Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AnnaAnarchy
Scylla
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 48L
1,482 Elo+
Party 1
Raijin
Raijin
SkIpErxHD
Raijin
Level 107
God Stats
1W - 2L
1,524 SR
Queue Stats
372W - 366L
1,498 Elo+
Solo
Maui
Maui
oedipa
Maui
Level 91
God Stats
1W - 8L
1,315 SR
Queue Stats
430W - 426L
1,520 Elo+
Party 2
Team Averages
Level 104
1,468 SR
1,500 Elo+

VS

Team Averages
Level 100
1,563 SR
1,486 Elo+
Hera
Hera
Baxqui-
Hera
Level 120
God Stats
2W - 0L
1,748 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 3
Ne Zha
Ne Zha
Jaylow90
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,597 Elo+
Solo
Ah Puch
Ah Puch
Kevin52ii
Ah Puch
Level 155
God Stats
2W - 1L
1,283 SR
Queue Stats
57W - 66L
1,463 Elo+
Party 4
Danzaburou
Danzaburou
Mistersabo
Danzaburou
Level 87
God Stats
3W - 0L
1,786 SR
Queue Stats
41W - 45L
1,413 Elo+
Party 4
Cthulhu
Cthulhu
iOwnez-
Cthulhu
Level 123
God Stats
5W - 0L
1,500 SR
Queue Stats
173W - 157L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
5 / 5 / 9
8,510
851
8,569
12,138
5,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
 
Arachne
15
3 / 4 / 10
8,190
819
6,127
13,038
13,461
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
15
3 / 4 / 8
8,481
848
6,892
9,838
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
SkIpErxHD
Raijin
15
6 / 4 / 8
8,689
869
10,946
9,158
4,085
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
oedipa
Maui
15
1 / 4 / 11
8,461
846
5,172
16,835
18,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Baxqui-
Hera
16
8 / 3 / 11
10,054
1,005
13,106
7,195
3,938
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Jaylow90
Ne Zha
12
1 / 7 / 10
7,933
793
8,337
10,525
5,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Kevin52ii
Ah Puch
17
5 / 2 / 11
9,972
997
16,764
6,825
3,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Mistersabo
Danzaburou
15
3 / 5 / 12
9,448
945
8,918
10,610
6,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
iOwnez-
Cthulhu
16
4 / 2 / 10
9,503
950
9,074
9,141
12,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
75
18
Kills
21
21
Deaths
19
46
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
5
5
9
1.9
L
Arachne
 
Arachne
3
4
10
2
L
Scylla
3
4
8
1.75
W
Hera
Baxqui-
Hera
8
3
11
4.5
W
Ne Zha
Jaylow90
Ne Zha
1
7
10
0.86
W
Ah Puch
Kevin52ii
Ah Puch
5
2
11
5.25
W
Danzaburou
Mistersabo
Danzaburou
3
5
12
1.8
L
Raijin
SkIpErxHD
Raijin
6
4
8
2.5
W
Cthulhu
iOwnez-
Cthulhu
4
2
10
4.5
L
Maui
oedipa
Maui
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,706
Damage
56,199
61,007
Taken
44,296
45,979
Mitigated
31,933
23,164
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,569
1,005
3,929
3,381
12,138
5,489
0
8,071
3,934
23,236
0
L
Arachne
 
Arachne
6,127
5,037
1,481
1,312
13,038
13,461
0
7,484
5,240
0
8,311
L
Scylla
6,892
194
1,397
2,075
9,838
4,221
0
7,072
2,717
19,148
0
W
Hera
Baxqui-
Hera
13,106
2,963
1,023
1,391
7,195
3,938
2,483
5,449
1,746
19,135
0
W
Ne Zha
Jaylow90
Ne Zha
8,337
1,000
0
476
10,525
5,672
126
6,894
3,631
0
16,368
W
Ah Puch
Kevin52ii
Ah Puch
16,764
550
309
1,788
6,825
3,957
821
5,630
1,195
44,739
0
W
Danzaburou
Mistersabo
Danzaburou
8,918
4,264
0
1,342
10,610
6,165
3,550
7,284
3,326
0
19,716
L
Raijin
SkIpErxHD
Raijin
10,946
1,058
1,932
896
9,158
4,085
0
6,174
2,702
24,818
0
W
Cthulhu
iOwnez-
Cthulhu
9,074
220
1,426
1,894
9,141
12,201
351
6,322
2,819
16,607
0
L
Maui
oedipa
Maui
5,172
604
1,954
4,807
16,835
18,723
0
8,990
7,470
8,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,331
Gold Earned
46,910
106
Minions Killed
160
0
Camps Cleared
0
933,386
Distance Traveled
950,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,510
851
24
2
0
175,736
0
L
Arachne
8,190
819
5
1
0
198,605
0
L
Scylla
8,481
848
36
4
0
195,374
0
W
Hera
10,054
1,005
22
2
0
195,676
0
W
Ne Zha
7,933
793
21
2
0
167,156
0
W
Ah Puch
9,972
997
69
7
0
182,063
0
W
Danzaburou
9,448
945
27
3
0
175,617
0
L
Raijin
8,689
869
39
4
0
167,069
0
W
Cthulhu
9,503
950
21
2
0
229,720
0
L
Maui
8,461
846
2
0
0
196,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role