Player Matchup

Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Doofus5150
Mulan
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 58L
1,381 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PoB DaeV
Morgan Le Fay
Level 119
God Stats
18W - 6L
1,812 SR
Queue Stats
272W - 263L
1,493 Elo+
Party 1
Nemesis
Nemesis
dentedsquare
Nemesis
Level 148
God Stats
10W - 2L
1,500 SR
Queue Stats
98W - 98L
1,481 Elo+
Solo
Fafnir
Fafnir
xPBx DeaD CandY
Fafnir
Level 107
God Stats
3W - 5L
1,555 SR
Queue Stats
197W - 196L
1,457 Elo+
Party 1
Team Averages
Level 117
1,573 SR
1,462 Elo+

VS

Team Averages
Level 73
1,522 SR
1,446 Elo+
Izanami
Izanami
AnimeThighs0321
Izanami
Level 64
God Stats
0W - 2L
1,354 SR
Queue Stats
26W - 25L
1,484 Elo+
Solo
Nike
Nike
Jonathan_Koonz
Nike
Level 63
God Stats
1W - 3L
1,354 SR
Queue Stats
21W - 27L
1,437 Elo+
Party 2
Hun Batz
Hun Batz
SpatialLlama513
Hun Batz
Level 129
God Stats
20W - 16L
1,733 SR
Queue Stats
639W - 618L
1,517 Elo+
Solo
Agni
Agni
kadi_trab
Agni
Level 10
God Stats
0W - 3L
1,295 SR
Queue Stats
1W - 4L
1,305 Elo+
Party 2
Jormungandr
Jormungandr
luuwee
Jormungandr
Level 98
God Stats
14W - 13L
1,871 SR
Queue Stats
206W - 180L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 2
5,515
552
3,409
5,122
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
11
1 / 2 / 0
6,059
606
4,049
8,094
4,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
PoB DaeV
Morgan Le Fay
12
3 / 0 / 3
6,726
673
4,417
2,506
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
dentedsquare
Nemesis
11
6 / 0 / 1
6,671
667
5,822
7,344
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 0 / 2
5,771
577
2,023
4,848
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,820
482
1,868
4,051
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 0
6,239
624
4,361
8,409
6,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
10
0 / 2 / 0
5,496
550
3,355
8,760
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
8
0 / 6 / 0
4,550
455
377
6,210
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
luuwee
Jormungandr
8
1 / 0 / 0
4,766
477
3,655
4,931
2,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
3
3
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
L
0
2
1
0.25
W
Mulan
1
2
0
0.5
L
2
1
0
2
W
Morgan Le Fay
PoB DaeV
Morgan Le Fay
3
0
3
4.5
L
Hun Batz
0
2
0
0
W
Nemesis
dentedsquare
Nemesis
6
0
1
6.5
L
Agni
0
6
0
0
L
Jormungandr
luuwee
Jormungandr
1
0
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
13,616
27,914
Taken
32,361
14,026
Mitigated
15,719
10,801
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,409
2,022
0
2,223
5,122
1,570
784
1,348
3,517
0
46,845
L
1,868
1,674
0
1,107
4,051
1,176
0
905
3,146
0
23,056
W
Mulan
4,049
682
0
3,841
8,094
4,367
0
0
8,094
0
42,245
L
4,361
630
0
490
8,409
6,830
0
1,133
6,805
0
42,293
W
Morgan Le Fay
PoB DaeV
Morgan Le Fay
4,417
208
165
537
2,506
1,053
386
62
2,444
43,123
0
L
Hun Batz
3,355
1,168
0
3,524
8,760
3,127
0
1,372
7,388
0
43,525
W
Nemesis
dentedsquare
Nemesis
5,822
2,796
0
1,115
7,344
2,556
0
475
6,827
0
46,892
L
Agni
377
160
0
440
6,210
1,903
0
2,049
4,161
18,866
0
L
Jormungandr
luuwee
Jormungandr
3,655
562
0
1,180
4,931
2,683
0
981
3,950
26,953
0
W
2,023
329
115
2,805
4,848
4,480
344
1,637
3,000
11,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
25,871
326
Minions Killed
263
0
Camps Cleared
0
990,741
Distance Traveled
950,539
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,515
552
75
8
0
183,543
0
L
Izanami
4,820
482
49
5
0
178,991
0
W
Mulan
6,059
606
72
7
0
187,357
0
L
Nike
6,239
624
73
7
0
167,957
1
W
Morgan Le Fay
6,726
673
77
8
0
184,683
0
L
Hun Batz
5,496
550
80
8
0
212,998
0
W
Nemesis
6,671
667
79
8
0
243,726
0
L
Agni
4,550
455
24
2
0
183,814
0
L
Jormungandr
4,766
477
37
4
0
206,779
4
W
Fafnir
5,771
577
23
2
0
191,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role