Player Matchup

Izanami
Izanami
AndyChaos_
Izanami
Level 6
God Stats
2W - 13L
1,105 SR
Queue Stats
8W - 28L
1,184 Elo+
Party 2
Ganesha
Ganesha
BeaElla
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Surtr
Surtr
SoupyOstrich28
Surtr
Level 39
God Stats
10W - 23L
1,372 SR
Queue Stats
105W - 152L
1,336 Elo+
Party 2
Serqet
Serqet
Suzu8807
Serqet
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 23L
1,311 Elo+
Party 2
Discordia
Discordia
whotfisthat
Discordia
Level 39
God Stats
1W - 2L
1,790 SR
Queue Stats
15W - 19L
1,450 Elo+
Party 2
Team Averages
Level 25
1,453 SR
1,356 Elo+

VS

Team Averages
Level 71
1,573 SR
1,487 Elo+
Nu Wa
Nu Wa
AvgMidLaner
Nu Wa
Level 36
God Stats
14W - 11L
1,606 SR
Queue Stats
113W - 122L
1,455 Elo+
Party 1
Neith
Neith
CelestialEcho
Neith
Level 11
God Stats
11W - 5L
1,531 SR
Queue Stats
64W - 52L
1,423 Elo+
Party 3
Nike
Nike
PerAnkh8
Nike
Level 136
God Stats
31W - 11L
1,727 SR
Queue Stats
135W - 106L
1,506 Elo+
Party 3
Anubis
Anubis
PrimordIal0
Anubis
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 68L
1,592 Elo+
Party 3
Nemesis
Nemesis
iFastLife
Nemesis
Level 88
God Stats
21W - 14L
1,500 SR
Queue Stats
682W - 677L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AndyChaos_
Izanami
9
1 / 9 / 0
6,241
480
3,064
12,811
4,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ganesha
BeaElla
Ganesha
9
0 / 6 / 1
5,939
457
3,088
13,004
10,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 5 / 0
5,646
434
1,267
11,141
6,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Serqet
Suzu8807
Serqet
11
1 / 6 / 0
6,594
507
6,569
13,298
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
whotfisthat
Discordia
12
2 / 3 / 1
6,983
537
10,115
7,550
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,293
638
4,476
5,863
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
11 / 0 / 6
8,692
669
15,070
7,766
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
11
3 / 0 / 11
8,029
618
6,752
9,720
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
16
6 / 1 / 3
10,335
795
10,430
6,909
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
iFastLife
Nemesis
12
5 / 2 / 3
7,733
595
5,735
12,322
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
4
Kills
29
29
Deaths
4
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
AndyChaos_
Izanami
1
9
0
0.11
W
4
1
5
6.5
L
Ganesha
BeaElla
Ganesha
0
6
1
0.08
W
11
0
6
14
W
Nike
3
0
11
8.5
W
Anubis
6
1
3
7.5
L
0
5
0
0
L
Serqet
Suzu8807
Serqet
1
6
0
0.17
W
Nemesis
iFastLife
Nemesis
5
2
3
3.25
L
Discordia
whotfisthat
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
42,463
57,804
Taken
42,580
28,919
Mitigated
21,459
3,576
Healing
11,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AndyChaos_
Izanami
3,064
2,448
0
528
12,811
4,239
0
492
12,319
0
30,940
W
4,476
737
0
1,480
5,863
1,786
53
3,642
1,837
57,128
0
L
Ganesha
BeaElla
Ganesha
3,088
665
0
1,003
13,004
10,352
0
1,138
11,866
12,678
0
W
15,070
8,645
0
2,482
7,766
3,148
2,679
1,677
5,812
0
71,502
W
Nike
6,752
1,483
0
3,165
9,720
8,647
293
2,405
7,237
0
22,410
W
Anubis
10,430
839
0
3,057
6,909
3,604
604
414
6,283
83,595
0
L
1,267
689
0
1,045
11,141
6,881
0
7,732
3,409
527
21,456
L
Serqet
Suzu8807
Serqet
6,569
2,491
0
0
13,298
5,062
0
3,306
9,992
0
39,023
W
Nemesis
iFastLife
Nemesis
5,735
2,535
0
1,811
12,322
4,274
111
4,760
7,262
0
37,813
L
Discordia
whotfisthat
Discordia
10,115
228
0
1,000
7,550
2,385
0
2,238
5,312
49,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
43,082
260
Minions Killed
416
0
Camps Cleared
0
1,306,078
Distance Traveled
1,279,389
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,241
480
51
4
0
230,618
0
W
Nu Wa
8,293
638
108
8
0
252,740
0
L
Ganesha
5,939
457
10
1
0
260,284
0
W
Neith
8,692
669
83
6
0
243,645
0
W
Nike
8,029
618
18
1
0
247,406
2
W
Anubis
10,335
795
154
12
0
245,030
0
L
Surtr
5,646
434
38
3
0
267,279
0
L
Serqet
6,594
507
72
6
0
296,080
2
W
Nemesis
7,733
595
53
4
0
290,568
0
L
Discordia
6,983
537
89
7
0
251,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role