Player Matchup

Chiron
Chiron
 
Chiron
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
MisatoLight
Raijin
Level 65
God Stats
1W - 1L
1,708 SR
Queue Stats
69W - 77L
1,483 Elo+
Party 1
Yemoja
Yemoja
Teknas12
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,426 Elo+
Solo
Odin
Odin
belliinnii
Odin
Level 120
God Stats
1W - 1L
1,699 SR
Queue Stats
47W - 46L
1,430 Elo+
Solo
Team Averages
Level 83
1,581 SR
1,468 Elo+

VS

Team Averages
Level 117
1,464 SR
1,440 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KotekWymiotek
Hou Yi
Level 117
God Stats
13W - 10L
1,419 SR
Queue Stats
488W - 550L
1,402 Elo+
Party 2
Izanami
Izanami
Makitor
Izanami
Level 96
God Stats
6W - 4L
1,708 SR
Queue Stats
253W - 271L
1,437 Elo+
Solo
Serqet
Serqet
Whiteheven
Serqet
Level 123
God Stats
4W - 8L
1,293 SR
Queue Stats
489W - 551L
1,402 Elo+
Party 2
Hel
Hel
brattiermariusz
Hel
Level 103
God Stats
1W - 0L
1,400 SR
Queue Stats
213W - 221L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 3 / 3
8,300
755
8,981
10,502
4,284
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
 
Thoth
15
2 / 4 / 4
8,150
741
15,325
7,863
2,945
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
15
1 / 3 / 4
8,235
749
8,463
12,164
5,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Teknas12
Yemoja
11
0 / 4 / 2
7,274
661
5,062
12,353
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 2 / 5
7,692
699
9,593
21,527
16,094
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 2 / 8
8,411
765
14,244
15,944
14,941
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 3
7,714
701
9,124
10,276
4,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Makitor
Izanami
15
6 / 5 / 8
9,040
822
22,381
14,430
6,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Whiteheven
Serqet
14
3 / 0 / 6
7,984
726
6,010
11,516
7,147
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

16
3 / 1 / 4
8,550
777
9,439
10,195
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
8
Kills
16
16
Deaths
8
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
3
3
1.83
L
Thoth
 
Thoth
2
4
4
1
W
Ne Zha
 
Ne Zha
3
2
8
3.5
W
1
0
3
2.5
W
Izanami
Makitor
Izanami
6
5
8
2
L
Raijin
1
3
4
1
L
Yemoja
Teknas12
Yemoja
0
4
2
0.25
W
Serqet
Whiteheven
Serqet
3
0
6
6
L
1
2
5
1.75
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,424
Damage
61,198
64,409
Taken
62,361
38,034
Mitigated
39,234
26,337
Healing
35,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,981
4,799
2,079
2,647
10,502
4,284
0
1,325
9,021
0
15,994
L
Thoth
 
Thoth
15,325
877
1,062
945
7,863
2,945
0
733
6,889
27,470
0
W
Ne Zha
 
Ne Zha
14,244
1,317
975
1,995
15,944
14,941
0
5,471
10,244
0
27,218
W
9,124
3,024
2,788
2,433
10,276
4,955
901
5,128
5,040
0
16,029
W
Izanami
Makitor
Izanami
22,381
16,427
3,828
3,901
14,430
6,442
404
6,480
7,808
0
30,277
L
Raijin
8,463
2,029
753
4,067
12,164
5,092
0
927
10,979
23,776
0
L
Yemoja
Teknas12
Yemoja
5,062
848
2,937
968
12,353
9,619
0
1,138
11,081
10,730
0
W
Serqet
Whiteheven
Serqet
6,010
133
1,944
4,281
11,516
7,147
168
4,453
6,858
0
8,293
L
9,593
1,240
1,248
9,631
21,527
16,094
0
5,316
15,638
0
15,052
W
9,439
1,037
8,030
5,311
10,195
5,749
88
6,477
3,561
25,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,651
Gold Earned
41,699
110
Minions Killed
118
0
Camps Cleared
0
1,011,307
Distance Traveled
1,156,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,300
755
18
2
0
198,668
0
L
Thoth
8,150
741
23
2
0
223,807
0
W
Ne Zha
8,411
765
18
2
0
250,086
0
W
Hou Yi
7,714
701
26
2
0
225,726
0
W
Izanami
9,040
822
24
2
0
202,384
0
L
Raijin
8,235
749
46
4
0
156,803
0
L
Yemoja
7,274
661
14
1
0
184,073
0
W
Serqet
7,984
726
11
1
0
237,172
0
L
Odin
7,692
699
9
1
0
247,956
0
W
Hel
8,550
777
39
4
0
240,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role