Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Chr11s1
Hel
Level 40
God Stats
1W - 2L
1,245 SR
Queue Stats
42W - 43L
1,447 Elo+
Solo
Chiron
Chiron
Uchiha-_-Itachlx
Chiron
Level 66
God Stats
2W - 2L
1,292 SR
Queue Stats
93W - 106L
1,415 Elo+
Solo
Cabrakan
Cabrakan
UrbanD88
Cabrakan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,296 Elo+
Solo
Mercury
Mercury
tueurstef60250
Mercury
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 263L
1,414 Elo+
Solo
Team Averages
Level 71
1,407 SR
1,414 Elo+

VS

Team Averages
Level 111
1,575 SR
1,490 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
MissVendra
Hera
Level 140
God Stats
4W - 1L
1,723 SR
Queue Stats
65W - 48L
1,545 Elo+
Party 1
Cerberus
Cerberus
ST0KE5Y 182
Cerberus
Level 120
God Stats
1W - 0L
1,652 SR
Queue Stats
18W - 19L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 1 / 3
5,527
921
7,353
5,631
2,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
10
1 / 2 / 0
5,481
914
4,027
6,541
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 2 / 1
5,494
916
7,108
5,764
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
UrbanD88
Cabrakan
5
0 / 1 / 0
4,738
790
347
1,476
1,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 1
5,506
918
4,534
5,988
1,862
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 0 / 6
6,862
1,144
7,287
8,211
7,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hel
 
Hel
12
1 / 0 / 8
6,487
1,081
3,903
6,446
2,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
 
Thoth
11
1 / 1 / 4
6,120
1,020
5,784
2,924
1,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 1 / 6
6,501
1,084
3,211
5,373
1,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ST0KE5Y 182
Cerberus
12
2 / 1 / 6
7,017
1,170
3,149
8,885
8,538
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
9
9
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
3
1.5
W
Bastet
 
Bastet
3
0
6
6
W
Hel
 
Hel
1
0
8
5
W
Thoth
 
Thoth
1
1
4
3
L
Hel
1
2
0
0.5
W
2
1
6
5
W
Cerberus
ST0KE5Y 182
Cerberus
2
1
6
5
L
1
2
1
0.75
L
Cabrakan
UrbanD88
Cabrakan
0
1
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
23,334
25,400
Taken
31,839
10,591
Mitigated
21,298
10,406
Healing
21,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,353
2,917
222
1,126
5,631
2,250
0
3,542
2,089
0
16,155
W
Bastet
 
Bastet
7,287
879
1,374
1,808
8,211
7,136
82
1,684
6,527
0
12,112
W
Hel
 
Hel
3,903
145
8,863
5,808
6,446
2,584
181
455
5,991
10,557
0
W
Thoth
 
Thoth
5,784
304
236
61
2,924
1,050
461
421
2,503
12,189
0
L
Hel
4,027
377
3,151
3,165
6,541
2,713
0
4,656
1,885
6,866
0
W
3,211
781
82
553
5,373
1,990
790
104
5,269
11,114
0
W
Cerberus
ST0KE5Y 182
Cerberus
3,149
147
99
2,579
8,885
8,538
86
1,710
7,175
10,882
0
L
7,108
793
524
1,314
5,764
2,214
0
2,703
3,061
0
13,947
L
Cabrakan
UrbanD88
Cabrakan
347
55
11
24
1,476
1,552
0
1,080
396
1,197
0
L
4,534
437
148
721
5,988
1,862
0
4,066
1,922
0
11,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,746
Gold Earned
32,987
64
Minions Killed
83
0
Camps Cleared
0
562,454
Distance Traveled
751,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,527
921
24
4
0
136,368
0
W
Bastet
6,862
1,144
9
2
0
195,128
0
W
Hel
6,487
1,081
19
3
0
160,379
0
W
Thoth
6,120
1,020
11
2
0
138,186
0
L
Hel
5,481
914
13
2
0
108,862
0
W
Hera
6,501
1,084
17
3
0
121,789
0
W
Cerberus
7,017
1,170
27
5
0
136,323
0
L
Chiron
5,494
916
12
2
0
126,018
0
L
Cabrakan
4,738
790
2
0
0
30,821
0
L
Mercury
5,506
918
13
2
0
160,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role