Player Matchup

Aphrodite
Aphrodite
Kanuvi
Aphrodite
Level 37
God Stats
2W - 1L
1,663 SR
Queue Stats
4W - 5L
1,486 Elo+
Party 2
Poseidon
Poseidon
Shinproxy
Poseidon
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
TrueHekke
Nu Wa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,486 Elo+
Party 2
Amaterasu
Amaterasu
Zilibobus
Amaterasu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,486 Elo+
Party 2
Thor
Thor
rapanawa
Thor
Level 67
God Stats
67W - 54L
1,391 SR
Queue Stats
162W - 156L
1,388 Elo+
Solo
Team Averages
Level 31
1,511 SR
1,467 Elo+

VS

Team Averages
Level 51
1,390 SR
1,478 Elo+
Baron Samedi
Baron Samedi
Aerendal
Baron Samedi
Level 41
God Stats
1W - 2L
1,281 SR
Queue Stats
41W - 41L
1,431 Elo+
Party 1
Heimdallr
Heimdallr
ArkcanoX
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 71L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
Mat0da
Nu Wa
Level 50
God Stats
0W - 3L
1,171 SR
Queue Stats
87W - 80L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Snowdeadas
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,500 Elo+
Party 3
Fenrir
Fenrir
ginjower
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 57L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kanuvi
Aphrodite
14
3 / 3 / 9
9,301
517
4,804
15,339
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Shinproxy
Poseidon
17
14 / 3 / 3
11,652
647
21,008
10,784
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
TrueHekke
Nu Wa
15
2 / 6 / 7
8,940
497
12,019
11,171
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Zilibobus
Amaterasu
14
0 / 1 / 14
9,004
500
6,329
13,747
11,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
17
6 / 1 / 4
10,527
585
8,797
12,911
5,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aerendal
Baron Samedi
12
1 / 3 / 11
8,435
469
7,888
14,110
14,749
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
ArkcanoX
Heimdallr
13
1 / 5 / 8
7,935
441
7,821
16,702
7,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Mat0da
Nu Wa
15
8 / 7 / 1
10,020
557
11,860
11,736
4,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Snowdeadas
Cthulhu
15
2 / 3 / 1
9,588
533
5,383
11,226
7,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ginjower
Fenrir
13
2 / 7 / 3
8,513
473
4,838
17,219
8,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
38
25
Kills
14
14
Deaths
25
37
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aerendal
Baron Samedi
1
3
11
2.17
L
Heimdallr
ArkcanoX
Heimdallr
1
5
8
1
W
Aphrodite
Kanuvi
Aphrodite
3
3
9
2.5
L
Nu Wa
Mat0da
Nu Wa
8
7
1
1.21
W
Poseidon
Shinproxy
Poseidon
14
3
3
5.17
L
Cthulhu
Snowdeadas
Cthulhu
2
3
1
0.83
W
Nu Wa
TrueHekke
Nu Wa
2
6
7
0.92
W
Amaterasu
Zilibobus
Amaterasu
0
1
14
7
L
Fenrir
ginjower
Fenrir
2
7
3
0.5
W
Thor
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,957
Damage
37,790
63,952
Taken
70,993
36,604
Mitigated
42,155
21,711
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aerendal
Baron Samedi
7,888
458
2,102
5,564
14,110
14,749
0
10,059
4,051
19,378
0
L
Heimdallr
ArkcanoX
Heimdallr
7,821
2,222
0
4,666
16,702
7,276
122
9,521
7,181
0
64,984
W
Aphrodite
Kanuvi
Aphrodite
4,804
1,073
5,926
8,577
15,339
12,028
492
7,017
8,322
29,342
0
L
Nu Wa
Mat0da
Nu Wa
11,860
2,942
0
750
11,736
4,315
0
7,291
4,445
49,410
0
W
Poseidon
Shinproxy
Poseidon
21,008
3,334
0
0
10,784
3,920
2,596
4,129
6,598
96,016
0
L
Cthulhu
Snowdeadas
Cthulhu
5,383
610
0
1,511
11,226
7,239
440
5,273
5,953
50,920
0
W
Nu Wa
TrueHekke
Nu Wa
12,019
3,011
0
335
11,171
3,958
1,196
4,843
6,221
70,643
0
W
Amaterasu
Zilibobus
Amaterasu
6,329
1,912
0
4,694
13,747
11,688
1,747
5,478
7,545
0
43,572
L
Fenrir
ginjower
Fenrir
4,838
1,257
0
639
17,219
8,576
242
5,687
11,532
0
60,931
W
Thor
8,797
2,183
0
2,179
12,911
5,010
480
2,776
10,135
0
93,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,424
Gold Earned
44,491
484
Minions Killed
382
0
Camps Cleared
0
1,867,266
Distance Traveled
1,579,527
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,435
469
19
1
0
291,917
0
L
Heimdallr
7,935
441
87
5
0
318,049
0
W
Aphrodite
9,301
517
42
2
0
364,456
2
L
Nu Wa
10,020
557
91
5
0
330,482
4
W
Poseidon
11,652
647
147
8
0
390,306
0
L
Cthulhu
9,588
533
88
5
0
282,401
0
W
Nu Wa
8,940
497
94
5
0
313,093
0
W
Amaterasu
9,004
500
61
3
0
425,644
0
L
Fenrir
8,513
473
97
5
0
356,678
0
W
Thor
10,527
585
140
8
0
373,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role