Player Matchup

Discordia
Discordia
Dan Dlamond
Discordia
Level 146
God Stats
0W - 2L
1,484 SR
Queue Stats
96W - 89L
1,386 Elo+
Solo
Chaac
Chaac
Dancemaster4200
Chaac
Level 21
God Stats
23W - 27L
1,401 SR
Queue Stats
28W - 44L
1,266 Elo+
Party 2
Ra
Ra
IronShef_47
Ra
Level 99
God Stats
0W - 2L
1,715 SR
Queue Stats
52W - 54L
1,360 Elo+
Solo
Arachne
Arachne
Nethetsu
Arachne
Level 80
God Stats
3W - 5L
1,672 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Neith
Neith
SUMMERTIME_SANTA
Neith
Level 45
God Stats
25W - 36L
1,363 SR
Queue Stats
28W - 45L
1,266 Elo+
Party 2
Team Averages
Level 78
1,527 SR
1,356 Elo+

VS

Team Averages
Level 69
1,509 SR
1,294 Elo+
Anhur
Anhur
Crazychild305
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,287 Elo+
Party 1
Serqet
Serqet
CuZ_Im_DDC
Serqet
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,278 Elo+
Party 1
Achilles
Achilles
JayOnTheMoon
Achilles
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 20L
1,241 Elo+
Party 1
Kali
Kali
PASS THE CNTRLR
Kali
Level 109
God Stats
285W - 305L
1,544 SR
Queue Stats
324W - 353L
1,410 Elo+
Solo
Sobek
Sobek
XxTheAvengerxX28
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 45L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dan Dlamond
Discordia
13
1 / 8 / 4
8,820
464
15,171
13,240
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
0 / 5 / 4
7,569
398
9,373
13,464
6,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 5 / 1
9,184
483
3,906
9,804
3,360
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nethetsu
Arachne
17
8 / 4 / 1
11,312
595
11,388
18,651
7,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 1
8,235
433
8,173
9,782
3,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,688
405
6,356
9,143
2,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
CuZ_Im_DDC
Serqet
17
11 / 3 / 5
10,952
576
15,488
14,843
7,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
JayOnTheMoon
Achilles
16
3 / 3 / 5
9,567
504
5,185
12,894
11,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 2 / 3
11,044
581
14,101
17,833
8,922
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 2 / 5
7,300
384
3,527
16,704
10,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
12
Kills
25
25
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Serqet
CuZ_Im_DDC
Serqet
11
3
5
4.5
L
Discordia
Dan Dlamond
Discordia
1
8
4
0.38
L
0
5
4
0.4
L
0
5
1
0.1
W
Achilles
JayOnTheMoon
Achilles
3
3
5
1.83
L
Arachne
Nethetsu
Arachne
8
4
1
2.13
W
8
2
3
4.75
L
3
3
1
1.17
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,011
Damage
44,657
64,941
Taken
71,417
24,800
Mitigated
41,703
11,660
Healing
21,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,356
3,886
77
1,171
9,143
2,976
807
2,217
6,926
0
43,045
W
Serqet
CuZ_Im_DDC
Serqet
15,488
4,499
0
368
14,843
7,336
0
3,608
11,235
0
75,844
L
Discordia
Dan Dlamond
Discordia
15,171
980
80
1,497
13,240
3,822
282
468
11,942
59,598
0
L
9,373
307
0
1,546
13,464
6,478
0
1,316
11,696
0
37,442
L
3,906
661
204
2,907
9,804
3,360
0
0
9,180
66,997
0
W
Achilles
JayOnTheMoon
Achilles
5,185
941
0
2,302
12,894
11,909
0
3,664
9,230
0
63,745
L
Arachne
Nethetsu
Arachne
11,388
8,265
0
2,385
18,651
7,932
630
649
17,592
0
103,594
W
14,101
7,136
0
9,778
17,833
8,922
0
6,983
10,850
46
92,799
L
8,173
3,026
0
3,041
9,782
3,208
142
1,112
8,238
0
46,940
W
3,527
189
537
7,095
16,704
10,560
40
2,605
14,099
28,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,120
Gold Earned
46,551
464
Minions Killed
435
0
Camps Cleared
0
1,636,149
Distance Traveled
1,745,908
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,688
405
56
3
0
303,005
0
W
Serqet
10,952
576
101
5
0
409,840
0
L
Discordia
8,820
464
83
4
0
254,710
0
L
Chaac
7,569
398
48
3
0
359,804
0
L
Ra
9,184
483
118
6
0
312,007
0
W
Achilles
9,567
504
102
5
0
339,108
4
L
Arachne
11,312
595
142
7
0
399,838
0
W
Kali
11,044
581
136
7
0
324,866
0
L
Neith
8,235
433
73
4
0
309,790
0
W
Sobek
7,300
384
40
2
0
369,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role