Player Matchup

King Arthur
King Arthur
Diamondbacks2018
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,352 Elo+
Solo
Hou Yi
Hou Yi
MingaMan
Hou Yi
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 88L
1,417 Elo+
Party 2
Charybdis
Charybdis
The_Pug_818
Charybdis
Level 85
God Stats
0W - 1L
1,855 SR
Queue Stats
30W - 38L
1,425 Elo+
Party 2
Apollo
Apollo
XxLEMONGAMERxXv
Apollo
Level 89
God Stats
0W - 2L
1,230 SR
Queue Stats
459W - 409L
1,579 Elo+
Solo
Serqet
Serqet
tryharddwarf720
Serqet
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 128L
1,453 Elo+
Solo
Team Averages
Level 81
1,517 SR
1,445 Elo+

VS

Team Averages
Level 101
1,518 SR
1,546 Elo+
Kuzenbo
Kuzenbo
Jeeefffff
Kuzenbo
Level 105
God Stats
4W - 6L
1,495 SR
Queue Stats
129W - 126L
1,518 Elo+
Party 1
Ah Puch
Ah Puch
Vivekah
Ah Puch
Level 124
God Stats
2W - 5L
1,215 SR
Queue Stats
189W - 190L
1,524 Elo+
Party 1
Hachiman
Hachiman
Zogames
Hachiman
Level 85
God Stats
4W - 2L
1,581 SR
Queue Stats
348W - 352L
1,506 Elo+
Solo
Ullr
Ullr
lilnight
Ullr
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,651 Elo+
Solo
Hercules
Hercules
s95_javi
Hercules
Level 101
God Stats
2W - 0L
1,799 SR
Queue Stats
78W - 74L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diamondbacks2018
King Arthur
12
2 / 7 / 2
7,125
713
5,820
13,960
14,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
MingaMan
Hou Yi
14
2 / 6 / 6
7,865
787
9,950
12,193
5,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
The_Pug_818
Charybdis
12
0 / 7 / 7
6,961
696
6,809
11,598
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
4 / 1 / 4
8,374
837
7,360
5,154
2,428
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 6 / 7
7,292
729
6,058
10,418
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jeeefffff
Kuzenbo
16
4 / 1 / 20
10,145
1,015
6,961
13,057
24,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Vivekah
Ah Puch
15
6 / 2 / 13
9,162
916
17,156
7,176
3,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
Zogames
Hachiman
15
7 / 3 / 15
9,524
952
14,129
9,001
3,753
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
14
6 / 3 / 14
8,901
890
7,905
9,265
3,927
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
s95_javi
Hercules
16
4 / 0 / 20
9,960
996
4,738
19,654
13,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
109
9
Kills
27
27
Deaths
9
26
Assists
82
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Diamondbacks2018
King Arthur
2
7
2
0.43
W
Kuzenbo
Jeeefffff
Kuzenbo
4
1
20
14
L
Hou Yi
MingaMan
Hou Yi
2
6
6
0.83
L
Charybdis
The_Pug_818
Charybdis
0
7
7
0.5
W
Ah Puch
Vivekah
Ah Puch
6
2
13
6.25
L
4
1
4
6
W
Hachiman
Zogames
Hachiman
7
3
15
4.83
W
Ullr
6
3
14
4.33
W
Hercules
s95_javi
Hercules
4
0
20
14
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,997
Damage
50,889
53,323
Taken
58,153
36,575
Mitigated
49,259
6,550
Healing
29,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Diamondbacks2018
King Arthur
5,820
628
0
570
13,960
14,367
0
7,013
6,947
0
13,208
W
Kuzenbo
Jeeefffff
Kuzenbo
6,961
2,085
4,152
5,715
13,057
24,556
998
0
13,019
15,352
0
L
Hou Yi
MingaMan
Hou Yi
9,950
2,703
162
1,380
12,193
5,469
0
6,230
5,963
0
23,279
L
Charybdis
The_Pug_818
Charybdis
6,809
3,485
387
1,200
11,598
4,977
0
5,454
6,144
0
18,025
W
Ah Puch
Vivekah
Ah Puch
17,156
594
1,931
1,566
7,176
3,443
1,071
0
7,095
35,435
0
L
7,360
5,369
655
1,365
5,154
2,428
0
2,036
3,118
0
17,011
W
Hachiman
Zogames
Hachiman
14,129
9,955
655
1,389
9,001
3,753
2,973
0
8,717
0
22,422
W
Ullr
7,905
3,742
1,238
1,317
9,265
3,927
2,466
0
8,728
0
22,346
W
Hercules
s95_javi
Hercules
4,738
860
793
10,890
19,654
13,580
1,338
0
18,948
0
12,431
L
6,058
1,574
245
586
10,418
9,334
0
3,384
7,034
0
6,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,617
Gold Earned
47,692
120
Minions Killed
110
0
Camps Cleared
0
798,348
Distance Traveled
960,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,125
713
15
2
0
163,230
0
W
Kuzenbo
10,145
1,015
16
2
0
219,774
0
L
Hou Yi
7,865
787
38
4
0
146,753
0
L
Charybdis
6,961
696
28
3
0
150,141
0
W
Ah Puch
9,162
916
45
5
0
161,713
0
L
Apollo
8,374
837
29
3
0
181,563
0
W
Hachiman
9,524
952
16
2
0
174,885
0
W
Ullr
8,901
890
14
1
0
187,760
0
W
Hercules
9,960
996
19
2
0
215,962
0
L
Serqet
7,292
729
10
1
0
156,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role