
6
0
226,425
0
W
Artio
8,642
786
18
2
0
242,221
0
L
Geb
7,365
670
1
0
0
220,220
2
W
Discordia
8,367
761
71
6
0
224,903
0
W
Loki
8,108
737
33
3
0
278,454
0
L
King Arthur
7,595
690
49
4
0
243,476
2
W
Ra
10,094
918
96
9
0
261,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role