Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
INOSC0PXDJFK
Thor
Level 37
God Stats
2W - 3L
1,252 SR
Queue Stats
227W - 214L
1,316 Elo+
Party 1
Set
Set
SilentLD
Set
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
361W - 352L
1,277 Elo+
Party 1
Scylla
Scylla
WRlGLE
Scylla
Level 82
God Stats
3W - 5L
1,250 SR
Queue Stats
265W - 251L
1,591 Elo+
Solo
Team Averages
Level 66
1,400 SR
1,437 Elo+

VS

Team Averages
Level 41
1,556 SR
1,347 Elo+
Bellona
Bellona
HesAPhantom
Bellona
Level 63
God Stats
13W - 1L
1,715 SR
Queue Stats
51W - 40L
1,304 Elo+
Party 3
Ares
Ares
Palach86
Ares
Level 42
God Stats
5W - 1L
1,500 SR
Queue Stats
101W - 101L
1,340 Elo+
Solo
Apollo
Apollo
StepYourWatch
Apollo
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 28L
1,304 Elo+
Party 3
Bakasura
Bakasura
crasche
Bakasura
Level 39
God Stats
4W - 0L
1,782 SR
Queue Stats
22W - 20L
1,431 Elo+
Party 2
Anubis
Anubis
x_house_77
Anubis
Level 26
God Stats
4W - 1L
1,284 SR
Queue Stats
18W - 20L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
10 / 3 / 2
7,216
722
11,637
8,954
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
 
Nemesis
10
2 / 3 / 4
5,953
595
4,027
8,274
4,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

6
2 / 8 / 3
5,093
509
4,229
10,628
3,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 6 / 5
4,800
480
4,979
10,492
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
WRlGLE
Scylla
8
0 / 3 / 0
5,211
521
1,451
5,307
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HesAPhantom
Bellona
9
4 / 3 / 3
5,614
561
6,071
9,902
9,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
8
1 / 3 / 6
5,509
551
1,623
6,469
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 0 / 4
7,127
713
7,155
6,044
2,301
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
crasche
Bakasura
12
10 / 1 / 6
7,736
774
11,798
10,306
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
x_house_77
Anubis
8
1 / 8 / 5
5,092
509
2,079
9,722
3,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
14
Kills
22
23
Deaths
15
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
10
3
2
3.67
L
Nemesis
 
Nemesis
2
3
4
1.33
W
Bellona
HesAPhantom
Bellona
4
3
3
1.83
L
2
8
3
0.44
W
Ares
1
3
6
1.33
L
0
6
5
0.42
W
6
0
4
8
L
Scylla
WRlGLE
Scylla
0
3
0
0
W
Bakasura
crasche
Bakasura
10
1
6
13
W
Anubis
x_house_77
Anubis
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,323
Damage
28,726
43,655
Taken
42,443
14,318
Mitigated
24,518
7,878
Healing
12,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
11,637
577
130
2,876
8,954
2,769
0
751
7,124
44,681
0
L
Nemesis
 
Nemesis
4,027
1,856
0
1,586
8,274
4,084
0
680
7,469
0
25,119
W
Bellona
HesAPhantom
Bellona
6,071
2,060
0
2,801
9,902
9,093
391
1,258
8,558
0
34,422
L
4,229
1,275
414
904
10,628
3,085
0
961
9,352
0
12,464
W
Ares
1,623
101
118
1,305
6,469
4,913
145
1,289
5,128
16,426
0
L
4,979
2,513
0
1,557
10,492
3,098
0
1,310
8,724
0
16,486
W
7,155
4,518
0
3,991
6,044
2,301
0
1,508
4,398
0
48,025
L
Scylla
WRlGLE
Scylla
1,451
158
0
411
5,307
1,282
0
0
5,307
27,764
0
W
Bakasura
crasche
Bakasura
11,798
8,059
0
2,303
10,306
4,261
0
2,971
7,211
0
48,037
W
Anubis
x_house_77
Anubis
2,079
0
0
2,454
9,722
3,950
0
5,208
4,060
25,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
31,078
213
Minions Killed
277
0
Camps Cleared
0
1,001,202
Distance Traveled
1,031,719
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,216
722
73
7
0
191,067
4
L
Nemesis
5,953
595
33
3
0
213,751
0
W
Bellona
5,614
561
50
5
0
210,088
0
L
Thor
5,093
509
22
2
0
174,519
0
W
Ares
5,509
551
16
2
0
177,096
5
L
Set
4,800
480
19
2
0
213,616
0
W
Apollo
7,127
713
79
8
0
209,747
0
L
Scylla
5,211
521
66
7
0
208,249
0
W
Bakasura
7,736
774
96
10
0
244,589
0
W
Anubis
5,092
509
36
4
0
190,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role